TypeSD said:
Developers are too lazy to code for PC's , because it's a lot harder to cater for the clearly superior gaming platform. Too many hardware configurations.
Ah, but it's not a 'superior gaming platform' ;p
It's a million different slightly different systems, some of which are vastly superior to consoles, some of which are much worse.
Thus the difficulty is that to succeed at creating a PC game you either have to be an unbelievably demanding snob (Eg. Crysis or going way back, Quake 3, and even Half=life 2), or you have to put in a tremendous effort to ensure that your game makes the most of EVERYONE's hardware, no matter how good or bad it is.
(The worst part being that the gap between 'best' and 'worst' PC's is that the best is about 100 times more powerful than the worst. - and that's ignoring stuff that's more than 4-5 years old entirely.)