DOAX3 officially not being localized for the west

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Jeremy Dawkins

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Oct 17, 2011
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RJ 17 said:
Soooo yeah, anyone know a good site to import games from? I've never done it before.
I've used PlayAsia.com, got 2 games from them and was not disappointed by the speed I got them in.
 

RJ 17

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Nov 27, 2011
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Jeremy Dawkins said:
RJ 17 said:
Soooo yeah, anyone know a good site to import games from? I've never done it before.
I've used PlayAsia.com, got 2 games from them and was not disappointed by the speed I got them in.
Thanks for the tip! :D
 

deadish

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Dec 4, 2011
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BloatedGuppy said:
deadish said:
I would like to point out the fact that they even bother to make a movie out of it ...
Generally speaking, deadish, people use "sales" as a metric to gauge market size, not "did it get a movie made out of it".

And since the movie was a bomb too, you pointing out its existence only further establishes the point that hardly anyone gives a shit about this franchise. In fact, I'd wager that none of the people presently wringing their hands over it not coming west give a shit about it either, save as ammunition in their ongoing crusade against the SJWs infidels.
Generally speaking you don't make a movie if you don't think the property is going to be profitable.

They made a Mario Bros movie. It bombed big time - less than half its budget at the box office. The market for Mario in the early 90s must have been "extremely small".
 

BloatedGuppy

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deadish said:
Generally speaking you don't make a movie if you don't think the property is going to be profitable.
Once again, the market size for a game is determined by the sales of said game. Not whether or not someone thought there was profit in making a film from it.

deadish said:
They made a Mario Bros movie. It bombed big time - less than half its budget at the box office. The market for Mario in the early 90s must have been "extremely small".
I have no idea why you think the Mario Bros. movie bombing is relevant to this discussion in any way. Is it your contention that because both Mario Bros and Dead and Alive had movies made out of them, and both films were poorly received, that the two properties have equivalent market sizes?

I hope it is, because that would be amazing.
 

Weaver

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Apr 28, 2008
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Play Asia is selling an English subtitled version :)

It's a shame that Yohei Shimbori took a stance to not bring the game over because of all the shit he was constantly getting on twitter and didn't want to deal with the barrage of complaints from people who weren't going to buy the game anyways.
 

deadish

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BloatedGuppy said:
deadish said:
Generally speaking you don't make a movie if you don't think the property is going to be profitable.
Once again, the market size for a game is determined by the sales of said game. Not whether or not someone thought there was profit in making a film from it.

deadish said:
They made a Mario Bros movie. It bombed big time - less than half its budget at the box office. The market for Mario in the early 90s must have been "extremely small".
I have no idea why you think the Mario Bros. movie bombing is relevant to this discussion in any way. Is it your contention that because both Mario Bros and Dead and Alive had movies made out of them, and both films were poorly received, that the two properties have equivalent market sizes?

I hope it is, because that would be amazing.
I'm NOT the one asserting that just because the DoA movie bombed that must mean the US market for DoA is "extremely small".

Mario is a counter example.

The success/failure of the movies based on a game have little to nothing to do with how well a game is received - but whether a movie gets made does depend on how well a game is received.
 

BloatedGuppy

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deadish said:
I'm NOT the one asserting that just because the DoA movie bombed that must mean the US market for DoA is "extremely small".
No one is asserting that. In fact, people have continually attempted to tell you that the performance of the DoA movie is utterly irrelevant to the market size for the game, which sold less than 600,000 copies globally. That's not very many. Your rebuttal to this has perpetually been "but they made a film", and I've yet to understand why you think that matters.
 

deadish

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BloatedGuppy said:
deadish said:
I'm NOT the one asserting that just because the DoA movie bombed that must mean the US market for DoA is "extremely small".
No one is asserting that. In fact, people have continually attempted to tell you that the performance of the DoA movie is utterly irrelevant to the market size for the game, which sold less than 600,000 copies globally. That's not very many. Your rebuttal to this has perpetually been "but they made a film", and I've yet to understand why you think that matters.
My assertion is they made a film because it's relatively popular enough to make a film based on it.

600,000 is pretty good for a typical game - not every game is going to be GTA.

The market for it is by no means "extremely small" like some here like to claim. It's big enough to be worthwhile localizing that's for sure.
 

BloatedGuppy

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deadish said:
600,000 is pretty good for a typical game - not every game is going to be GTA.
Those are global sales. And not, they're not good.

deadish said:
The market for it is by no means "extremely small" like some here like to claim.
Yes, it is.

deadish said:
It's big enough to be worthwhile localizing that's for sure.
Apparently not.
 

deadish

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BloatedGuppy said:
deadish said:
600,000 is pretty good for a typical game - not every game is going to be GTA.
Those are global sales. And not, they're not good.

deadish said:
The market for it is by no means "extremely small" like some here like to claim.
Yes, it is.

deadish said:
It's big enough to be worthwhile localizing that's for sure.
Apparently not.
It's good enough to keep making them - i.e. it's profitable.

It was also profitable enough before to localize ...

Why not just admit that the hostile press is partially responsible for them not bring it over to the west? The SJWs have won. Artistic freedom be damned.

The rest of the us have to pay for the whining of a minority.
 

BloatedGuppy

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deadish said:
It was before ...
Arguing that because something happened once it will continue to happen into the future is rather bankrupt reasoning.

deadish said:
Why not just admit that the hostile press is partially responsible for them not bring it over to the west? The SJWs have won. Artistic freedom be damned.
Because it was tweeted by a community manager, and the developers of the game later stated they only intended for him to confirm the game was releasing in the west, and did not approve of him blaming anyone for that happening?

Oh let me guess though. They're probably lying, out of terror.

deadish said:
The rest of the us have to pay for the whining of a minority.
Yes I agree. Listening to minority groups whine loudly on the internet is EXHAUSTING.
 

nomotog_v1legacy

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If the market is too small for them to really make money, then why make it? Well they could be doing it for the art? That is kind of funny. You don't normally think of titillation games as passion projects. I mean this game just fascinates me. There dosen't seem to be a reason for it existing other then it dose.
 

Something Amyss

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deadish said:
The SJWs have won. Artistic freedom be damned.
Well, except for the part where they still have the artistic freedom to release the game.

But since I'm here anyway, isn't it strange how "artistic freedom" only seems to apply to titty games and ultraviolence? The "artistic freedom" crowd was hardly heard from when Gone Home was under fire...except when they were voicing their opinions against the game's sale. It's like only some people are entitled to free speech and artistic freedom or something.
 

Defective_Detective

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deadish said:
Why not just admit that the hostile press is partially responsible for them not bring it over to the west? The SJWs have won. Artistic freedom be damned.

The rest of the us have to pay for the whining of a minority.

People are free to buy whatever games they want. People are free to say whatever they want about games. And people are free to listen to or ignore whatever recommendations people make about games.

These concepts are called freedom of speech and freedom of the market.

If your response to criticism of your product is "fine then I won't make it..." that is an admission that you have no faith in your product, and that it won't find its audience.

This game isn't being localized because it's a niche genre, being produced by a company that clearly doesn't think it's worth paying the extra money to localize, that has been scaling back its localized international titles for a while now. And some butthurt community manager tried to trot out a pathetic excuse based around a hot buzzword to disguise the fact that they have no faith in their product, and don't want to spend the money or effort making it better for a western audience.

How can you tell? 'Cause they're still releasing it! As a cheaper-to-produce international import with subtitles, instead of a tailored, more expensive to make, localization. This decision has everything to do with money, and a lack of faith in finding a western audience, and next to nothing to do with some sustained feminist press campaign.

You want this game. Go buy it. Literally no one is stopping you.
 

Superbeast

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Jan 7, 2009
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BloatedGuppy said:
deadish said:
Why not just admit that the hostile press is partially responsible for them not bring it over to the west? The SJWs have won. Artistic freedom be damned.
Because it was tweeted by a community manager, and the developers of the game later stated they only intended for him to confirm the game was releasing in the west, and did not approve of him blaming anyone for that happening?

Oh let me guess though. They're probably lying, out of terror.
Looks like you were right about people completely ignoring my post with the company's position on the matter. I know its on page 6, but I would have thought that people paying attention to a controversy like this would be aware of it?
 

Redryhno

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Defective_Detective said:
deadish said:
Why not just admit that the hostile press is partially responsible for them not bring it over to the west? The SJWs have won. Artistic freedom be damned.

The rest of the us have to pay for the whining of a minority.

People are free to buy whatever games they want. People are free to say whatever they want about games. And people are free to listen to or ignore whatever recommendations people make about games.
So are you also saying that console exclusives are fine and dandy too? If you want the game, just buy it and the system it's on...
 

scorn the biomage

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Jan 21, 2012
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deadish said:
Why not just admit that the hostile press is partially responsible for them not bring it over to the west? The SJWs have won. Artistic freedom be damned.
OK so the developer/publisher is too thin of skin to handle criticism how is that censorship.
 

Inglorious891

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Dec 17, 2011
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Alright, I'm going to stop ignoring the elephant in the room and just say it: hardly anyone cares about your babyface softcore porn simulator not getting localized. I guarantee that a majority of people who have seem this thread/controversy are rolling their eyes and moving on with their day. It's completely ridiculous that this "issue" is trying to be blown up to be some giant attack on free speech and gaming as we know it even though all its done is cause a minor inconvenience to those who actually want to buy this... "game". If you really want it, you can easily import it. KT gave links to allow people to do so; the only thing you've lost is a few more days in shipping time. How all of this is a big deal to anyone is beyond me.
 

Dreiko_v1legacy

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Inglorious891 said:
Alright, I'm going to stop ignoring the elephant in the room and just say it: hardly anyone cares about your babyface softcore porn simulator not getting localized. I guarantee that a majority of people who have seem this thread/controversy are rolling their eyes and moving on with their day. It's completely ridiculous that this "issue" is trying to be blown up to be some giant attack on free speech and gaming as we know it even though all its done is cause a minor inconvenience to those who actually want to buy this... "game". If you really want it, you can easily import it. KT gave links to allow people to do so; the only thing you've lost is a few more days in shipping time. How all of this is a big deal to anyone is beyond me.

It's the precedent it sets. Censorship is insidious like that. First they come for the boobs and ass simulator and nobody gives a damn but by the time things "mainstream westerners" tend to like are getting disallowed it'd be already too late. You can't say "this one thing, this one is just vile enough that it's ok to censor it" because who is to say what is "vile enough". You may draw the line at this game but someone could draw it at something like GTA, someone could draw it at God of War. The only 100% surefire way to ensure that we can keep having the games we actually like is not allowing anything to be censored.
 

Lunar Templar

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Sep 20, 2009
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So a game that's basically soft core porn is not coming to the west and they've chosen to blame a bunch of whiny morons for what is most likely a decision made in a board room where said whiny morons probably never came up once in the conversation.

I smell bullshit, but at the same time. I don't really care.

It's just DOA, 'soft core porn' the fighting game or in this case 'soft core voyeur porn', it's not like it's Dark Souls or some other series we're suddenly not getting.

So I call bullshit on the reason given, but ultimately 'nothing of value lost'