Well I have two main interestsshootthebandit said:i was wondering if you guys had a job or a hobby or even a keen interest in a specific subject which allows you to spot these sort of things
One is science by way of science fiction. I was inundated with sci-fi as a kid, ( the Star Trek "almost real" variety being the posterboy for this). Ever since I've had a fascination with technology, so I've got at least a rudimentary knowledge on most technological things in media (both real and fiction), further supplementing any lack of info as soon as I experience something new. So when I see any form of general tech used in a film or game, part of me will automatically be critiquing it's role and logic in the work, and I'll usually nitpick the hell out of it if I find a fallacy or flaw in the established conpcept.
A la:
Aside to Matthew94: ya this bothered the crap out of me in DKR. Though for it started more from the fact that pretty much all forms of nuclear reactors wouldn't work the way the one in the film does. It being a fusion reactor, as such not self sustaining, is just the icing on the cake. Seriously, they could have just made it a fictional generator, and the whole problem would have been solved because the writers could establish whatever rules they wanted with bomb. But noooooo, they to be "realistic" *massive irony blinkers*.....Matthew94 said:YES
The "fusion bomb" plot of Batman TDKR was so bullshit due to my A level physics knowledge. Yes, even A level physics let me see how stupid the plot was. It actually did damage my enjoyment of the film slightly.
But back to my interests. So yeah, tech is one, but my other comes from my chosen profession in life. I'm a game artist, with a lot of experience in concepts and 3D modelling, so when ever I play a game or see something CG a good chunk of my time is spent saying somethings along the lines of "I see what you did there", and deconstructing how it was done and how it might be improved or streamlined conceptually, mechanically, and narratively.
And it's not that I don't enjoy games anymore due to my knowledge in in games, I just can't turn off my brain and simply play a game or watch a film or show, so often my basic experience can be radically different from most people.
For example I spent over half my first hour's worth of Skyrim looking at the world, but in the mental view of the game as animations, body meshes, and level design. I watched a rabbit run to see how Bethesda set up it's skeleton for the animations, using the in game map to see where the designers are trying to nudge me in my first few minutes of play, staring at the mountain to see the ambient effects they used for different distances, closely examining the tree and flowers to see how they maximized form with minimum polygon face count.
So no longer are games and CG effects just media works. To me they're living testaments to all the blood, sweat and tears, and I can see every inch of that on the screen.