It depends what you mean by "like." As video games (that is to say, as engaging, stimulating, challenging, immersive, and interactive experiences), they have their problems. Most come with tightly pre-written stories, so the player's choices don't really affect character direction or plot movement. In addition, most of the same criticisms that can be made of manga or anime in general, in terms of style and cliche, also carry over to JRPGs.
Having said all that, I still get a certain enjoyment out of playing them. Mainly it's because the stories in many of them are quite good. There are still some atrocious ones, just like in WRPGs, but Chrono Trigger, the Mother series, and many entries in Final Fantasy hold up pretty well as exercises in epic storytelling. Maybe I'm extra-tolerant because I've always had a patience for level-grinding that eludes many anti-JRPG players I know. Or maybe it's because I've learned to view them as less immersive than, say, Mass Effect, but still worthy experiences in their own right.
In the end, like with most things game-related, it comes down to a matter of personal taste. The enjoyment you get from a JRPG depends on what you find entertaining and engaging. Some players don't mind only being in control for exploration and combat, while others like to decide every aspect of their character's actions and choices. Not really a question of right and wrong, in my opinion.