Doom Eternal Gameplay

Recommended Videos

Hawki

Elite Member
Legacy
Mar 4, 2014
9,651
2,179
118
Country
Australia
Gender
Male
Windknight said:
I imagine that's why the doomslayers so angry.

'FFS, would ONE of you f***ing idiots FINALLY learn to NOT F*** WITH HELL!
(mutters)ALWAYS some dumbass who thinks he knows better than the LAST lot who got munched.'
That's pretty much the case.

Of course, it might have been better if that was confirmed in the actual game rather than Quake Champions, but hey, what do I know?

CoCage said:
If it ain't broke, don't fix it. Besides, most people don't play for the plot; though D2016 did a fun job with it.
Disagree (in the sense that I think the game had a "fun," let alone "good" plot.

Since the Doom Slayer didn't give a shit about the exposition or plot going on in the background. That made the story all the more enjoyable.
I'm mixed on this. On one hand, the Doom Slayer does have an uncaring attitude to the going-ons around him, and it's a disinterest that's conveyed entirely through body language. However, I take the following issues:

a) The times where this is actually done is few and far between. It isn't a consistent theme, it's a collection of random moments.

b) There's a saying in writing that "if you aren't writing about the most interesting point in your character's life, why?" The backstory of the Doom Slayer is far more interesting than anything happening on Mars itself, even if this wasn't the third time we've seen this plot point regurgetated.

c) Because Quake Champions makes it clear that the Doom Slayer is the same character of the events from Doom 1 to Doom 64, his lack of interaction is far less excusable. My original theory was that he was a native of Argent D'Nur, which would presumably have a language barrier. You could argue that he's lost the ability to speak and/or is simply just that uninterested. However, for him, this is the second time this has happened. Him being of Argent D'Nur could explain a lot, including his disinterest, but him being human, and coming from another Earth and fighting on another Mars (or Phobos/Deimos/Io technically)...it's far too glaring an omission for me. It's systemic of how haphazardly Doom 2016 approaches its plot. I doubt that this revelation was even planned ahead, because a lot in the game comes off as the writers making stuff up as they went along (compare that to stuff like BioShock or even Doom 3, where the worldbuilding feels far more cohesive.

Wouldn't mind so much if the gameplay wasn't so lacking either. Doom 1 is bereft of any plot, but that's easier to forgive, given when it was made, and that the gameplay is enough to make up for the lack of plot. Doom 2016 is lacking in both.

The closest we ever got to a "complex plot" was when it was just going to be COD4 with demons. Thank Bayonetta's big butt, that did not happened! We got enough COD clones in the seventh generation, no need to see them in the next one. If that were to be the case, you would be even more unsatisfied.
I would have loved to see that.

Telling me it would have been a "CoD clone" doesn't mean much as I've only played two CoD games in my life (three if you include demos), and both were in the original WWII era, so I never had any "CoD overload." Likewise, it was set to continue off Doom 3, the novels of which hinted at future developments (e.g. the undersea complex in the second novel and the discovery at the vents). Also, I'd point to Doom 3 itself. I'm hesitant to call its plot "good" or "complex," but it was certainly presented competently. In terms of plot, Doom 2016 is a regression from Doom 3.

BabyfartsMcgeezaks said:
Who cares about the story though?
Um, I do?

More than Id, probably, considering how haphazardly they've approached Doom's lore and squandered any potential it might have had.

Also, if we're not meant to care about story, then why have a story in the first place? Since CoD has been brought up...okay, I'll play. A common complaint I've heard about CoD is lack of innovation and lack of story quality. I've never heard anyone use the defence "the story doesn't matter." So apparently CoD repeating itself is a sin, but Doom isn't. We're on Mars (or its moons) for the third time, we'll be on Earth for the second time, and apparently that's hunky dory. Far as I can tell, CoD at least offers variety in its settings.

And bear in mind, Doom repeating itself COULD be interesting (in recent times, I've seen the "one Hell, many Earths" theory pop up, and I recently toyed with that theory myself), but it's a theory that comes more off as trying to cover up the cracks of the game. It really makes Doom 3 feel out of place, because while I can reconcile Hell from Doom 1/2 being the same from Doom 2016, it being the same from Doom 3 is much harder to swallow. Maybe Doom 3 is completely separate, maybe it isn't. I wouldn't be thinking about this so much if Id didn't announce their intent for a "Doom universe" recently but right now...well, let's just say you're a bit off from the MCU. You're a bit off even from the DCEU.

And fine, maybe I care about story too much, but I can't help it when there's the seeds of something interesting here that's been squandered (twice, arguably), and when people are so willing to give Doom a free pass, but not extend that free pass to...well, anything else. Certainly not Halo or CoD for instance (which have been brought up in this thread). Even with Halo's lowest story points, it didn't have to twice reboot itself. CoD at least has demonstrated variety in its settings. But nup, Doom gets a free pass.

Doom 2016 barely had a story at all and it was still a great game because being a pissed off ultra-violent space marine who kills hundreds of demons is fun if done right and they did it right.
Well, disagree on both those counts, but I've already said my piece.
 

PapaGreg096

New member
Oct 12, 2013
1,037
0
0
Am I the only one who prefers the sleek and blue design of the Gauss Rifle and Pulse Rifle in the 2016 version, I don't know I felt like they have their own identity compared to the grey and militarized weapons from the Doomguy's arsenal.

Other than that, this is a must buy for me
 

Mcgeezaks

The biggest boss
Dec 31, 2009
864
0
21
Sweden
Country
Sweden
Gender
Male
Hawki said:
BabyfartsMcgeezaks said:
Who cares about the story though?
Um, I do?
Well too bad? I guess Doom isn't a series for you then and never really was, except for maybe Doom 3. It's barely a story, there are like 3 characters in the game and one's a mute so there's barely any dialogue at all, the story is just there on the sideline while you gore 100's of demons but I guess players still need some kind of goal.

Some games are built with a story in mind and some are not and that's fine, not all games need to have a complicated story with lots of narrative, Doom was never about that (Except again, Maybe Doom 3 but Doom fans are split-up about that game), people just love a game with awesome gameplay and vistas while being an angry ball of hurt that tortures demons. It's fun to play and pretty to look at.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
31,484
13,014
118
Detroit, Michigan
Country
United States of America
Gender
Male
Hawki said:
Windknight said:
I imagine that's why the doomslayers so angry.

'FFS, would ONE of you f***ing idiots FINALLY learn to NOT F*** WITH HELL!
(mutters)ALWAYS some dumbass who thinks he knows better than the LAST lot who got munched.'
That's pretty much the case.

Of course, it might have been better if that was confirmed in the actual game rather than Quake Champions, but hey, what do I know?

CoCage said:
If it ain't broke, don't fix it. Besides, most people don't play for the plot; though D2016 did a fun job with it.
Disagree (in the sense that I think the game had a "fun," let alone "good" plot.

Since the Doom Slayer didn't give a shit about the exposition or plot going on in the background. That made the story all the more enjoyable.
I'm mixed on this. On one hand, the Doom Slayer does have an uncaring attitude to the going-ons around him, and it's a disinterest that's conveyed entirely through body language. However, I take the following issues:

a) The times where this is actually done is few and far between. It isn't a consistent theme, it's a collection of random moments.

b) There's a saying in writing that "if you aren't writing about the most interesting point in your character's life, why?" The backstory of the Doom Slayer is far more interesting than anything happening on Mars itself, even if this wasn't the third time we've seen this plot point regurgetated.

c) Because Quake Champions makes it clear that the Doom Slayer is the same character of the events from Doom 1 to Doom 64, his lack of interaction is far less excusable. My original theory was that he was a native of Argent D'Nur, which would presumably have a language barrier. You could argue that he's lost the ability to speak and/or is simply just that uninterested. However, for him, this is the second time this has happened. Him being of Argent D'Nur could explain a lot, including his disinterest, but him being human, and coming from another Earth and fighting on another Mars (or Phobos/Deimos/Io technically)...it's far too glaring an omission for me. It's systemic of how haphazardly Doom 2016 approaches its plot. I doubt that this revelation was even planned ahead, because a lot in the game comes off as the writers making stuff up as they went along (compare that to stuff like BioShock or even Doom 3, where the worldbuilding feels far more cohesive.

Wouldn't mind so much if the gameplay wasn't so lacking either. Doom 1 is bereft of any plot, but that's easier to forgive, given when it was made, and that the gameplay is enough to make up for the lack of plot. Doom 2016 is lacking in both.

The closest we ever got to a "complex plot" was when it was just going to be COD4 with demons. Thank Bayonetta's big butt, that did not happened! We got enough COD clones in the seventh generation, no need to see them in the next one. If that were to be the case, you would be even more unsatisfied.
I would have loved to see that.

Telling me it would have been a "CoD clone" doesn't mean much as I've only played two CoD games in my life (three if you include demos), and both were in the original WWII era, so I never had any "CoD overload." Likewise, it was set to continue off Doom 3, the novels of which hinted at future developments (e.g. the undersea complex in the second novel and the discovery at the vents). Also, I'd point to Doom 3 itself. I'm hesitant to call its plot "good" or "complex," but it was certainly presented competently. In terms of plot, Doom 2016 is a regression from Doom 3.

BabyfartsMcgeezaks said:
Who cares about the story though?
Um, I do?

More than Id, probably, considering how haphazardly they've approached Doom's lore and squandered any potential it might have had.

Also, if we're not meant to care about story, then why have a story in the first place? Since CoD has been brought up...okay, I'll play. A common complaint I've heard about CoD is lack of innovation and lack of story quality. I've never heard anyone use the defence "the story doesn't matter." So apparently CoD repeating itself is a sin, but Doom isn't. We're on Mars (or its moons) for the third time, we'll be on Earth for the second time, and apparently that's hunky dory. Far as I can tell, CoD at least offers variety in its settings.

And bear in mind, Doom repeating itself COULD be interesting (in recent times, I've seen the "one Hell, many Earths" theory pop up, and I recently toyed with that theory myself), but it's a theory that comes more off as trying to cover up the cracks of the game. It really makes Doom 3 feel out of place, because while I can reconcile Hell from Doom 1/2 being the same from Doom 2016, it being the same from Doom 3 is much harder to swallow. Maybe Doom 3 is completely separate, maybe it isn't. I wouldn't be thinking about this so much if Id didn't announce their intent for a "Doom universe" recently but right now...well, let's just say you're a bit off from the MCU. You're a bit off even from the DCEU.

And fine, maybe I care about story too much, but I can't help it when there's the seeds of something interesting here that's been squandered (twice, arguably), and when people are so willing to give Doom a free pass, but not extend that free pass to...well, anything else. Certainly not Halo or CoD for instance (which have been brought up in this thread). Even with Halo's lowest story points, it didn't have to twice reboot itself. CoD at least has demonstrated variety in its settings. But nup, Doom gets a free pass.

Doom 2016 barely had a story at all and it was still a great game because being a pissed off ultra-violent space marine who kills hundreds of demons is fun if done right and they did it right.
Well, disagree on both those counts, but I've already said my piece.
1. You're in the minority on the COD part. Most people and me would have thrown a huge shit, if Doom 4 became a another COD game. Do you really want to play another realistic, brown, shooter with cover mechanics, regenerating health (the red blurry screen kind), and a squad of three or four people constantly chattering with you? For you and a very few others: Yes. Most Doom fans, PC, and console gamers alike: No.

2. COD may have some different setting, but the gameplay has mostly been the same since MW2, just like gameplay tweeks here and there depending on the mainline series or spin-offs. It doesn't help now that Activision is just chasing whatever trends are popular. I.E, Fortnite. At least Doom Eternal is getting a single-player. BLOPS4 got nothing, but the same multiplayer. Only that it's Fortnite style. Hooray for innovation! .....Not!

3. Doom 3 is pretty much in its own universe at this point. Id more or less implied that Doom 4 takes place after Doom, II, and Doom 64. That makes the story easier to follow. So Doom 3 and Doom 3: Ressurection of Evil are in their own continuity, with the latter being the finale of the Doom 3 timeline. Yes, Doom 3 was meant as a remake of Doom 1, but Id kept on the back burner after its last expansion under delivered and the publisher's financial troubles weren't helping. There is also the fact other shooters were during different things after the hype for Doom 3 died down, or that the game was following Half Life and System Shock. This did not bother me, but it sure did bother people who were really in to Doom II. Despite Doom 3's flaws, it is still better than most of the shooters that tried to be Modern Warfare or Halo during the 7th generation.

4. I'm not giving Doom 4 a free pass. It has flaws with some game play mechanics being the platforming. While the story is retcon heavy, it doesn't interfere with the game that much. If you want to use the alternate Earths theory; go for it. I ain't stopping you. Speaking of story, Halo should have ended at 3, and most of CODs stories are mediocre, Michael Bay, popcorn flicks. Some of it can be entertaining, but most of it's boring, trite, and tries too hard to be "dark" and "edgy"Looking at you MW2 & MW3! Halo had a decent story, but to get the most out of it, you had to read the side novels, which is a fatal flaw in my opinion.
 

JohnnyDelRay

New member
Jul 29, 2010
1,322
0
0
Hawki said:
I understand how some people can get bored with a regurgitated storyline, but that's how most franchises and IPs work nowadays isn't it. I mean, how many times has one heard the Batman/Spiderman/Superman origin story? How many things have been rebooted or remade, not including Doom? It's basically the same story as 90's Doom, bar a few details here and there. The movie itself (not using it as an excuse as it's a poor one) tells the same story, with a bit more characterization, for whatever that's worth.

Point is, Doom has never been much about the story, other than a couple short paragraphs at the end of each episode. Doom 3 I guess started with a bit more fleshing out, what with the audiologs, ambient setting, and giving a bit of background to what everyone's doing there before it all goes to literal hell in a handbasket.

Myself personally, found Doom 2016 to have even less on story than any of the previous iterations, but I wouldn't deduct marks because what's there does just enough to hold up the action, though I can imagine it doesn't for you, or others who place even a bit of importance on story (and I have a few friends who do).
 

Elijin

Elite Muppet
Legacy
Feb 15, 2009
2,095
1,086
118
Hawki said:
Since the Doom Slayer didn't give a shit about the exposition or plot going on in the background. That made the story all the more enjoyable.
I'm mixed on this. On one hand, the Doom Slayer does have an uncaring attitude to the going-ons around him, and it's a disinterest that's conveyed entirely through body language. However, I take the following issues:

a) The times where this is actually done is few and far between. It isn't a consistent theme, it's a collection of random moments.

b) There's a saying in writing that "if you aren't writing about the most interesting point in your character's life, why?" The backstory of the Doom Slayer is far more interesting than anything happening on Mars itself, even if this wasn't the third time we've seen this plot point regurgetated.

c) Because Quake Champions makes it clear that the Doom Slayer is the same character of the events from Doom 1 to Doom 64, his lack of interaction is far less excusable. My original theory was that he was a native of Argent D'Nur, which would presumably have a language barrier. You could argue that he's lost the ability to speak and/or is simply just that uninterested. However, for him, this is the second time this has happened. Him being of Argent D'Nur could explain a lot, including his disinterest, but him being human, and coming from another Earth and fighting on another Mars (or Phobos/Deimos/Io technically)...it's far too glaring an omission for me. It's systemic of how haphazardly Doom 2016 approaches its plot. I doubt that this revelation was even planned ahead, because a lot in the game comes off as the writers making stuff up as they went along (compare that to stuff like BioShock or even Doom 3, where the worldbuilding feels far more cohesive.
Given the repeated story, time and time again...

Doomslayer probably thinks he's in purgatory or something. Why bother being overly concerned with another version of Earth, when the presence of demons means it may well just be another helping of torment?

How many times does one wipe out hellish invasions single handed, before one goes insane?

And if the same thing keeps happening, do you even recognise the individual victories, or just the seemingly endless cycle at hand?
 

WindKnight

Quiet, Odd Sort.
Legacy
Jul 8, 2009
1,828
9
43
Cephiro
Country
United Kingdom
Gender
Female
Hawki said:
Since the Doom Slayer didn't give a shit about the exposition or plot going on in the background. That made the story all the more enjoyable.
I'm mixed on this. On one hand, the Doom Slayer does have an uncaring attitude to the going-ons around him, and it's a disinterest that's conveyed entirely through body language.
I think the slayer cared, deeply. Just the people talking to him CLEARLY were messing with stuff they could not handle, were arrogantly thinking they knew what they were doing and they were in control, when they were most definitely not. Moreover, others were paying the price for that arrogance. THAT is what he had total and utter contempt for.

Think the scene in the elevator when Hayden talks about everything being 'for the good of mankind', and the slayer pointedly looks at a mangled corpse. Later, he destroys the filters not out of expediency, but because he knows messing with hell is a REALLY BAD THING and they guy who THINKS he has it under control doesn't.

Heck, he backs up Vega without any prompting from Hayden who doesn't even think to mention its possible.
 

Dreiko_v1legacy

New member
Aug 28, 2008
4,696
0
0
I'm not fan of FPS games but the recent doom was an exception, it felt like the games I played back in the day like quake 2 which were more about cool fun and less about realism and logic.

Also apparently people are taking issue with a joke in the trailer, which is pretty hilarious. Something about earth being the melding pot of the universe lol. If that type of satire is too much for you then you may need to step away from modern existence and relocate to a cabin in the Himalayas.
 

Hawki

Elite Member
Legacy
Mar 4, 2014
9,651
2,179
118
Country
Australia
Gender
Male
My posts were lost twice, so this is going to be an abridged version of what I originally tried to write:

BabyfartsMcgeezaks said:
Well too bad?
Gee, thanks. :(

I guess Doom isn't a series for you then and never really was, except for maybe Doom 3. It's barely a story, there are like 3 characters in the game and one's a mute so there's barely any dialogue at all, the story is just there on the sideline while you gore 100's of demons but I guess players still need some kind of goal.
That's some nice projecting you've got going on. As I've stated, bad gameplay/story can be made up for if the other side of the coin pulls its weight. I enjoy Doom 1, and that's bereft of any meaningful plot, even if I'll give it points for storytelling (plot and storytelling are two separate things). But as to the question as to whether Doom is a series for me, I've enjoyed 50% of its installments that I've played (40% if you include The Lost Mission as a separate entry). Doom 2016 is simply average/mediocre in both of its areas. Its gameplay can't make up for its story shortcomings, and its story can't make up for the gameplay's shortcomings.

CoCage said:
3. Doom 3 is pretty much in its own universe at this point. Id more or less implied that Doom 4 takes place after Doom, II, and Doom 64.
Not implied. Outright confirmed. By Quake Champions.

...yeah, am I the only one put off by the fact that a key piece of information isn't even in the game itself?

While the story is retcon heavy, it doesn't interfere with the game that much.
I can't think of any actual retcons in 2016 per se. It's a soft reboot, but it's not exactly a retcon.


JohnnyDelRay said:
I understand how some people can get bored with a regurgitated storyline, but that's how most franchises and IPs work nowadays isn't it.
Um...no?

I mean, how many times has one heard the Batman/Spiderman/Superman origin story?
Comic books are an extreme example of this. Doesn't mean we have to condone it.

How many things have been rebooted or remade, not including Doom?
I can name a lot, but usually if something's rebooted, there's something to justify the reboot. Doom has had two reboots. Every starting point has had the same location with the same character with the same premise with the same storyline. Off the top of my head, I can name three other IPs that have been rebooted thrice over - Star Fox, Tomb Raider, Prince of Persia. Star Fox is arguably even more narratively bankrupt than Doom at this point, but on the flipside, take Prince of Persia, where each of the three game canons are distinct from each other.

I'm generally iffy about reboots, but my philosophy is that if you're going to do one, you should try and make it distinct from what's come before. And again, if Doom 2016 has to share continuity with the original games, why do the soft reboot at all when there's a plenthora of material that happens in-between Doom 64 and Doom 2016 that you could show?

The movie itself (not using it as an excuse as it's a poor one) tells the same story, with a bit more characterization, for whatever that's worth.
I'd argue that the Doom movie actually diverges from the games significantly on the story front...sort of. However, that's a different conversation, and the movie doesn't deserve to be remembered anyway.

Point is, Doom has never been much about the story, other than a couple short paragraphs at the end of each episode. Doom 3 I guess started with a bit more fleshing out, what with the audiologs, ambient setting, and giving a bit of background to what everyone's doing there before it all goes to literal hell in a handbasket.
Fair enough, but it doesn't change how Doom 2016 tells a lesser story than Doom 3, for all their similarities. Even IPs that generally have a low focus on story tend to improve over time (Mario, Sonic, etc.)

Myself personally, found Doom 2016 to have even less on story than any of the previous iterations,
Um, how?

Doom 3, sure, but Doom 1/2? They're about as bare bones with story as you can get.

Elijin said:
[

Given the repeated story, time and time again...

Doomslayer probably thinks he's in purgatory or something. Why bother being overly concerned with another version of Earth, when the presence of demons means it may well just be another helping of torment?
He's only seen two Earths as of Doom Eternal. After Doom 64, he spends time in Hell, is imprisoned in the sanctum, retrieved by the UAC, then wakes up on Mars. Him fighting demons isn't the same as events repeating themselves.

Windknight said:
I think the slayer cared, deeply. Just the people talking to him CLEARLY were messing with stuff they could not handle, were arrogantly thinking they knew what they were doing and they were in control, when they were most definitely not. Moreover, others were paying the price for that arrogance. THAT is what he had total and utter contempt for.
I agree on the idea of contempt, but...

Think the scene in the elevator when Hayden talks about everything being 'for the good of mankind', and the slayer pointedly looks at a mangled corpse. Later, he destroys the filters not out of expediency, but because he knows messing with hell is a REALLY BAD THING and they guy who THINKS he has it under control doesn't.
I'm mixed on that. The stuff you describe...yes, that's true. It's certainly a valid interpretation. However, it's about the only time in the entire game where he shows concern for humanity. And no, the filter stuff isn't among them. He's robbing Earth of its power supply. People are going to die, because that what happens when your grid suffers a massive crash. Does he care? Doubt it.

Heck, he backs up Vega without any prompting from Hayden who doesn't even think to mention its possible.
True. But if he cares to save Vega, but no-one else, what does that say about him?

I'll be honest, the Doom Slayer is probably the best handled element of Doom 2016 as a whole. It's everything surrounding him that falls flat.
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
6,651
0
0
I like it. I liked Doom 2016 as well. Not at first because it starts really slow. But after a couple of introductory levels it becomes a really wild ride. This looks like more of the same with sensible improvements. Should be a lot of fun.
 

WindKnight

Quiet, Odd Sort.
Legacy
Jul 8, 2009
1,828
9
43
Cephiro
Country
United Kingdom
Gender
Female
Hawki said:
I agree on the idea of contempt, but...

Think the scene in the elevator when Hayden talks about everything being 'for the good of mankind', and the slayer pointedly looks at a mangled corpse. Later, he destroys the filters not out of expediency, but because he knows messing with hell is a REALLY BAD THING and they guy who THINKS he has it under control doesn't.
I'm mixed on that. The stuff you describe...yes, that's true. It's certainly a valid interpretation. However, it's about the only time in the entire game where he shows concern for humanity. And no, the filter stuff isn't among them. He's robbing Earth of its power supply. People are going to die, because that what happens when your grid suffers a massive crash. Does he care? Doubt it.

Heck, he backs up Vega without any prompting from Hayden who doesn't even think to mention its possible.
True. But if he cares to save Vega, but no-one else, what does that say about him?

I'll be honest, the Doom Slayer is probably the best handled element of Doom 2016 as a whole. It's everything surrounding him that falls flat.
On the first point, it's my reading that it's a thing of absolutes, at least in the slayers head. It doesn't matter what your intending, messing with hell will always go bad. It's like the alien movies and spin-offs - you stay AWAY from the xenomorphs or bad things happen. A number of them come about The Company or someone else thinking they can control them, that they all know better than everyone else who messed with the alien and got eaten. Inevitably, they get eaten.

Hell is not a toy. You cannot use, contain, harness or package it no matter how careful you are, or how desperate your need. That's where the slayers head-space is. When Hayden is begging him not to destroy the last filter all he's hearing is some 'brilliant' idiot who's got people killed by thinking he's in control of stuff he can't control.

As to the second... well, who else does he have a chance to save? About the only alive humans you encounter are Olivia (explicitly the enemy) and Hayden, whose actions are misguided at best, and you don't really get to physically interact with either in a meaningful way.
 

CaitSeith

Formely Gone Gonzo
Legacy
Jun 30, 2014
5,374
381
88
Hawki said:
I always find the "this isn't for you" argument somehow comptemtuos (a more pretentious "you don't get it"). I mean, sometimes it's right; but when it's a retort for not seeing every aspect of the game as the most appropriate choice, it's just plain dismissive.

OT: Not bad, but I wish a new Doom in the future happens in Phobos and Deimos again (demons invading Mars and Earth sounds more boring than teleporting a whole "moon" to Hell by mistake).
 

Dreiko_v1legacy

New member
Aug 28, 2008
4,696
0
0
CaitSeith said:
Hawki said:
I always find the "this isn't for you" argument somehow comptemtuos (a more pretentious "you don't get it"). I mean, sometimes it's right; but when it's a retort for not seeing every aspect of the game as the most appropriate choice, it's just plain dismissive.

OT: Not bad, but I wish a new Doom in the future happens in Phobos and Deimos again (demons invading Mars and Earth sounds more boring than teleporting a whole "moon" to Hell by mistake).
I think it's merely a thing of shifting blame where it belongs. If you dislike a game made for you, that is it's fault while if you dislike a game not made for you that's an obvious thing that isn't in any way, shape or form the game's problem, because not every game need appeal to every person, in fact, attempting to do so is a sure-fire way of ensuring it won't appeal all that much to anybody at all. When people say that something isn't for you, the underlying point is that the game is good as-is and shouldn't change.

Basically, if something does have a significant-enough mass of people who like it as-is and has maintained such status for a significant amount of time, you disliking it means it's for them more so than it is for you. How much you dislike it, how much you have an issue with a component of it, will define how much not for you it is, and you can still enjoy a game made not for you while acknowledging that it isn't made for you without feeling slighted by that fact. For example, Pokemon games are technically made for children, and some of their elements are clearly designed with that calculation in mind, but that doesn't need to mean that grownups can't enjoy them.

The only issue arises when the people for whom the game is not made start demand it be changed to suit them, potentially at the expense of the people already fully satisfied with the game and of the vision of its creators.
 

Mcgeezaks

The biggest boss
Dec 31, 2009
864
0
21
Sweden
Country
Sweden
Gender
Male
Hawki said:
That's some nice projecting you've got going on. As I've stated, bad gameplay/story can be made up for if the other side of the coin pulls its weight. I enjoy Doom 1, and that's bereft of any meaningful plot, even if I'll give it points for storytelling (plot and storytelling are two separate things). But as to the question as to whether Doom is a series for me, I've enjoyed 50% of its installments that I've played (40% if you include The Lost Mission as a separate entry). Doom 2016 is simply average/mediocre in both of its areas. Its gameplay can't make up for its story shortcomings, and its story can't make up for the gameplay's shortcomings.
Projecting? The game is literally not for you, you dislike pretty much everything that makes Doom...Doom. You want it to completely change direction and be a different game when tons of people already love it for what it is and being what made people like the series in the first place. I don't go into a thread about Final Fantasy and tell people it's trash and I need it to change its core gameplay/narrative for me to be able to enjoy it, I know that the Final Fantasy series just isn't for me and that's completely fine because it has a huge devoted fanbase that obviously like it for what it is.
CaitSeith said:
Hawki said:
I always find the "this isn't for you" argument somehow comptemtuos (a more pretentious "you don't get it"). I mean, sometimes it's right; but when it's a retort for not seeing every aspect of the game as the most appropriate choice, it's just plain dismissive.
How's so? Not every game on earth needs to cater your personal taste, you know. If you don't like a game that has a big fanbase you can't possibly expect it to recieve major direction changes just so you can enjoy it, basically screwing people who they made the game for in the first place.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
31,484
13,014
118
Detroit, Michigan
Country
United States of America
Gender
Male
Hawki said:
Doesnt matter if you didn't play any of the later COD games or clones, the market was over saturated with FPSs with a two/three weapon limit, super linear level design with little to no exploration or deviation, and regenerating health. A majority of gamers were sick of the genre, and that wouldn't have done the series any favors and would have damaged Doom's reputation in the long run.

BabyfartsMcgeezaks said:
Stole the words right from my mouth. Your statement is proof of why the DmC reboot failed. They were trying to cater to an audience that never cared or hated the original series as a whole, while alienating their core fanbase. I hate to take joy in a game failing, but I am glad that it did, so the original series can finally get back on track. With DMC5, RE2 Remake, Monster Hunter World, and Mega Man 11, it looks like Capcom is finally getting their act together, and remembering what made them a household name in the first place. All they need to do is bring back some of their older franchises, and do the next Street Fighter the right way, and they'll be good as new.
 

Hawki

Elite Member
Legacy
Mar 4, 2014
9,651
2,179
118
Country
Australia
Gender
Male
Windknight said:
Hell is not a toy. You cannot use, contain, harness or package it no matter how careful you are, or how desperate your need. That's where the slayers head-space is. When Hayden is begging him not to destroy the last filter all he's hearing is some 'brilliant' idiot who's got people killed by thinking he's in control of stuff he can't control.
It's a fair reading, but just not the one I share.

As to the second... well, who else does he have a chance to save? About the only alive humans you encounter are Olivia (explicitly the enemy) and Hayden, whose actions are misguided at best, and you don't really get to physically interact with either in a meaningful way.
On Mars? No-one.

On Earth? Billions.

If your reading is right, then it means he's thinking of them. In mine, he's uncaring of the damage that robbing Earth of its power supply will cause.

CaitSeith said:
OT: Not bad, but I wish a new Doom in the future happens in Phobos and Deimos again (demons invading Mars and Earth sounds more boring than teleporting a whole "moon" to Hell by mistake).
Part of Doom Eternal takes place on Phobos.

Which actually looks a bit like the actual Phobos this time. 0_0

BabyfartsMcgeezaks said:
Projecting? The game is literally not for you, you dislike pretty much everything that makes Doom...Doom. You want it to completely change direction and be a different game when tons of people already love it for what it is and being what made people like the series in the first place. I don't go into a thread about Final Fantasy and tell people it's trash and I need it to change its core gameplay/narrative for me to be able to enjoy it, I know that the Final Fantasy series just isn't for me and that's completely fine because it has a huge devoted fanbase that obviously like it for what it is.
Okay, where to start with this...

First of all, you claim I dislike "pretty much everything that makes Doom Doom. Not sure where you got that idea from per se when I've stated to like 40/50% of it, so by definition, that isn't "everything."

Second of all, you've stated that I want it to "completely change direction." Not sure where I've stated that exactly, unless disliking elements of a game means I want it to change completely.

Third of all, your Final Fantasy analogy is flawed. You've stated that "Final Fantasy isn't for me" (me, as in you - pronouns are fun). I've never stated that "Doom isn't for me," because by the sound of it, you've never played Final Fantasy and have no interest in the series. Which is fine, but is different from me and Doom, and the quote you chose is demonstrative of it. An equivalent would be if I played, say, FF1-4, didn't like 4, criticized 4, then have someone tell me that "well, you just don't like Final Fantasy" despite enjoying 1 and 3. So taking this to your conclusion, either you have to like all of a series, or none of it.

How's so? Not every game on earth needs to cater your personal taste, you know. If you don't like a game that has a big fanbase you can't possibly expect it to recieve major direction changes just so you can enjoy it, basically screwing people who they made the game for in the first place.
You keep bringing up "major directional changes." Can you point to my call for, ahem, "major directorial changes."

Have I called for a change in publisher? Developer? Have I called for everything in Doom 2016 to be overhauled to suit my whim?

Right now, it's coming off as a strawman, the notion that I have to like everything in a series, and if I don't, I should abandon said series and/or keep my mouth shut.

CoCage said:
Stole the words right from my mouth. Your statement is proof of why the DmC reboot failed.
Except in this analogy, Doom 2016 is more akin to DMC than you might admit. Both are (soft) reboots and both have significant deviations in gameplay (I think? Haven't played any DMC games except some of the first) from their predecessors (that includes Doom 1/2). By the argument being postulated, if I'd played Devil May Cry, liked some of it, disliked some of it, then disliked DMC, the argument could be made that "well, you just don't like DMC." I haven't encountered anyone who likes Devil May Cry 2, so if they dislike that and DMC, by the same arguments being postulated, one could say that Devil May cry isn't a series for them, despite liking 1, 3, and/or 4.

If Doom has a counterpart to DMC, I supposed it would be Doom 3, but Doom 2016 is still a soft reboot with major changes from its contemporaries. I'll also point out that its status as a soft reboot (as opposed to a hard one) wasn't even clarified until after its release, but hey, go figure.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
31,484
13,014
118
Detroit, Michigan
Country
United States of America
Gender
Male
Hawki said:
Windknight said:
Hell is not a toy. You cannot use, contain, harness or package it no matter how careful you are, or how desperate your need. That's where the slayers head-space is. When Hayden is begging him not to destroy the last filter all he's hearing is some 'brilliant' idiot who's got people killed by thinking he's in control of stuff he can't control.
It's a fair reading, but just not the one I share.

As to the second... well, who else does he have a chance to save? About the only alive humans you encounter are Olivia (explicitly the enemy) and Hayden, whose actions are misguided at best, and you don't really get to physically interact with either in a meaningful way.
On Mars? No-one.

On Earth? Billions.

If your reading is right, then it means he's thinking of them. In mine, he's uncaring of the damage that robbing Earth of its power supply will cause.

CaitSeith said:
OT: Not bad, but I wish a new Doom in the future happens in Phobos and Deimos again (demons invading Mars and Earth sounds more boring than teleporting a whole "moon" to Hell by mistake).
Part of Doom Eternal takes place on Phobos.

Which actually looks a bit like the actual Phobos this time. 0_0

BabyfartsMcgeezaks said:
Projecting? The game is literally not for you, you dislike pretty much everything that makes Doom...Doom. You want it to completely change direction and be a different game when tons of people already love it for what it is and being what made people like the series in the first place. I don't go into a thread about Final Fantasy and tell people it's trash and I need it to change its core gameplay/narrative for me to be able to enjoy it, I know that the Final Fantasy series just isn't for me and that's completely fine because it has a huge devoted fanbase that obviously like it for what it is.
Okay, where to start with this...

First of all, you claim I dislike "pretty much everything that makes Doom Doom. Not sure where you got that idea from per se when I've stated to like 40/50% of it, so by definition, that isn't "everything."

Second of all, you've stated that I want it to "completely change direction." Not sure where I've stated that exactly, unless disliking elements of a game means I want it to change completely.

Third of all, your Final Fantasy analogy is flawed. You've stated that "Final Fantasy isn't for me" (me, as in you - pronouns are fun). I've never stated that "Doom isn't for me," because by the sound of it, you've never played Final Fantasy and have no interest in the series. Which is fine, but is different from me and Doom, and the quote you chose is demonstrative of it. An equivalent would be if I played, say, FF1-4, didn't like 4, criticized 4, then have someone tell me that "well, you just don't like Final Fantasy" despite enjoying 1 and 3. So taking this to your conclusion, either you have to like all of a series, or none of it.

How's so? Not every game on earth needs to cater your personal taste, you know. If you don't like a game that has a big fanbase you can't possibly expect it to recieve major direction changes just so you can enjoy it, basically screwing people who they made the game for in the first place.
You keep bringing up "major directional changes." Can you point to my call for, ahem, "major directorial changes."

Have I called for a change in publisher? Developer? Have I called for everything in Doom 2016 to be overhauled to suit my whim?

Right now, it's coming off as a strawman, the notion that I have to like everything in a series, and if I don't, I should abandon said series and/or keep my mouth shut.

CoCage said:
Stole the words right from my mouth. Your statement is proof of why the DmC reboot failed.
Except in this analogy, Doom 2016 is more akin to DMC than you might admit. Both are (soft) reboots and both have significant deviations in gameplay (I think? Haven't played any DMC games except some of the first) from their predecessors (that includes Doom 1/2). By the argument being postulated, if I'd played Devil May Cry, liked some of it, disliked some of it, then disliked DMC, the argument could be made that "well, you just don't like DMC." I haven't encountered anyone who likes Devil May Cry 2, so if they dislike that and DMC, by the same arguments being postulated, one could say that Devil May cry isn't a series for them, despite liking 1, 3, and/or 4.

If Doom has a counterpart to DMC, I supposed it would be Doom 3, but Doom 2016 is still a soft reboot with major changes from its contemporaries. I'll also point out that its status as a soft reboot (as opposed to a hard one) wasn't even clarified until after its release, but hey, go figure.
DmC (2013) ain't even close to a soft reboot. It was a full on, hard reboot, that no one asked for and went nowhere. Capcom was going through a dork age starting in late 2010, and didn't end until 2017. That was 7 years. 7 years of trying to appeal too much to Westerners and straying from their Japanese root (a lot of big AAA Japanese publishers were doing this at the time), catering to the COD/3rd-person cover shooter crowd/casualsWho happily abandoned DmC (2013) when they had their fill, bad DLC practices for many of their titles, and trying to please everyone with Resident Evil 6.

While DmC (2013) was better than 2, and arguably 1I find it more enjoyable than the reboot despite the originals problems (who's only crime is being one of the first of its kind), that was really not much of a milestone. You had games like Bayonetta, Ninja Gaiden (it later got its own problems when 3 came out), Metal Gear Rising, and others more enjoyable than that thing. DmC was just a less refined version of 4 that was running on an inferior engine, aesthetics that don't fit a Devil May Cry gameThe game looks like something you would see in a straight to DVD late 90s/early 2000s Blade/Crow knock-off , glitchy as hell , limited move sets compared to 3 and 4, poor enemy AI even on Dante Must Die mode, and a story really far up its own ass and treating the audience like thundering dumb asses. DmC sold less than DMC4 (2.9 million in sales), while the reboot made a million after a year and a half. The game bombed hard in all regions; especially Japan.

Had the game have been called something else and been advertised as a DMC-like game, it might have fared a lot better. DmC (2013) may be better than most single-player hack n slash games by Western developed studios, and is Ninja Theory's best game (gameplay wise), but can't hold a candle to most Japanese Hn'S titles. DmC is a 6/10, a 5 if you're that cynical, while its Definitive Edition is a 7.5/10. The upgraded version sold even less than DMC4 Special Edition. That shows you why aesthetics and style are important for a long running franchise are important. Change for the sake of change or "innovation" is not a surefire way to make lots of money or succeed.

Doom 4 respected its audience and knew never to insult them and challenge their audience in terms of gameplay. Even on the default difficulty, Doom 4 can be tough. DmC didn't challenging until after its updated re-release, which fixed all of the problems and added features that should have been in the base game to begin with. Doom 4 encourages exploration, while DmC only partially does this. It does not help that you can't backtrack to certain rooms, if you missed a collectible, meaning you have to restart level, if you want to get all of the collectibles. And it is hard to tell where the next path to complete level or where the off beaten path is on your first time or without a walkthrough. When you get all of the collectibles, all of the levels are a straight line. Now the other games are no less linear, but you were given option to explore and were awarded for it. The only thing DmC had over any of the other games were platforming and better level design over DMC4. The latter had the huge problem of rushed production and was filled with lazy backtracking.

On the final note, Doom 4 has a sequel now as you have seen. DmC....has nothing. It was failed "experiment" that is a stillborn franchise, following dated trends, and was another tragic case of rebooting for the sake of rebooting. At the time of announcement of the reboot in 2010, the DMC franchise was only 9 years old, and many fans like myself felt that the reboot was unnecessary. We were proven right as most of the voted with our wallets. While that casual audience Capcom was banking on, abandoned them as soon as they finished their first playthrough and immediately back to their COD, Madden, or whatever mobile game was out at the time. Hopefully, they'll never make a mistake like that again, but the industry has a habit of not learning their lesson. Though things are looking up for Capcom, I am still going to call them or anyone else out for shady screw ups.
 

Mcgeezaks

The biggest boss
Dec 31, 2009
864
0
21
Sweden
Country
Sweden
Gender
Male
Hawki said:
Okay, where to start with this...
EDIT: Fuck it, I don't care enough for internet arguments any more.

Then I just want to ask, if you don't want the game to change direction, then what do you want? I really don't understand what you want, you said you wanted them to put more emphasis on the story but apparently that doesn't count a directional change, so what do you want?

 

Hawki

Elite Member
Legacy
Mar 4, 2014
9,651
2,179
118
Country
Australia
Gender
Male
CoCage said:
7 years of trying to appeal too much to Westerners and straying from their Japanese root (a lot of big AAA Japanese publishers were doing this at the time), catering to the COD/3rd-person cover shooter crowd/casuals
While that casual audience Capcom was banking on, abandoned them as soon as they finished their first playthrough and immediately back to their COD, Madden, or whatever mobile game was out at the time.
Don't you think that's a lot of projecting?

I can buy the idea that Capcom had DMC made to appeal to a wider audience. However, "casual" refers to time spent on an activity, not the type of activity. You could easily be a "hardcore" player and play CoD based on the amount of time played.

Also, if someone doesn't have a second playthrough of DMC, I'm not sure how it's an issue since it's a singleplayer game with an up-front payment.

BabyfartsMcgeezaks said:
Then I just want to ask, if you don't want the game to change direction, then what do you want? I really don't understand what you want, you said you wanted them to put more emphasis on the story but apparently that doesn't count a directional change, so what do you want?
Okay, I'll play - no doubt more words will be put in my mouth again, but in the context of Doom Eternal (I'm not going to bring up Doom 3, because it's now a given that its dangling plot threads will never be concluded), I'd ask for:

-Cut out the whole "locked in a room until you kill all the demons" thing. It gets very tedious, very fast.

-Do something new. By the time of Doom Eternal, we've been on Mars (or its moons) four times, and on Earth twice (three if you include Doom 1's bonus episode). While I can appreciate that Phobos and Earth actually look like, well, Phobos and Earth, doesn't change how cyclical the settings have become. In other words, have your fun with Doom Eternal, then stop playing it safe. Argent D'Nur, Io, Tei Tanga, something else, fuck, ANYTHING other than the same recycled locations. Even a prequel wouldn't be awry, if we had something to bridge the gap between Doom 64 and Doom 2016.

-Carry out better worldbuilding. You did it with Doom 3, you fell short with Doom 2016, in that a lot of the story/lorebuilding felt like it was being made up on the fly. I admit that "do better" is a nebulous request, but a lack of cohesion permeates the codex in Doom 2016 that Doom 3 didn't suffer from. If you're committed to doing a "Doom universe" (Id's words, not mine), make it cohesive.

-Pick a tone and stick with it. Doom 2016 has significant tonal whiplash between the holograms (cultists are fun!) and the more serious tone picked for the history of the Doom Slayer and the history of Hell. Not saying that you can't have levity/seriousness without its counterpart, but you need a better balancing act. Again, Doom 3 did this better, with a sombre tone with levity scattered throughout it, rather than one tone smashing into the other.

There's other things (ones that would be far less likely to be acted upon), but I don't think any of those suggestions would really shake up the gameplay too much bar the first, and from what I can tell, that was a pretty common complaint.