I'm gonna pretend that you're an old geezer like myself (ie almost 30), who were not only alive back in the mid 90s, but actually old enough to play PC games aimed at a (relatively) mature audience. In 1994 I got my first PC. My own, that is. Yay! My own computer! Time to install some serious shit that I don't intend to let my parents know about! So, dirty pictures... and Doom.
Oh, man... Those pics... Erhm, anyway... Doom was the game that everyone was talking about. It had been around for a year or so, but it was still really popular. For those who weren't around back then (or weren't old enough at the time), Doom was basically the game that made the FPS genre. If wasn't the first FPS, nor the first good FPS, but it was the first game that showed just how awesome an FPS can get. This is because it used the first person perspective to create a sense of horror. The often poor lighting conditions and cramped claustrophobia-inducing environments, combined with enemies often waiting in ambush or spawning right behind you, really got the adrenaline pumping. It was unlike any game I'd played before, and everyone I knew of who played it, felt the same way.
The game takes place in the future, in a station on Mars (well, the moons of Mars, actually). The station has been taken over by monsters from Hell (!!). All the humans around have been turned into zombies (or something like that... they use guns, oddly enough). Now, you're a bad-ass space marine. You know the drill. Here's a gun. Go nuts. Being used to the child-friendly, soccer mom-pleasing games of the SNES, I played this game with a constant smile on my face. Oh, cool! When I hit someone, there's actually blood showing! What's this? A shotgun? Bang! Splat! O.O ...
... *drool*... Oh, look... A chainsaw... Who needs dirty pictures?
But, hey, this was about Doom 3, wasn't it? Well, yeah. But, actually, Doom 3 is a remake of the original Doom (Doom 2 essentially just being a bunch of new levels for Doom, released shortly after the orginal). This was supposed to be the original Doom, but with modern graphics and modern FPS controls. Naturally, I bought it as soon as it was released, not giving a damn about what the reviewers were saying: This. Game. Sucks. Were they right? Well...
The first two things that hit me were that the graphics were awesome, and that this "remake" has a story. So it's not a faithful remake. Doom has no story! Doom is mindless action! So, after the opening cutscene there's an introduction sequence, where I don't even get a weapon. Where are the demons from Hell!? Why are there NPCs everywhere? Stop with the story BS and let me shoot some zombies! By now, I'd totally forgotten about the awesome graphics. Seriously. This wasn't Doom with modern graphics. It was just another cookie-cutter FPS. And that was how I felt all through the game.
Granted, Doom 3 has an atmosphere of horror, and the adrenaline does start pumping on a number of occasions, but it just doesn't come close to the original. A few things that were intended to make the experience more scary, actually just made it annoying. The flashlight is the perfect example. In the original, there was no flashlight. In the remake, you can equip a flashlight instead of a weapon. Instead. What dumbass though that would be a good idea? Instead of biting my nails, wondering whether I should unequip my shotgun before I go around the next corner, so that I might see the enemy that I now won't be able to shoot (which was clearly the point), I'm facepalming, wondering why the hell I can't duct-tape the flashlight to my shotgun. Or have the pistol in one hand and the flashlight in the other! Or attach the flashlight to my body armor! It's like in a bad horror movie. "Dumbass *****! You know he's in there! Don't open the door! No, don't op... Told you so." Not scary. Just dumb. On a topic closely related to the flashlight, the game relies way too much on darkness. It gets to the point that you just feel frustrated, as if the bad lighting is the result of a bug or poor level design. Used sparingly, it would have worked, but it's over-done.
Another issue I have is that some enemies, such as the imps, are quite faithfully recreated from the original. That's not as good as it sounds. The imps still throw fireballs, just like they used to. *Just* like they used to. Slowly, that is. In the original, at least to my knowledge, it wasn't possible to circle strafe (not as we think of it today, anyway), and that meant that dodging = not aiming at the baddie anymore. With modern controls, that causes a balance issue, that I don't think was properly compensated for. Several issues like this, plus a crappy enemy AI (that also seems faithfully recreated from the 1993 game...) results in a game that isn't really that challenging.
But is it a bad game? I mean, remakes suck, right? No. It's not bad. It's a disappointment because of the nostalgia involved, and even on its own it's not great, but it's not bad. I don't regret buying it. I'll give this a grade of "meh". I don't recommend it, but I'm not recommending that you avoid it, either. It's OK. But that's it.
Oh, man... Those pics... Erhm, anyway... Doom was the game that everyone was talking about. It had been around for a year or so, but it was still really popular. For those who weren't around back then (or weren't old enough at the time), Doom was basically the game that made the FPS genre. If wasn't the first FPS, nor the first good FPS, but it was the first game that showed just how awesome an FPS can get. This is because it used the first person perspective to create a sense of horror. The often poor lighting conditions and cramped claustrophobia-inducing environments, combined with enemies often waiting in ambush or spawning right behind you, really got the adrenaline pumping. It was unlike any game I'd played before, and everyone I knew of who played it, felt the same way.
The game takes place in the future, in a station on Mars (well, the moons of Mars, actually). The station has been taken over by monsters from Hell (!!). All the humans around have been turned into zombies (or something like that... they use guns, oddly enough). Now, you're a bad-ass space marine. You know the drill. Here's a gun. Go nuts. Being used to the child-friendly, soccer mom-pleasing games of the SNES, I played this game with a constant smile on my face. Oh, cool! When I hit someone, there's actually blood showing! What's this? A shotgun? Bang! Splat! O.O ...
But, hey, this was about Doom 3, wasn't it? Well, yeah. But, actually, Doom 3 is a remake of the original Doom (Doom 2 essentially just being a bunch of new levels for Doom, released shortly after the orginal). This was supposed to be the original Doom, but with modern graphics and modern FPS controls. Naturally, I bought it as soon as it was released, not giving a damn about what the reviewers were saying: This. Game. Sucks. Were they right? Well...
The first two things that hit me were that the graphics were awesome, and that this "remake" has a story. So it's not a faithful remake. Doom has no story! Doom is mindless action! So, after the opening cutscene there's an introduction sequence, where I don't even get a weapon. Where are the demons from Hell!? Why are there NPCs everywhere? Stop with the story BS and let me shoot some zombies! By now, I'd totally forgotten about the awesome graphics. Seriously. This wasn't Doom with modern graphics. It was just another cookie-cutter FPS. And that was how I felt all through the game.
Granted, Doom 3 has an atmosphere of horror, and the adrenaline does start pumping on a number of occasions, but it just doesn't come close to the original. A few things that were intended to make the experience more scary, actually just made it annoying. The flashlight is the perfect example. In the original, there was no flashlight. In the remake, you can equip a flashlight instead of a weapon. Instead. What dumbass though that would be a good idea? Instead of biting my nails, wondering whether I should unequip my shotgun before I go around the next corner, so that I might see the enemy that I now won't be able to shoot (which was clearly the point), I'm facepalming, wondering why the hell I can't duct-tape the flashlight to my shotgun. Or have the pistol in one hand and the flashlight in the other! Or attach the flashlight to my body armor! It's like in a bad horror movie. "Dumbass *****! You know he's in there! Don't open the door! No, don't op... Told you so." Not scary. Just dumb. On a topic closely related to the flashlight, the game relies way too much on darkness. It gets to the point that you just feel frustrated, as if the bad lighting is the result of a bug or poor level design. Used sparingly, it would have worked, but it's over-done.
Another issue I have is that some enemies, such as the imps, are quite faithfully recreated from the original. That's not as good as it sounds. The imps still throw fireballs, just like they used to. *Just* like they used to. Slowly, that is. In the original, at least to my knowledge, it wasn't possible to circle strafe (not as we think of it today, anyway), and that meant that dodging = not aiming at the baddie anymore. With modern controls, that causes a balance issue, that I don't think was properly compensated for. Several issues like this, plus a crappy enemy AI (that also seems faithfully recreated from the 1993 game...) results in a game that isn't really that challenging.
But is it a bad game? I mean, remakes suck, right? No. It's not bad. It's a disappointment because of the nostalgia involved, and even on its own it's not great, but it's not bad. I don't regret buying it. I'll give this a grade of "meh". I don't recommend it, but I'm not recommending that you avoid it, either. It's OK. But that's it.