does anyone want mirrors edge 2?

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Jan 27, 2011
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I freakin LOVED Mirror's Edge. If a sequel is announced I am buying it day one.

Sapient Pearwood said:
I'd love a sequel, ideally with either less or refined combat and more running around.
This. Very much this.
 

Jaime_Wolf

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jbchillin said:
I absolutely loved the first one. i think it was a great experience even tho it was short. I keep hearing rumors that there might be a second one but nothings been comfirmed. Does anyone else want the second one to come out? or is it a series thats better off left alone?
From what EA's been saying, it looks like we're probably getting a sequel.
 

The Random One

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May 29, 2008
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The first Mirror's Edge was a great concept with average at best execution. I'm positive that a sequel would realize its true potential and be faithful to what the game can actually be.

And also have no guns.

Captcha: ionfia get_answer
 

Rednog

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If they fixed the combat they I'd maybe be interested, I had periods of run while I played it but there way too many frustrating points where I'd keep missing a jump to a pipe or some other random object and have to do the sequence like 50 times because Faith enjoyed smashing her face into said object and flailing her hands as she fell to her death rather then grabbing the object and saving her life.
 

rileyrulesu

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Jun 15, 2009
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dear LORD yes! It's like 4th on my list of anticipated games!
1. Diablo 3
2. Portal 2
3. HL2 EP 3
4. Mirrors edge 2

Yeah 4th!
 

comadorcrack

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Mar 19, 2009
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uc.asc said:
Yes!

With less guns. And more running.
Just yes! Less guns. Less shooting. Maybe in stead of shooting a little bit of stealth and face punching and pushing off buildings. all thats fine. But definitely.
MORE FUCKING RUNNING!
 

Naepa34

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Dec 10, 2010
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A more open approach to getting from A to B would be a nice improvement, since there were definitely a few situations where the narrow route the game wanted me to take was impossible to find without a walkthrough.
That, and making some of the places that you were supposed to grab while flying through the air not as stingy as to what counted as successfully grabbing them. Some of those vertical, wall mounted pipes were completely unforgiving.
 

nomad240

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Aug 13, 2008
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It will not happen I've heard those rumors too a good while ago.. it was originally planned to be a trilogy but because of the dismal sales and poor reviews the sequel was shelfed... much to a tradegy for I too love that game...

to you saying yes if there was a better story. it's a Sequel the story would be based off the first story. I frankly enjoyed the story taking it as a small cartoon inbetween loading screens.

To you saying Yes if they had more free roaming... they tested it out... and it flopped. 9 times out of 10 players got lost and confused never actually finishing the tracks the developers also believed it was better to opt for the linear and polish it up to give you a fun straight path. as opposed to wrestling with each and every inch making sure that all roads lead to " the Door" the the next chapter.

To you say no combat.... it fit the story and you honestly never HAD to fight anyone... and if anything the weaving and dodging of bullets would be another layer of difficulty

multiplayer races... I approve I think they factored what was popular at the time and they probably didn't think human's racing would be that popular so obviously they opted to put that money into singleplayer... or possibly time trials.

now don't mark me a hater I LOVE THIS GAME .. and it makes me sad that it failed. it's one of my favorite games of all time.
 

Otterpoet

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Yes. One hundred times YES. Inventive, thrilling, and unique (in every sense of the word), Mirror's Edge was like a breath of fresh air at a cabbage eating contest. Tighten the game-play a little (namely 'disarms') and bam... game of the year. Not that anyone will buy the damned thing, but hey :p
 

KiraTaureLor

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Mar 27, 2011
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I would love a second one if it had MP in it, being able to choose our own parkour path like we do in Assasin's creed, I would also love to be able to see the girl's face; she's a rarity in video games in term of realistic physical aspects (e.i. no huge chest or bum, and no overexposure of body). It would also be cool if the story went a little longer, and deeper.


Maybe a prequel?
 

Tony2077

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i would love to see mirrors edge 2 made or even something like it would be nice
 

Fiz_The_Toaster

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I do, the first one had so much potential and they had the ending set up for the sequel, and I want to know what happens to Faith and her sister!

So please, EA, make the damn game and stop teasing!
 

Wicky_42

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Sep 15, 2008
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So much potential with a little refinement. Really enjoyed the better parts of the first game, would love to see more first-person parkour.
 

Zay-el

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Apr 4, 2011
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A better story, more stealth or running, than combat and a bit less trial & error gameplay and I'm perfectly prepared to enjoy a sequel. The first game was refreshingly new, just a little badly executed, especially near the end.
 

Valiance

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Considering I still boot up the game every month or so just to load my saved game at the Atrium and climb it a couple times, yeah, I'd like a sequel to it. Everything about the game was a good idea, except the Esurance-style cutscenes that look like they were made by some interns probably with Flash.

I guess I was the only person who thought the combat was kinda cool. I liked the animations and the concept of disarming and not using weapons (went through the game with no guns on the first playthrough, I'm sure plenty of others did the same). I'll admit trying to take out 20 guys at once in direct combat caused the game to bog down, and being two or three-shot by those larger belt-fed machine-gun troopers was tough, but I appreciated the challenge.

Obviously I'd like more free-running, a more open city-roam mode. I kinda like sandbox games, and it's not like ME needs to be a sandbox game, but with a giant city, it seems as if it would fit well to have a mode where you can just run around the city between levels or completing freelance assignments or something...

The game had some real sweet environments, I loved the sewer levels, the atrium area, the warehouse level, loved searching for the hidden packages, it was just a pretty cool world. However, running around maze-like corridors would get tiring no matter what pretty color they put on the walls (though I do love those pretty colors :3). I think the larger levels should have been more open, like the crane jump level, for example. I appreciate the scripted events, but I just wish they had more than a few ways to approach problems. They really need to maintain that kind of variety and add more to it in the sequel.

Honestly, the game's length felt good to me. I know everyone complains about it being too short, but it seems like as soon as I thought the concept of running around and pressing spacebar was getting a little old, the game had its conclusion. In the sequel, maybe they can add more to running around, jumping, rolling, sliding, so it doesn't feel so automatic ("press shift to do something cool as you land"). I liked the controls, I liked the camera, I liked the difficulty, I was able to tolerate the story/characters, the disarm timing was kinda stupid, and making a QTE-based boss that's just "hit disarm correctly 3 times" is just a pointless, forced boss. I guess it's better than it being a cutscene, right?

Anyway, if anything, ME could be more polished with more "stuff" or "meat" in the game. That's really the common complaint. That and the combat being "horrible." I don't think it was horrible. I think it was unfair, because it pulled you away from what made the game so fantastic. If you want to run around, there should be minimal combat. If you want more direct combat, you should be playing a different game. It's almost as if DICE made some beautiful free-running game and EA was afraid no one would buy it so they insisted that DICE put guns in it. To me, the combat felt forced at first, sort of like an afterthought added on in an attempt to appease the CoD generation, but that said, the way the game's movement is, I can't imagine playing it with thumbsticks anyway.

CoD and Halo work with them because the movement is slower and the games are more about aiming. ME required a lot of vertical movement and quick mouse-flicks, and it would just be a lot tougher to experience the game the way it was "meant to be played" on a platform other than the PC. That's just how it was designed. Not trying to bash any platform, but the way the controls, camera, and movement worked, it just seemed like the best "feel" on PC. They need to find a balance there that allows the player to make acrobatic movements with ease yet still make the player feel skilled and quick and awesome.

Either way, the game had a LOT of potential, and I'm surprised that they went the direction that they took with it (MGS style "hide in a truck" mission? Save your sister? A cast of...maybe 5 characters, most if not all of which are forgettable? Great atrium-climb followed by a stupid snipe of a convoy followed by a stupid-yet-"epic" conflict as you try to get to the ground floor and get out, directly confronting about 20 enemies...?).

I hope the sequel addresses most of the issues we have with the game and refines everything we love about it, with more content, more development, and more Mirror's Edge, instead of linear-shooter #984.