Thanks for refining your argument. For what it's worth, I do agree with that, for the most part.Patrick_and_the_ricks said:I think RPGs have problems but JRPGs turn those problems into the main focus of gameplay.
-- Alex
Thanks for refining your argument. For what it's worth, I do agree with that, for the most part.Patrick_and_the_ricks said:I think RPGs have problems but JRPGs turn those problems into the main focus of gameplay.
Ah Mass Effect... 15 hours of fantastic gameplay... 30 hours of boring crap.Alex_P said:Only JRPGs, really?Patrick_and_the_ricks said:I don't think its RPGs but JRPGs.
Do the massive Oblivion and Fallout 3 actually give you much in the way of stimulating gameplay?
Or, heck, look at Mass Effect. That game has a bunch of pretty tedious side missions that involve a lot of same-y driving, a lot of fighting cookie-cutter enemies (using cookie-cutter tactics), and a lot of so-cookie-cutter-it-hurts scenery.
-- Alex
I had to spend six hours installing the damn thing, too.PedroSteckecilo said:Ah Mass Effect... 15 hours of fantastic gameplay... 30 hours of boring crap.
As a Golden Sun fan this post insults me deeply.FightThePower said:I feel that the entire RPG genre is stupid. There's very little I find exciting about repetitive grinding, turn-based combat and oceans of stats I care very little about.
Mind you, Earthbound isn't bad.
You can only influence the story as much as the designers allow. This normally is done through branching paths, which limit the amount of control users have in creating their own stories.Flying Dagger said:each to their own...
i feel more along the lines that the entire idea of "role playing" means you are meant to create the story yourself. so if the genre is stagnating, then you only have yourself to blame...
It sounds like you're describing more of an MMORPG than an RPG. While the genres are similar, and some might even say they fall under the same umbrella of game, they're not the same. The goal for game developers in an MMO rpg is literally to keep you playing the game for as long as they possibly can so that you'll continue to make them money. They do this through addition after addition of new endless grind content. If they keep that carrot on the end of the stick you'll keep playing and lining their pockets. What you've just described in a nutshell is the Everquest/World of Warcraft formula.Liquidlizard said:Hi, I'm new here, and before you all start bashing me for this provocative title of the topic, I'd like to explain this idea a little more.
I love RPG genre. It allows great story telling, non-linearity, it's addictive, you can explore etc. etc. But in spite of all this potentitial don't you sometimes get this feeling that developers are wasting it and just making a game that leave you feeling like this:
http://www.epictail.com/2009/04/06/gameplay-and-narrative/.
In other words:
It's a grindfest that goes on and on, and then is interrupted by script scenes that are not even always interesting (they can deploy a convoluted and lengthy story, but still filled with cliches and completely shallow).
I know that there are a lot of RPGs, but some to my mind just follow one formula and don't even try some more interesting approach how to spend gameplay time and how to expose narrative throughout the game.
What are your opinions on this matter? Is the genre stagnating or not?