Does Anyone use V-Sync in pc games?

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balanovich

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Francis York Morgan said:
I know not using V-Sync causes screen tearing yet i actually never see it or maybe im just to busy playing the game to notice
Whenever your frame rate is over 60FPS, or actually, over your screen's refresh rate, you should use Vsync.
 

Syntax Error

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Giest4life said:
I have no idea what the v-sync does, but I always "check" it because my machine can handle it.
A couple of questions:
1. Do you have a PS2?
2. Do you have God of War (or its sequel)?

If you have, great. Play it. You will notice that at some points where the camera moves quickly (like when using the Dodge Roll move with the right stick), the screen would "tear" along a horizontal line on your screen. V-Sync removes that. If you don't have either a PS2 or God of War, then now you know what V-Sync is for.
 

Fudg40

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I only had to use it once, but I was playing Crysis Warhead on ultra settings on a 30" TV.
 

Nalgas D. Lemur

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Woodsey said:
Screen tearing (along with jaggies) is the devil's work. Any and every action to prevent them must be taken.

So yeah, I use it.
Very much so. It's not even a question. V-sync is mandatory. Tearing is so distracting for me that it prevents me from enjoying otherwise amazing games. Without D3DOverrider, I wouldn't've been able to play The Witcher. Before turning that on, it did nothing but piss me off, but afterward, it turned into one of my favorite RPGs of the past 30 years. If a game won't run well enough with the settings I need to make it non-distracting (generally at least v-sync/triple buffering and some form of AA), I just put off playing it for however many years it is until I get the hardware I need to be able to play it.
 
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nickkos said:
V SYNCH DOES NOT CAUSE SCREEN TEARING! Not having a monitor capable of displaying high refresh rates usually more than 59- 69Hz causes screen tearing. V-Synch simply tells the game that you cannot pre-render or buffer more than 60 Frames.

Buy a real gaming monitor, one that costs more than 80 dollars or what you got on craiglist and you will be fine.

I am a developer and I have to explain this to other similar devs without hardware backgrounds...as to why their game is tearing.
No one said it caused screen tearing. The OP was just asking how often anyone used it.

And you know what? Not everyone can afford a shiny new monitor. Not everyone can afford a fantastic gaming rig in general, because they're fucking expensive. There's no need to be a snobbish ass about it, man.
 

Fredvdp

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I can't stand tearing. Whenever v-sync causes framedrops I'd rather lower my resolution than turn v-sync off. Then again, if I lower my resolution and cap my framerate I get the same effect so I might as well leave it off.
 

ElPatron

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ph0b0s123 said:
'No V-sync for me as it limits the frames per second I get.' Facepalm. You do get that all those frame over 60 fps you are getting are wasted frames right. You are getting 120 or more FPS on your 60hz (60 FPS) LCD monitor. Well that means every one out of two frames that your CPU and GPU are processing, you are not even seeing.
I can tell you never played old school fps games. Some jumps/trickshots are not possible to be done under 100 fps (EDIT: Many are still possible under 100 fps, but I really never tested that, sorry). I knew of some people who capped their fps at 123-125 depending on the game.


Go force 60fps in Warsow and tell me how it goes.

Also, it's very important to cap your FPS at one of the magic numbers: 43, 76, 125, or 333. (whichever one you can get a steady FPS with). To do this, you can use the "com_maxfps" variable. Just add a line like "com_maxfps 76" in your autoexec.cfg. When you throttle your FPS to one of these values, numerical error in the Quake 3 engine actually causes you to jump faster. This will make trickjumping easier, and it also lets you do some jumps you couldn't do before
This is from a Wolfenstein: ET website, by the way.


It works on CoD2, CoD4 and many other fps.





Next time, actually try to know what the hell you are posting. Because I don't give a monkey's that you tried to make me look stupid, but the worst part is that you tried it while being wrong.
 

MorphingDragon

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nickkos said:
V SYNCH DOES NOT CAUSE SCREEN TEARING! Not having a monitor capable of displaying high refresh rates usually more than 59- 69Hz causes screen tearing. V-Synch simply tells the game that you cannot pre-render or buffer more than 60 Frames.

Buy a real gaming monitor, one that costs more than 80 dollars or what you got on craiglist and you will be fine.

I am a developer and I have to explain this to other similar devs without hardware backgrounds...as to why their game is tearing.
I get screen tearing on an expensive IPS screen. Sometimes a game is just bugged up the butt.

TN sucks, even if some of the panels do have 2ms rates. Also, the best way is to probe the OS for a refresh rate, not just assume 60FPS for your draw timers.
 

ResonanceGames

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I use it grudgingly, even though it causes input latency, because screen tearing is even more obnoxious than that. I'm going to buy a 120Hz monitor soon, so that should alleviate the problem for most games.
 

ph0b0s123

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ElPatron said:
ph0b0s123 said:
'No V-sync for me as it limits the frames per second I get.' Facepalm. You do get that all those frame over 60 fps you are getting are wasted frames right. You are getting 120 or more FPS on your 60hz (60 FPS) LCD monitor. Well that means every one out of two frames that your CPU and GPU are processing, you are not even seeing.
I can tell you never played old school fps games. Some jumps/trickshots are not possible to be done under 100 fps (EDIT: Many are still possible under 100 fps, but I really never tested that, sorry). I knew of some people who capped their fps at 123-125 depending on the game.


Go force 60fps in Warsow and tell me how it goes.

Also, it's very important to cap your FPS at one of the magic numbers: 43, 76, 125, or 333. (whichever one you can get a steady FPS with). To do this, you can use the "com_maxfps" variable. Just add a line like "com_maxfps 76" in your autoexec.cfg. When you throttle your FPS to one of these values, numerical error in the Quake 3 engine actually causes you to jump faster. This will make trickjumping easier, and it also lets you do some jumps you couldn't do before
This is from a Wolfenstein: ET website, by the way.


It works on CoD2, CoD4 and many other fps.





Next time, actually try to know what the hell you are posting. Because I don't give a monkey's that you tried to make me look stupid, but the worst part is that you tried it while being wrong.
Since your original comment was-
ElPatron said:
I'd prefer it than capping my awesome number of frames per second
-my comment still stands as being anti the idea that 'Man, I hate V-sync it stops me having massive fps', which your comment definitely alludes to.

But if you want to move the goal posts and submit that the actual reason you don't use V-sync is for another reason-
ElPatron said:
than capping my awesome number of frames per second
-then fine. It does not make my comment any more wrong, it's just that to the use of v-sync exceptions I already listed (like benchmarking) is added 'exploiting some games engines so you can jump higher'. Done....
 

Vivi22

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Woodsey said:
Screen tearing (along with jaggies) is the devil's work. Any and every action to prevent them must be taken.

So yeah, I use it.
If you play reasonably competitive games (multiplayer FPS titles for instance) then a small amount of screen tearing is preferable to the lag that V-sync introduces. If the screen tearing is so much that you can't stand playing without V-sync then you should stop playing the game (unless it's single player, then have at it).

ph0b0s123 said:
'No V-sync for me as it limits the frames per second I get.' Facepalm. You do get that all those frame over 60 fps you are getting are wasted frames right. You are getting 120 or more FPS on your 60hz (60 FPS) LCD monitor. Well that means every one out of two frames that your CPU and GPU are processing, you are not even seeing. The only time you want to un-limit your FPS is if you are doing benchmarking. Otherwise you are just heating up your components processing frames you are never going to see as your monitor is not fast enough to display them.
This is true to an extent, but there is a benefit to leaving V-sync disabled if you play games with any sort of fast action, or which require split second reaction time with a high degree of accuracy (pretty much any competitive online FPS). With V-Sync on, since the computer waits until the next refresh cycle of the monitor to display a new frame. The delay can noticeably increase the time between when something happens in the game, and when you actually see it on screen, thereby reducing the amount of time you have to react even farther, if not outright eliminating it. If you're going to play a game like Counter-Strike, TF2, or COD, you probably do not want this setting on, regardless of whether your screen can actually show the additional frames or not. With some games it's not that noticeable, but with others the delay feels like controlling a character that's moving through molasses.
 

Treblaine

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Francis York Morgan said:
I know not using V-Sync causes screen tearing yet i actually never see it or maybe im just to busy playing the game to notice
I tend to use it as I some games get tearing real bad, every second frame tearing in the same level is just too much.

I'm all about the frame consistency.
 

Woodsey

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Aug 9, 2009
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Vivi22 said:
Woodsey said:
Screen tearing (along with jaggies) is the devil's work. Any and every action to prevent them must be taken.

So yeah, I use it.
If you play reasonably competitive games (multiplayer FPS titles for instance) then a small amount of screen tearing is preferable to the lag that V-sync introduces. If the screen tearing is so much that you can't stand playing without V-sync then you should stop playing the game (unless it's single player, then have at it).
Competitive multiplayer tends to bore me before I get a chance to notice any input lag.
 

Ickorus

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I always turn it off because it has a tendency to cause problems even on high-end PCs.
 

thisbymaster

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I use it because it helps rain in my video card, otherwise my overclocked card will belch flames and shut down the computer.
 

ElPatron

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ph0b0s123 said:
ElPatron said:
I'd prefer it than capping my awesome number of frames per second
-my comment still stands as being anti the idea that 'Man, I hate V-sync it stops me having massive fps', which your comment definitely alludes to.

But if you want to move the goal posts and submit that the actual reason you don't use V-sync is for another reason-
ElPatron said:
than capping my awesome number of frames per second
-then fine. It does not make my comment any more wrong, it's just that to the use of v-sync exceptions I already listed (like benchmarking) is added 'exploiting some games engines so you can jump higher'. Done....
And capping my awesome number of FPS. Which does not imply why do I need them.

First, it's because of gaming performance. Second, because of my mouse. I paid for it, no way I'll cap it's refresh rate.


I am pretty sure my extra frames are not wasted. It might be psychological, but I can see differences in having +100 fps. And it's not tearing.
 

ph0b0s123

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ElPatron said:
ph0b0s123 said:
ElPatron said:
I'd prefer it than capping my awesome number of frames per second
-my comment still stands as being anti the idea that 'Man, I hate V-sync it stops me having massive fps', which your comment definitely alludes to.

But if you want to move the goal posts and submit that the actual reason you don't use V-sync is for another reason-
ElPatron said:
than capping my awesome number of frames per second
-then fine. It does not make my comment any more wrong, it's just that to the use of v-sync exceptions I already listed (like benchmarking) is added 'exploiting some games engines so you can jump higher'. Done....
And capping my awesome number of FPS. Which does not imply why do I need them.

First, it's because of gaming performance. Second, because of my mouse. I paid for it, no way I'll cap it's refresh rate.


I am pretty sure my extra frames are not wasted. It might be psychological, but I can see differences in having +100 fps. And it's not tearing.
Hey, it might be psychological, but if it makes you feel better, then go for it. I am no v-sync nazi. If presented with the facts, you still don't want to use it, no one is going to summon the V-sync police. Myself, I don't like heating up my components to process frames I won't see.