Doom Eternal Gameplay

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Hawki

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spartandude said:
Also, was anyone weirdly reminded of Halo 2 by this for some reason?
You're not the only one. I thought about commenting on it, but didn't want to turn it into some asinine Master Chief vs. Doom Slayer thing (MC wins as a character, DS would win in a fight).

But on that note, yeah. You have "green armored space marine guy" on the Cairo (sorry, Phobos), as the Covenant (sorry, demons) invade, not to mention how the lowly plebs look up to the Spartan II (sorry, psychopath). Then we transition to the Covenant (sorry again, demons), invading Earth.

...so does that mean that we'll pursue some demon ship to Hell in a slipspace jump? 0_0
 

Worgen

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Whatever, just wash your hands.
Looks pretty cool to me, like the progression from the original Doom to Doom 2. The grappling hook though... I mean I can see the gameplay fun of it but it just looks really weird when Doom Slayer grapples onto a smaller enemy like an imp or possessed and just pulls himself to them. Also, the location damage is a bit overboard, like blasting away the thigh of a hell knight and it just leaving running around with almost just a bone, thats probably a bit more comedic then they intended.
 

deathbydeath

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spartandude said:
Also, was anyone weirdly reminded of Halo 2 by this for some reason?
It's not weird; I'd be shocked if it wasn't deliberate. I'm a bit concerned that Doom, of all things, has picked up the "bunch of grunts stand in awe of the Player Character" trope, and unless they seriously step up the writing all Id will do is make a series in an identity crisis all the more milquetoast.

Could be good, tho.
 

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Worgen said:
Looks pretty cool to me, like the progression from the original Doom to Doom 2. The grappling hook though... I mean I can see the gameplay fun of it but it just looks really weird when Doom Slayer grapples onto a smaller enemy like an imp or possessed and just pulls himself to them. Also, the location damage is a bit overboard, like blasting away the thigh of a hell knight and it just leaving running around with almost just a bone, thats probably a bit more comedic then they intended.

Not any weirder than Doom Slayer gliding around on a dolly cam and dashing to and fro with ease. Maybe his new gear allows the laws of physics to be bent for the sake of looking cool.
 

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deathbydeath said:
spartandude said:
Also, was anyone weirdly reminded of Halo 2 by this for some reason?
It's not weird; I'd be shocked if it wasn't deliberate. I'm a bit concerned that Doom, of all things, has picked up the "bunch of grunts stand in awe of the Player Character" trope, and unless they seriously step up the writing all Id will do is make a series in an identity crisis all the more milquetoast.
They don't look particularly happy to see Doomguy tho, unlike Chief. More like intimidated, verging on barely contained fear, let's not get in the way of the nigh unstoppable anthropomorphized giant ball of ultraviolence who will kill demons no matter the cost.
 

Aiddon_v1legacy

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Worgen said:
Looks pretty cool to me, like the progression from the original Doom to Doom 2. The grappling hook though... I mean I can see the gameplay fun of it but it just looks really weird when Doom Slayer grapples onto a smaller enemy like an imp or possessed and just pulls himself to them. Also, the location damage is a bit overboard, like blasting away the thigh of a hell knight and it just leaving running around with almost just a bone, thats probably a bit more comedic then they intended.
It's actually probably just as comedic as they intended. The first game was almost a satire of FPS story because you have all these characters going on about lore and the story while the Doom Slayer is just like "fuck it, I'm here to kill demons and nothing else!" Doom is basically laughing at "realism."
 

sXeth

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hanselthecaretaker said:
Worgen said:
Looks pretty cool to me, like the progression from the original Doom to Doom 2. The grappling hook though... I mean I can see the gameplay fun of it but it just looks really weird when Doom Slayer grapples onto a smaller enemy like an imp or possessed and just pulls himself to them. Also, the location damage is a bit overboard, like blasting away the thigh of a hell knight and it just leaving running around with almost just a bone, thats probably a bit more comedic then they intended.

Not any weirder than Doom Slayer gliding around on a dolly cam and dashing to and fro with ease. Maybe his new gear allows the laws of physics to be bent for the sake of looking cool.
In the background lore of 2016 (actually in one of the Slayer testament things that were in the main game instead of a codex entry) it mentions he was blessed by Seraphim during his first rampage through Hell with incredible strength and speed, so already had actual magic.
 

Hawki

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deathbydeath said:
It's not weird; I'd be shocked if it wasn't deliberate. I'm a bit concerned that Doom, of all things, has picked up the "bunch of grunts stand in awe of the Player Character" trope, and unless they seriously step up the writing all Id will do is make a series in an identity crisis all the more milquetoast.
That was one of the few things I actually liked about it. It makes sense that the Doom Slayer is given a level of reverence in the setting. It arguably makes even more sense than the likes of Samus or John-117, because those two have counterparts in their own settings that are roughly on their level. In contrast, Doomguy is the only one of his kind (that we know of, and given the hinted at lore for the Marauders/Doom Hunters, probably not), so it makes sense that lesser mortals are in awe of him.
 

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Seth Carter said:
hanselthecaretaker said:
Worgen said:
Looks pretty cool to me, like the progression from the original Doom to Doom 2. The grappling hook though... I mean I can see the gameplay fun of it but it just looks really weird when Doom Slayer grapples onto a smaller enemy like an imp or possessed and just pulls himself to them. Also, the location damage is a bit overboard, like blasting away the thigh of a hell knight and it just leaving running around with almost just a bone, thats probably a bit more comedic then they intended.

Not any weirder than Doom Slayer gliding around on a dolly cam and dashing to and fro with ease. Maybe his new gear allows the laws of physics to be bent for the sake of looking cool.
In the background lore of 2016 (actually in one of the Slayer testament things that were in the main game instead of a codex entry) it mentions he was blessed by Seraphim during his first rampage through Hell with incredible strength and speed, so already had actual magic.
I'm playing through 2016 now and am pretty impressed by the amount of SP content and thought put into it. They clearly seem to get the soul of DOOM and have respect for its legacy, which certainly includes the surreal. I mean, we're talking about opening a portal to hell and demons with rocket launchers for shoulder pads here after all. Why not go all out.
 

sXeth

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hanselthecaretaker said:
Seth Carter said:
hanselthecaretaker said:
Worgen said:
Looks pretty cool to me, like the progression from the original Doom to Doom 2. The grappling hook though... I mean I can see the gameplay fun of it but it just looks really weird when Doom Slayer grapples onto a smaller enemy like an imp or possessed and just pulls himself to them. Also, the location damage is a bit overboard, like blasting away the thigh of a hell knight and it just leaving running around with almost just a bone, thats probably a bit more comedic then they intended.

Not any weirder than Doom Slayer gliding around on a dolly cam and dashing to and fro with ease. Maybe his new gear allows the laws of physics to be bent for the sake of looking cool.
In the background lore of 2016 (actually in one of the Slayer testament things that were in the main game instead of a codex entry) it mentions he was blessed by Seraphim during his first rampage through Hell with incredible strength and speed, so already had actual magic.
I'm playing through 2016 now and am pretty impressed by the amount of SP content and thought put into it. They clearly seem to get the soul of DOOM and have respect for its legacy, which certainly includes the surreal. I mean, we're talking about opening a portal to hell and demons with rocket launchers for shoulder pads here after all. Why not go all out.
Yeah, there's a lot of service to the idea of Hell just being an advanced alien dimension, but particularly in the second half it drifts back into the fantasy aspects (the codex entries happen to cover that the UEC were the ones who made the various cyborg demons, for whatever reason). Never really does put a hard settle or say that the demons aren't magical (or the overused "Advanced science is indistinguishable from magic" schtick).
 

deathbydeath

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Hawki said:
deathbydeath said:
It's not weird; I'd be shocked if it wasn't deliberate. I'm a bit concerned that Doom, of all things, has picked up the "bunch of grunts stand in awe of the Player Character" trope, and unless they seriously step up the writing all Id will do is make a series in an identity crisis all the more milquetoast.
That was one of the few things I actually liked about it. It makes sense that the Doom Slayer is given a level of reverence in the setting. It arguably makes even more sense than the likes of Samus or John-117, because those two have counterparts in their own settings that are roughly on their level. In contrast, Doomguy is the only one of his kind (that we know of, and given the hinted at lore for the Marauders/Doom Hunters, probably not), so it makes sense that lesser mortals are in awe of him.
Sure it was cool, but is Doom really the franchise we want taking cues from Halo? Sure, it has the potential to work, but only if they really solidify that "compromise with sin" dynamic between Samuel Hayden and the Slayer (which was tenuous at best in D16). Sure there's a shitton of Doom "lore", but setting aside the fact that hardly any of it is relevant to the player it is tedious, uninspired, insufferably long, and written remarkably blandly.

Sure, it's possible, but looking at D16 and the way it was received I'm not hopeful.

EDIT: I do want to emphasize that I adored the scene (all the little things really added up well), but unless the series gets its core identity figured out it'll just be another bullet point on the back of the box.
 

Hawki

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deathbydeath said:
Sure it was cool, but is Doom really the franchise we want taking cues from Halo?
I dunno, but that opening scene aside, Doom Eternal is antithical to Halo in a lot of ways,* so I don't see much risk of that happening.

*Namely that, among other things, the Doom Slayer is seen as the be all and end all of resisting the demons. In contrast, as great a soldier as John is, he's still part of the UNSC, and Halo 2 (and other games) always reinforce that he's part of a group effort.
 

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Why would we be excited aboot a game that revels in the bad design of 90s shooters before we learned to make them good in the 00s?
 

WindKnight

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Mixed feelings. Some stuff looked cool, not so hot on some of the new glory kills. Don't feel as 'clean' and smooth, and veer more into sadism over 'just get the hell out of my way'.

Also a bit iffy of the humour from canned speakers having a base in 'we're treating the demons as immigrants' which could go some unfortunate places.
 

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Seth Carter said:
hanselthecaretaker said:
Seth Carter said:
hanselthecaretaker said:
Worgen said:
Looks pretty cool to me, like the progression from the original Doom to Doom 2. The grappling hook though... I mean I can see the gameplay fun of it but it just looks really weird when Doom Slayer grapples onto a smaller enemy like an imp or possessed and just pulls himself to them. Also, the location damage is a bit overboard, like blasting away the thigh of a hell knight and it just leaving running around with almost just a bone, thats probably a bit more comedic then they intended.

Not any weirder than Doom Slayer gliding around on a dolly cam and dashing to and fro with ease. Maybe his new gear allows the laws of physics to be bent for the sake of looking cool.
In the background lore of 2016 (actually in one of the Slayer testament things that were in the main game instead of a codex entry) it mentions he was blessed by Seraphim during his first rampage through Hell with incredible strength and speed, so already had actual magic.
I'm playing through 2016 now and am pretty impressed by the amount of SP content and thought put into it. They clearly seem to get the soul of DOOM and have respect for its legacy, which certainly includes the surreal. I mean, we're talking about opening a portal to hell and demons with rocket launchers for shoulder pads here after all. Why not go all out.
Yeah, there's a lot of service to the idea of Hell just being an advanced alien dimension, but particularly in the second half it drifts back into the fantasy aspects (the codex entries happen to cover that the UEC were the ones who made the various cyborg demons, for whatever reason). Never really does put a hard settle or say that the demons aren't magical (or the overused "Advanced science is indistinguishable from magic" schtick).
I never read it before, but the background behind the original game?s development [https://www.doomworld.com/lordflathead/doomdev.html] was interesting as well. For example, I never would?ve thought they were pulling from Aliens and Evil Dead 2, but that?s a hell of a combo.

Then there?s the Masters of DOOM retrospective that I really want to read through sometime soon. Would be cool to find a hardcover copy if possible because apparently it?s such a well written and vital piece of gaming history. There is some good insight in the Talk With David Kushner section here [https://www.penguinrandomhouse.com/books/96382/masters-of-doom-by-david-kushner/9780812972153/].
 

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CoCage said:
I'm excited. This is just proof that Doom is eternal.
Is that why they keep recycling the same plotline over and over?
 

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Hawki said:
CoCage said:
I'm excited. This is just proof that Doom is eternal.
Is that why they keep recycling the same plotline over and over?
I imagine that's why the doomslayers so angry.

'FFS, would ONE of you f***ing idiots FINALLY learn to NOT F*** WITH HELL!
(mutters)ALWAYS some dumbass who thinks he knows better than the LAST lot who got munched.'
 

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Hawki said:
CoCage said:
I'm excited. This is just proof that Doom is eternal.
Is that why they keep recycling the same plotline over and over?
If it ain't broke, don't fix it. Besides, most people don't play for the plot; though D2016 did a fun job with it. Since the Doom Slayer didn't give a shit about the exposition or plot going on in the background. That made the story all the more enjoyable. The closest we ever got to a "complex plot" was when it was just going to be COD4 with demons. Thank Bayonetta's big butt, that did not happened! We got enough COD clones in the seventh generation, no need to see them in the next one. If that were to be the case, you would be even more unsatisfied.
 

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Hawki said:
CoCage said:
I'm excited. This is just proof that Doom is eternal.
Is that why they keep recycling the same plotline over and over?
Who cares about the story though? Doom 2016 barely had a story at all and it was still a great game because being a pissed off ultra-violent space marine who kills hundreds of demons is fun if done right and they did it right.