That's pretty much the case.Windknight said:I imagine that's why the doomslayers so angry.
'FFS, would ONE of you f***ing idiots FINALLY learn to NOT F*** WITH HELL!
(mutters)ALWAYS some dumbass who thinks he knows better than the LAST lot who got munched.'
Of course, it might have been better if that was confirmed in the actual game rather than Quake Champions, but hey, what do I know?
Disagree (in the sense that I think the game had a "fun," let alone "good" plot.CoCage said:If it ain't broke, don't fix it. Besides, most people don't play for the plot; though D2016 did a fun job with it.
I'm mixed on this. On one hand, the Doom Slayer does have an uncaring attitude to the going-ons around him, and it's a disinterest that's conveyed entirely through body language. However, I take the following issues:Since the Doom Slayer didn't give a shit about the exposition or plot going on in the background. That made the story all the more enjoyable.
a) The times where this is actually done is few and far between. It isn't a consistent theme, it's a collection of random moments.
b) There's a saying in writing that "if you aren't writing about the most interesting point in your character's life, why?" The backstory of the Doom Slayer is far more interesting than anything happening on Mars itself, even if this wasn't the third time we've seen this plot point regurgetated.
c) Because Quake Champions makes it clear that the Doom Slayer is the same character of the events from Doom 1 to Doom 64, his lack of interaction is far less excusable. My original theory was that he was a native of Argent D'Nur, which would presumably have a language barrier. You could argue that he's lost the ability to speak and/or is simply just that uninterested. However, for him, this is the second time this has happened. Him being of Argent D'Nur could explain a lot, including his disinterest, but him being human, and coming from another Earth and fighting on another Mars (or Phobos/Deimos/Io technically)...it's far too glaring an omission for me. It's systemic of how haphazardly Doom 2016 approaches its plot. I doubt that this revelation was even planned ahead, because a lot in the game comes off as the writers making stuff up as they went along (compare that to stuff like BioShock or even Doom 3, where the worldbuilding feels far more cohesive.
Wouldn't mind so much if the gameplay wasn't so lacking either. Doom 1 is bereft of any plot, but that's easier to forgive, given when it was made, and that the gameplay is enough to make up for the lack of plot. Doom 2016 is lacking in both.
I would have loved to see that.The closest we ever got to a "complex plot" was when it was just going to be COD4 with demons. Thank Bayonetta's big butt, that did not happened! We got enough COD clones in the seventh generation, no need to see them in the next one. If that were to be the case, you would be even more unsatisfied.
Telling me it would have been a "CoD clone" doesn't mean much as I've only played two CoD games in my life (three if you include demos), and both were in the original WWII era, so I never had any "CoD overload." Likewise, it was set to continue off Doom 3, the novels of which hinted at future developments (e.g. the undersea complex in the second novel and the discovery at the vents). Also, I'd point to Doom 3 itself. I'm hesitant to call its plot "good" or "complex," but it was certainly presented competently. In terms of plot, Doom 2016 is a regression from Doom 3.
Um, I do?BabyfartsMcgeezaks said:Who cares about the story though?
More than Id, probably, considering how haphazardly they've approached Doom's lore and squandered any potential it might have had.
Also, if we're not meant to care about story, then why have a story in the first place? Since CoD has been brought up...okay, I'll play. A common complaint I've heard about CoD is lack of innovation and lack of story quality. I've never heard anyone use the defence "the story doesn't matter." So apparently CoD repeating itself is a sin, but Doom isn't. We're on Mars (or its moons) for the third time, we'll be on Earth for the second time, and apparently that's hunky dory. Far as I can tell, CoD at least offers variety in its settings.
And bear in mind, Doom repeating itself COULD be interesting (in recent times, I've seen the "one Hell, many Earths" theory pop up, and I recently toyed with that theory myself), but it's a theory that comes more off as trying to cover up the cracks of the game. It really makes Doom 3 feel out of place, because while I can reconcile Hell from Doom 1/2 being the same from Doom 2016, it being the same from Doom 3 is much harder to swallow. Maybe Doom 3 is completely separate, maybe it isn't. I wouldn't be thinking about this so much if Id didn't announce their intent for a "Doom universe" recently but right now...well, let's just say you're a bit off from the MCU. You're a bit off even from the DCEU.
And fine, maybe I care about story too much, but I can't help it when there's the seeds of something interesting here that's been squandered (twice, arguably), and when people are so willing to give Doom a free pass, but not extend that free pass to...well, anything else. Certainly not Halo or CoD for instance (which have been brought up in this thread). Even with Halo's lowest story points, it didn't have to twice reboot itself. CoD at least has demonstrated variety in its settings. But nup, Doom gets a free pass.
Well, disagree on both those counts, but I've already said my piece.Doom 2016 barely had a story at all and it was still a great game because being a pissed off ultra-violent space marine who kills hundreds of demons is fun if done right and they did it right.