Continuity said:
You're not wrong, i'm just saying its possible for an RPG to be great even with poor combat, because regardless of how much time you spend doing it combat is not the focus of the RPG genre. Look at the witcher for example, fantastic RPG and great game, one of the best I've played...
awful combat...
but that just doesn't matter as much as many people make out (in the context of RPG), to hear some people going on about the flaws of RPGs you'd be forgiven for thinking the RPG genre was some sort of action combat game if you didn't know better.
Criticising combat in an RPG is like criticising the story in an FPS, these things complement the game but they are not the focus (there are exceptions of course but then genres aren't really all that clear cut in many cases).
Honestly, I was being facetious.
But, seriously, a game like The Witcher, or Planescape Torment, or even Morrowind does offer something beyond simply combat, which offsets that weakness. Saying that's an innate ability for all RPGs may be missing the point, just like saying an FPS doesn't need a solid story.
So long as a piece of media offers you something interesting to work through, and it is more interesting than it's disadvantages, then it's worth consuming. Conversely that does not mean the game should be forgiven it's flaws simply because there's something worth getting through there. Saying Morrowind lacks solid combat is legitimate, just like saying The Witcher or Torment lacks solid combat. In cases such as Torment, you can legitimately say a person should overlook the combat because there's something else there, but saying the combat isn't relevant is a bit like saying an RPG cannot have good combat, which is flat out not true.