I've used PlayAsia.com, got 2 games from them and was not disappointed by the speed I got them in.RJ 17 said:Soooo yeah, anyone know a good site to import games from? I've never done it before.
I've used PlayAsia.com, got 2 games from them and was not disappointed by the speed I got them in.RJ 17 said:Soooo yeah, anyone know a good site to import games from? I've never done it before.
Thanks for the tip!Jeremy Dawkins said:I've used PlayAsia.com, got 2 games from them and was not disappointed by the speed I got them in.RJ 17 said:Soooo yeah, anyone know a good site to import games from? I've never done it before.
Generally speaking you don't make a movie if you don't think the property is going to be profitable.BloatedGuppy said:Generally speaking, deadish, people use "sales" as a metric to gauge market size, not "did it get a movie made out of it".deadish said:I would like to point out the fact that they even bother to make a movie out of it ...
And since the movie was a bomb too, you pointing out its existence only further establishes the point that hardly anyone gives a shit about this franchise. In fact, I'd wager that none of the people presently wringing their hands over it not coming west give a shit about it either, save as ammunition in their ongoing crusade against theSJWsinfidels.
Once again, the market size for a game is determined by the sales of said game. Not whether or not someone thought there was profit in making a film from it.deadish said:Generally speaking you don't make a movie if you don't think the property is going to be profitable.
I have no idea why you think the Mario Bros. movie bombing is relevant to this discussion in any way. Is it your contention that because both Mario Bros and Dead and Alive had movies made out of them, and both films were poorly received, that the two properties have equivalent market sizes?deadish said:They made a Mario Bros movie. It bombed big time - less than half its budget at the box office. The market for Mario in the early 90s must have been "extremely small".
I'm NOT the one asserting that just because the DoA movie bombed that must mean the US market for DoA is "extremely small".BloatedGuppy said:Once again, the market size for a game is determined by the sales of said game. Not whether or not someone thought there was profit in making a film from it.deadish said:Generally speaking you don't make a movie if you don't think the property is going to be profitable.
I have no idea why you think the Mario Bros. movie bombing is relevant to this discussion in any way. Is it your contention that because both Mario Bros and Dead and Alive had movies made out of them, and both films were poorly received, that the two properties have equivalent market sizes?deadish said:They made a Mario Bros movie. It bombed big time - less than half its budget at the box office. The market for Mario in the early 90s must have been "extremely small".
I hope it is, because that would be amazing.
No one is asserting that. In fact, people have continually attempted to tell you that the performance of the DoA movie is utterly irrelevant to the market size for the game, which sold less than 600,000 copies globally. That's not very many. Your rebuttal to this has perpetually been "but they made a film", and I've yet to understand why you think that matters.deadish said:I'm NOT the one asserting that just because the DoA movie bombed that must mean the US market for DoA is "extremely small".
My assertion is they made a film because it's relatively popular enough to make a film based on it.BloatedGuppy said:No one is asserting that. In fact, people have continually attempted to tell you that the performance of the DoA movie is utterly irrelevant to the market size for the game, which sold less than 600,000 copies globally. That's not very many. Your rebuttal to this has perpetually been "but they made a film", and I've yet to understand why you think that matters.deadish said:I'm NOT the one asserting that just because the DoA movie bombed that must mean the US market for DoA is "extremely small".
Those are global sales. And not, they're not good.deadish said:600,000 is pretty good for a typical game - not every game is going to be GTA.
Yes, it is.deadish said:The market for it is by no means "extremely small" like some here like to claim.
Apparently not.deadish said:It's big enough to be worthwhile localizing that's for sure.
It's good enough to keep making them - i.e. it's profitable.BloatedGuppy said:Those are global sales. And not, they're not good.deadish said:600,000 is pretty good for a typical game - not every game is going to be GTA.
Yes, it is.deadish said:The market for it is by no means "extremely small" like some here like to claim.
Apparently not.deadish said:It's big enough to be worthwhile localizing that's for sure.
Arguing that because something happened once it will continue to happen into the future is rather bankrupt reasoning.deadish said:It was before ...
Because it was tweeted by a community manager, and the developers of the game later stated they only intended for him to confirm the game was releasing in the west, and did not approve of him blaming anyone for that happening?deadish said:Why not just admit that the hostile press is partially responsible for them not bring it over to the west? The SJWs have won. Artistic freedom be damned.
Yes I agree. Listening to minority groups whine loudly on the internet is EXHAUSTING.deadish said:The rest of the us have to pay for the whining of a minority.
Well, except for the part where they still have the artistic freedom to release the game.deadish said:The SJWs have won. Artistic freedom be damned.
deadish said:Why not just admit that the hostile press is partially responsible for them not bring it over to the west? The SJWs have won. Artistic freedom be damned.
The rest of the us have to pay for the whining of a minority.
Looks like you were right about people completely ignoring my post with the company's position on the matter. I know its on page 6, but I would have thought that people paying attention to a controversy like this would be aware of it?BloatedGuppy said:Because it was tweeted by a community manager, and the developers of the game later stated they only intended for him to confirm the game was releasing in the west, and did not approve of him blaming anyone for that happening?deadish said:Why not just admit that the hostile press is partially responsible for them not bring it over to the west? The SJWs have won. Artistic freedom be damned.
Oh let me guess though. They're probably lying, out of terror.
So are you also saying that console exclusives are fine and dandy too? If you want the game, just buy it and the system it's on...Defective_Detective said:deadish said:Why not just admit that the hostile press is partially responsible for them not bring it over to the west? The SJWs have won. Artistic freedom be damned.
The rest of the us have to pay for the whining of a minority.
People are free to buy whatever games they want. People are free to say whatever they want about games. And people are free to listen to or ignore whatever recommendations people make about games.
OK so the developer/publisher is too thin of skin to handle criticism how is that censorship.deadish said:Why not just admit that the hostile press is partially responsible for them not bring it over to the west? The SJWs have won. Artistic freedom be damned.
Inglorious891 said:Alright, I'm going to stop ignoring the elephant in the room and just say it: hardly anyone cares about your babyface softcore porn simulator not getting localized. I guarantee that a majority of people who have seem this thread/controversy are rolling their eyes and moving on with their day. It's completely ridiculous that this "issue" is trying to be blown up to be some giant attack on free speech and gaming as we know it even though all its done is cause a minor inconvenience to those who actually want to buy this... "game". If you really want it, you can easily import it. KT gave links to allow people to do so; the only thing you've lost is a few more days in shipping time. How all of this is a big deal to anyone is beyond me.