Hawki said:
deathbydeath said:
It's not weird; I'd be shocked if it wasn't deliberate. I'm a bit concerned that Doom, of all things, has picked up the "bunch of grunts stand in awe of the Player Character" trope, and unless they seriously step up the writing all Id will do is make a series in an identity crisis all the more milquetoast.
That was one of the few things I actually liked about it. It makes sense that the Doom Slayer is given a level of reverence in the setting. It arguably makes even more sense than the likes of Samus or John-117, because those two have counterparts in their own settings that are roughly on their level. In contrast, Doomguy is the only one of his kind (that we know of, and given the hinted at lore for the Marauders/Doom Hunters, probably not), so it makes sense that lesser mortals are in awe of him.
Sure it was cool, but is Doom really the franchise we want taking cues from Halo? Sure, it has the potential to work, but only if they really solidify that "compromise with sin" dynamic between Samuel Hayden and the Slayer (which was tenuous at best in D16). Sure there's a shitton of Doom "lore", but setting aside the fact that hardly any of it is relevant to the player it is tedious, uninspired, insufferably long, and written remarkably blandly.
Sure, it's possible, but looking at D16 and the way it was received I'm not hopeful.
EDIT: I do want to emphasize that I adored the scene (all the little things really added up well), but unless the series gets its core identity figured out it'll just be another bullet point on the back of the box.