Kathinka said:
heh, the thread made me think of thise age old action game, Terra Nove. the console crowd nowadays doesn't know games like that anymore.
damn was that thing fugly^^
ah still. rest in peace, looking glass studios
Whoops, missed that first time out
Notable, amongst other things, for attempting to dodge the need for troublesome SVGA drivers under DOS by using a loony-but-technically-legal 320x400 VGA resolution (in 8-bit colour), and having an utterly impenetrable control set and incomprehensible missions, despite otherwise being innovative in a number of gameplay areas (I think Tribes stole the jetpack idea from TN, for a start).
And of course it was fugly, it was of the last generation of games which didn't make use of 3D accelerators other than through proprietary plug-ins. All of them were pretty retina-searing. A hundred-and-some Pentium can't push that many polys by itself, and no matter how many it does push, they're not going to come out of your monitor ever so well after being filtered through the PCI bus and then a sub-standard-def, non-true-colour screen mode.
Madara XIII said:
Oh how I miss Turok....

Awesome game
No, no... "Terra Nova". Which didn't have any dinosaurs, AFAIK/IIRC...