I really have to wonder why some people are so quick to declare something as arbitrarily "superior" when their reasons are either non-existent, silly (i.e.: "it's more pretty"), and/or completely ignore the possibility that the other side might actually have some benefits. Neither PC nor consoles are the superior platform, they're just better suited to different things.
To comment on one thing, developpers sticking to a console so that they don't have to worry about the hardware being a problem is actually a smart decision. Why? They're spending less time buggering about trying to make the game work for all the various pieces of hardware, and putting that time into making the game better (or at least should be). Porting it over the PC can be done later; but if you have a working model for a console, you at least know how it should be working. True, some ports could be done better; but the key point is that working with a more-or-less fixed set of hardward allows developpers to focus on the quality of the product rather than it's technical issues. On the bright side, games like Skyrim have a strong (and pre-established) modding community who are working to fix those technical issues; ideally the devs will have it perfect before launch, but the mod community is a bit of a "free-resource" if there's outstanding issues to be resolved.
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As for why the PC isn't inherently better than consoles, the simplest reason is the requirement for an elegant interface. Far too often many PC games (and especially PC gamers) fall into the trap of thinking that complexity is an inherently good thing; in many cases, nothing could be further from the truth. A lot of the times, PC games are unnecessarily complex; there's far too many variables on the table than there has to be. Sure, it might make you look smarter... but really, it's just the look. Simple & intuitive solutions (aka: practical solutions) are quite often the best ones. There's only two handfuls of buttons on console's controller, so you have to keep the interface simple & elegant; especially in more action-oriented games. This leads to a fair bit of "touchy-feely" (or intuitive) gameplay, something which greatly helps a game become more accessible to the average person.
Not to leave PC games completely without any advantages, there are still some perks to the mouse and keyboard. They aren't the most intuitive interface, but the set-up allows for greater precision. Bugs & glitches aside, you can get things to do exactly what you want them to. In games, this gives you a greater degree of control over things like positioning, targeting, and just keeping track of multiple units. It's great for RTS games and RPGs where you're required to control a whole party in a precise manner, though it tends to feel rather clunky when you're in a more action-oriented title in control of only one character (FPS games not withstanding, due to shooting blending in seamlessly with pointing-&-clicking). Another benefit is that you can have a wide range of options at your disposal, often in the form of precise commands; you can have a specific tool available quickly for a specific situation. Consoles tend to favour more basic tools which can be applied to a wider variety of situations, and that's not necessarily a bad thing either. With more precision comes more complexity, which is both good when it's necessary to make things work the way you want them to; unnecessary complexity is almost never a good thing, period. And yes, PC games have mods, and they are good.
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In summation, give the elitism a rest; regardless of whether it's in favour of PC or consoles.
It just makes whomever's using it look both arrogant and stupid.