Shim3d said:
I'm not talking about graphics as they don't matter too much to me, but is Morrowind so highly praised in a Deus Ex kinda way where it's mostly nostalgia holding it up, or a Painkiller kinda way where it actually is fun compared to modern games?
EDIT: OH GOD I'm not saying Deus Ex isn't fun!
Morrowind fan here.
Morrowind is a great adventure and it was the game that brought me into the Elder Scrolls series.
One poster said that the start is ironically crippling and whilst I agree in one sense it's better than Oblivions by a large margin. You're basically dumped in a tutorial village and one that isn't done in the traditional sense where NPCs will spout the control system to you but one that gives you a basic understanding of things to come without breaking the 4th wall.
You'll also discover fairly quickly that there is no fast travel system like in Oblivion and Skyrim where the player would open the map and click a location to be instantly transported. In Morrowind players use Silt striders, each one will go to a set amount of locations and you basically pay a small sum to go there. Shorter version is basically it's an Elder Scrolls Cab system.
It's a neat little system that I'd never thought I would miss when I played Oblivion, I was surprised when I found myself disliking that travel system and wanting to be able to explore the world one location at a time.
True later on you may find it a bit of a nuisance when you want to go to certain locations and you have to take two or three silts but it makes the majority of the game much more engaging.
The combat is what you'd expect I suppose from a melee perspective at least, get a sword and bash. The block is completely RNG based and leveling up your skills will increase the % of block you'll get but it's not controllable.
There's no fancy visual animations either for killing guys so just get used to watching that sword swing away.
Speaking of swinging, at the start you're likely to die to rats. It happens, don't worry.
This part of the combat was removed in Oblivion but I again surprisingly really missed this part.
When you first pick up a weapon (including magic), expect to miss. It's supposed to give your character a sense of progression in the early stages. As you've been playing with swords for a while, when you pick up that new mace you want to use you will weigh up the odds of the coming fight as you're not going to be as successful with your attacks.
Personally I liked it but people did say that they spent a while just grinding their spells so that they could do damage when they wanted too and they found it annoying, but each to their own.
Magic is magic, nothing different from this to any other Elder Scrolls game really. It's weak to start with and then it just gets stronger and stronger. You can also use the crafting section to make your own spells which if you look online you can find how to make certain interesting spells.
There are many schools of magic and they all have interesting effects so none really feel like they're overlapping in usefulness.
Personally I found magic a little too strong and it dulled the game, floating over a village and dropping atronauchs on people is all fun and games for a while but eventually you'll find something that will take care of your problems and that'll be your bread and butter for the game.
The story line is great and it will take you all across the globe and with game of the year edition being super cheap now you should really pick it up.
The expansions are fantastic, well worth the price you'll pay for the game.