Not from a game, but Sergeant Kage from the Warhammer 40,000 series "The Last Chancers" is a complete asshole.
I'm getting a clearer idea of what you mean but, to use a pretty good analogy, a villain doesn't wake up in an evil bed, put on an evil robe, go down an evil staircase to sit at an evil table to eat an evil breakfast while reading "Today in Evil" the magazine which he recieved from the evil paperboy who has his evil address on his evil list of evil subscriptions.Azure-Supernova said:That's what I'm talking about though... someone you aren't supposed to view positively. You're supposed to be shocked and appalled by their actions. I don't know about you, but when I play as a good guy, I usually get sick of their do-goodery. It gets sickly sweet and pisses me off, in the end I'm hoping they get offed (which is what happened in Harry Potter and Eragon).manythings said:Name a truly evil character you can view positively?
The exact opposite is something I'd hope would happen in a series where the character is the bad guy. You'd start off seeing nothing but a sadistic prick, doing pricky things. By the end of the game/movie/book, you'll be wanting to see what they're going to do next, wether out of a newfound sadism or simply to find out what the fuck they'll do next.
See I've never really gotten that rationale. "If he dies it's more REAL" is about as valid as "Dark and Gritty makes for a better story". There are easily as many situations where a guy can't die as there are ones where he will die. It's overused that the hero triumphs overall but just killing a guy because it's "realler" is just a gimmick. A damn cynical one too.Je Suis Ubermonkey said:Killing them halfway through is a bit silly (though I've seen it done fairly well; can't remember exactly where) but at the end? It doesn't matter if they die, but they still rarely do.manythings said:The hero is the person you are meant to be most invested in with regard to the story, if the person you are meant to be rooting for the most is killed then it just seems kind of cheap like a jump scare. Add to that you now have to create a new hero for the viewer/reader to follow and they'll spend the rest of the book looking for the death of this character.Je Suis Ubermonkey said:It doesn't matter who the protagonist is; whether good or evil wins; how likeable characters are so long as whatever it is (books, games etc.) is enjoyable.
Also, isn't it interesting that 'the good guy/girl' always wins, but often the slightly less good guys/girls die in droves? Killing the main character is some kind of taboo seemingly, but the less important (yet usually more likeable) characters are fair game, and actually create a great emotional response by dying.
Sometimes it would help the story if the final battle killed them. Sometimes it would make more sense.
Neither Darth Maul nor Cell are protagonists; neither one is interesting enough to be the primary character in the story; I suspect that if they tried it would be received poorly, and their popularity would sink. They are good examples of popular secondary characters and popular villains, but that's it.Azure-Supernova said:But why do they have to be relatable? Cell is a popular DBZ character, but I doubt anyone can really relate to him. As stated above, Darth Maul is very popular, but again who can relate to the Sith lord? People seem to like them because they're mysterious and interesting, not necessarily relatable.klakkat said:A protagonist doesn't have to be GOOD, but he does have to be likable. Perhaps not someone you want to meet (again, Kratos is a good example there) but they have to be relateable in some way, and be interesting enough to carry the story. One thing game writers need to keep in mind is that the protagonist gets the most screen time, so if they're uninteresting or annoying, then the entire game will be too.
Remember that "good guy" is not always synonymous with "protagonist." What makes a character likable and relatable varies depending on the observer. If the antagonist has more qualities that you admire than the protagonist, then it is somewhat natural to root for the antagonist.SL33TBL1ND said:Weird, I always want the bad guys to win. It's usually the perfect goody-two-shoes who gets on my nerves.
Okay, so there's not that much you could do with Cell (as we pretty much know him right from creation and his motives). But I think it'd be pretty easy to see game or book following Darth Maul, or at least the rise of.klakkat said:Neither Darth Maul nor Cell are protagonists; neither one is interesting enough to be the primary character in the story; I suspect that if they tried it would be received poorly, and their popularity would sink. They are good examples of popular secondary characters and popular villains, but that's it.