And by that I mean, doesn't anyone else get sick of all these new RPGs that come out that are based on (Here comes the cliche list): Dragons, Wizards, Mythical Creatures, Hobbits, Trolls, Elves, Warriors, Rogues, and Kingdoms? Basically - the entire middle ages kind of time frame. It's just such a used and boring RPG setting to me. This false middle ages with fantasy stuff seems to be to RPGs what WWII is to FPS games. Just so overused that it loses interest.
I mean the reason I say this is because of Dragon Age. I like Bioware and they make pretty good games, but I was disappointed that they took the time to make a mythical age (or whatever you want to call that time frame - let's just call it Wizards and Dragons age) game when they have shown they can make great RPGs in other more interesting genres. A good comparison, I personally found Oblivion IV to be so boring - just swords, mythical creatures, ride a horse, castles and cottages...boooring. But Fallout 3 is way more interesting even though it's in the same engine. Just the environment, that whole post-apocalytpic setting is far more exciting and cool than stupid old Wizards and Dragons age stuff. How many endless games that keep coming out are going to be based on Wizards and Dragons age? I mean sure you can make different story plots for the time period, but the reality is it gets so ludicrious that it's not even interesting anymore.
I actually think that whole time period in general is overdone. I'm all for RPGs (Except the stereotypical Japanese styled RPGs like Final Fantasy which are just too strange for my tastes) but why can't we try some more interesting time periods? There are a lot more variations on future based RPGs than ones in the past. Or here's one - how about a modern day RPG? Perhaps I'm mentioning something that exists but I've never seen it, how about a game where you walk around and instead of getting new plate armor or picking up a new sword you walk around the game picking up like bullet proof vests and you fight normal human enemies? RPGs seem to take this stance that there has to be like monsters or aliens somewhere in the game but I don't see why it can't be just other people. I don't mean like a military modern RPG, almost something like you're some dude walking around a city or something and getting into these combat situations. Maybe something like the way the KOTOR series was setup how you walk around but you can walk into combat situations.
But I digress - is anyone else tired of seeing this Wizards and Dragons age in RPGs?
I mean the reason I say this is because of Dragon Age. I like Bioware and they make pretty good games, but I was disappointed that they took the time to make a mythical age (or whatever you want to call that time frame - let's just call it Wizards and Dragons age) game when they have shown they can make great RPGs in other more interesting genres. A good comparison, I personally found Oblivion IV to be so boring - just swords, mythical creatures, ride a horse, castles and cottages...boooring. But Fallout 3 is way more interesting even though it's in the same engine. Just the environment, that whole post-apocalytpic setting is far more exciting and cool than stupid old Wizards and Dragons age stuff. How many endless games that keep coming out are going to be based on Wizards and Dragons age? I mean sure you can make different story plots for the time period, but the reality is it gets so ludicrious that it's not even interesting anymore.
I actually think that whole time period in general is overdone. I'm all for RPGs (Except the stereotypical Japanese styled RPGs like Final Fantasy which are just too strange for my tastes) but why can't we try some more interesting time periods? There are a lot more variations on future based RPGs than ones in the past. Or here's one - how about a modern day RPG? Perhaps I'm mentioning something that exists but I've never seen it, how about a game where you walk around and instead of getting new plate armor or picking up a new sword you walk around the game picking up like bullet proof vests and you fight normal human enemies? RPGs seem to take this stance that there has to be like monsters or aliens somewhere in the game but I don't see why it can't be just other people. I don't mean like a military modern RPG, almost something like you're some dude walking around a city or something and getting into these combat situations. Maybe something like the way the KOTOR series was setup how you walk around but you can walk into combat situations.
But I digress - is anyone else tired of seeing this Wizards and Dragons age in RPGs?