Doom Eternal Gameplay

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BrawlMan

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Hawki said:
CoCage said:
7 years of trying to appeal too much to Westerners and straying from their Japanese root (a lot of big AAA Japanese publishers were doing this at the time), catering to the COD/3rd-person cover shooter crowd/casuals
While that casual audience Capcom was banking on, abandoned them as soon as they finished their first playthrough and immediately back to their COD, Madden, or whatever mobile game was out at the time.
Don't you think that's a lot of projecting?

I can buy the idea that Capcom had DMC made to appeal to a wider audience. However, "casual" refers to time spent on an activity, not the type of activity. You could easily be a "hardcore" player and play CoD based on the amount of time played.

Also, if someone doesn't have a second playthrough of DMC, I'm not sure how it's an issue since it's a singleplayer game with an up-front payment.



That is not projecting because that's what happened. Either you are ignorant of the situation, or you have not been paying attention. It's fact. If that were the case, DmC2 would have existed, and DMC5 wouldn't be a reality. Second, I wasn't implying that "hardcore gamers" don't like COD, but Cacpom was trying very hard to appeal the COD audience that only does multiplayer or does single-player casually. They admitted this for DmC and RE6. Remember, this when nearly every big AAA publisher wanted to make dat Call of Duty money, instead of doing what works. Most of them failed to a disastrous degree saying either this genre is "dead" or blamed the people not buying the game, instead of taking responsibility for short sighted greed and trend following. What I am happy about this gen is that most Big developers/publishers realized you don't have to be like COD to be successful. A lesson some should have learned earlier. Though you still have problems with EA's "single-player is dead" or games should be "live services" rhetoric from Ubisoft and Activision. All have been proven to be full of shit.

There is nothing more to tell you. If you don't like the new direction Doom is going in; too bad. Id and Bethesda can't please everyone. Trying to please everyone makes a product worse in the long run. Again, see RE6. And yes, RE6 sold slightly more than RE5, but there was an immediate backlash afterwards. Doom Eternal looks great and is improving on whatever flaws the last game had. My suggesting, buy the game or don't. I don't mind them doing something different setting wise, I and many other just don't like idea of turning Doom into a COD clone. Thankfully, ID realized the same. Now maybe for the next game they can go to a different planet, but I am not worried about that. I am happy the last game did well, despite Bethesda stupidity in advertising, and now embracing what makes Doom Doom.
 

Hawki

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CoCage said:
Second, I wasn't implying that "hardcore gamers" don't like COD, but Cacpom was trying very hard to appeal the COD audience that only does multiplayer or does single-player casually. They admitted this for DmC and RE6.
Source?

I can buy the idea of Capcom trying to appeal to a wider audience (they certainly tried to cater to 3-4 playstyles with RE6), but it makes no sense to court the multiplayer audience with a singleplayer only game (DMC), or a PvE focused one (RE6).

What I am happy about this gen is that most Big developers/publishers realized you don't have to be like COD to be successful.
No, they have to be like OTHER games to be successful - it was hero shooters a few years back, now it's battle royale.

There is nothing more to tell you. If you don't like the new direction Doom is going in; too bad.
So, can I use that excuse when the boot's on the other foot?

Id and Bethesda can't please everyone. Trying to please everyone makes a product worse in the long run. Again, see RE6. And yes, RE6 sold slightly more than RE5, but there was an immediate backlash afterwards.
"If you don't like the new direction Resident Evil is going in; too bad."

Not that I'm saying that, but if the be all and end all of conversation is "if you don't like X, tough," then Capcom would be entitled to do the same.

Wish I'd thought of that every time some disliked a game I liked. It would have saved so much time...
 

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Hawki said:
CoCage said:
Second, I wasn't implying that "hardcore gamers" don't like COD, but Cacpom was trying very hard to appeal the COD audience that only does multiplayer or does single-player casually. They admitted this for DmC and RE6.
Source?

I can buy the idea of Capcom trying to appeal to a wider audience (they certainly tried to cater to 3-4 playstyles with RE6), but it makes no sense to court the multiplayer audience with a singleplayer only game (DMC), or a PvE focused one (RE6).

What I am happy about this gen is that most Big developers/publishers realized you don't have to be like COD to be successful.
No, they have to be like OTHER games to be successful - it was hero shooters a few years back, now it's battle royale.

There is nothing more to tell you. If you don't like the new direction Doom is going in; too bad.
So, can I use that excuse when the boot's on the other foot?

Id and Bethesda can't please everyone. Trying to please everyone makes a product worse in the long run. Again, see RE6. And yes, RE6 sold slightly more than RE5, but there was an immediate backlash afterwards.
"If you don't like the new direction Resident Evil is going in; too bad."

Not that I'm saying that, but if the be all and end all of conversation is "if you don't like X, tough," then Capcom would be entitled to do the same.

Wish I'd thought of that every time some disliked a game I liked. It would have saved so much time...
Here's your sources. Seriously, it ain't that hard to do a simple google search for some of this stuff. It only took me 2 seconds.


https://gamingbolt.com/capcom-looking-to-attract-call-of-duty-fans-with-resident-evil-6-action-route-makes-sense


https://www.destructoid.com/dead-rising-3-designed-to-appeal-to-call-of-duty-fans-256136.phtml

https://www.destructoid.com/opinion-the-decay-of-capcom-261821.phtml

https://www.eurogamer.net/articles/2012-03-23-capcom-survival-horror-market-too-small-for-resident-evil

Feel free to use that excuse I was using; I do not care. The difference being with Capcom was they were screwing themselves and their core audience for people that didn't care for certain genres to begin with. And I made that point about publishers not learning their lessons and chasing whatever trends are popular. I was making a specific example with the unholy trinity.
 

Hawki

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CoCage said:
Here's your sources. Seriously, it ain't that hard to do a simple google search for some of this stuff. It only took me 2 seconds.
That's not how citations work. If I make claims, and people contest the claims, it's the onus of the one making the claims to verify them.

https://gamingbolt.com/capcom-looking-to-attract-call-of-duty-fans-with-resident-evil-6-action-route-makes-sense

https://www.destructoid.com/dead-rising-3-designed-to-appeal-to-call-of-duty-fans-256136.phtml

https://www.destructoid.com/opinion-the-decay-of-capcom-261821.phtml

https://www.eurogamer.net/articles/2012-03-23-capcom-survival-horror-market-too-small-for-resident-evil
None of which verify your claim that the games were aiming for the portion of the Call of Duty audience that focuses on multiplayer and only plays singleplayer casually. The sources only mention Call of Duty as a whole, there's no mention of sub-audiences within the CoD fanbase. So again, while I never contested that Capcom tried to follow Call of Duty, I have to query the idea that Capcom was specifically trying to court the CoD sub-audience. Unless you're equating the sub-audience with the fanbase as a whole.

https://arstechnica.com/gaming/2018/05/analysis-player-interest-in-call-of-dutys-campaigns-is-cratering/

Which might have some basis, but the charts show a slight drop off after MW3, then a plunge for BO3, then a sharp rise onwards. The idea that "no-one cares about CoD singleplay" was made iffy by the furore of BO4 dropping it. So I don't think the CoD fanbase is as monolithic as some might claim.

So, did Capcom try to court the CoD audience? Yes. Did they try to court the sub-audience? Doubtful (unless we're talking about Umbrella Corps or Operation Raccoon City, in which case, it makes a lot more sense).
 

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Hawki said:
CoCage said:
Here's your sources. Seriously, it ain't that hard to do a simple google search for some of this stuff. It only took me 2 seconds.
That's not how citations work. If I make claims, and people contest the claims, it's the onus of the one making the claims to verify them.

https://gamingbolt.com/capcom-looking-to-attract-call-of-duty-fans-with-resident-evil-6-action-route-makes-sense

https://www.destructoid.com/dead-rising-3-designed-to-appeal-to-call-of-duty-fans-256136.phtml

https://www.destructoid.com/opinion-the-decay-of-capcom-261821.phtml

https://www.eurogamer.net/articles/2012-03-23-capcom-survival-horror-market-too-small-for-resident-evil
None of which verify your claim that the games were aiming for the portion of the Call of Duty audience that focuses on multiplayer and only plays singleplayer casually. The sources only mention Call of Duty as a whole, there's no mention of sub-audiences within the CoD fanbase. So again, while I never contested that Capcom tried to follow Call of Duty, I have to query the idea that Capcom was specifically trying to court the CoD sub-audience. Unless you're equating the sub-audience with the fanbase as a whole.

https://arstechnica.com/gaming/2018/05/analysis-player-interest-in-call-of-dutys-campaigns-is-cratering/

Which might have some basis, but the charts show a slight drop off after MW3, then a plunge for BO3, then a sharp rise onwards. The idea that "no-one cares about CoD singleplay" was made iffy by the furore of BO4 dropping it. So I don't think the CoD fanbase is as monolithic as some might claim.

So, did Capcom try to court the CoD audience? Yes. Did they try to court the sub-audience? Doubtful (unless we're talking about Umbrella Corps or Operation Raccoon City, in which case, it makes a lot more sense).
I wasn't trying to break it down in to sub-audience. My point was that they were trying to cater to the COD audience in general. It was a misunderstanding there. Plus, it's the same difference and your're splitting hairs. They tried to cater, and they failed hard. At this point, we're going back and forth reiterating the same thing. I proved my point and I'm done here.
 

JohnnyDelRay

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Hawki said:
JohnnyDelRay said:
I understand how some people can get bored with a regurgitated storyline, but that's how most franchises and IPs work nowadays isn't it.
Um...no?
Sorry, what I meant to say was, that is what most franchises do nowadays, in terms of reboots. They rehash the same story again, with maybe a few more details and plot developments. Not talking about sequels and stuff. Literally every reboot/remade movie or game is the same thing told again, in a different flavor (Evil Dead, Resident Evil Remake, Rise of the Triad, shit there are thousands). There are exceptions, such as something like Robocop (I dunno why that example popped into my head) but the vast majority are simply that, remakes.

I mean, how many times has one heard the Batman/Spiderman/Superman origin story?
Comic books are an extreme example of this. Doesn't mean we have to condone it.
Yea fair enough that you don't like it. I get tired of a lot of them too, to the point that I would even turn down a potentially fantastic piece of media for that reason alone (groannn, do we have to watch Bruce's parents / Spidey's uncle die again). But it doesn't mean that they can't do it anymore either. The general consensus is that Doom's sparse story is enough to set up a massive hell-spawn killing fest, and that's all it has to do. Maybe a more narrative heavy game, such as Mafia, copying the first game verbatim scene-for-scene would be more of a letdown? (being that the story is one of the strongest points of the game).

How many things have been rebooted or remade, not including Doom?
I can name a lot, but usually if something's rebooted, there's something to justify the reboot. Doom has had two reboots. Every starting point has had the same location with the same character with the same premise with the same storyline. Off the top of my head, I can name three other IPs that have been rebooted thrice over - Star Fox, Tomb Raider, Prince of Persia. Star Fox is arguably even more narratively bankrupt than Doom at this point, but on the flipside, take Prince of Persia, where each of the three game canons are distinct from each other.

I'm generally iffy about reboots, but my philosophy is that if you're going to do one, you should try and make it distinct from what's come before. And again, if Doom 2016 has to share continuity with the original games, why do the soft reboot at all when there's a plenthora of material that happens in-between Doom 64 and Doom 2016 that you could show?
I'll agree with you on that. I'm also iffy on reboots if the story is done well enough in the original that I'm even slightly emotionally invested in it. I don't want to just go through the same experience again with a new coat of paint and engine overhaul. But Doom, to me doesn't fall in that category.
The movie itself (not using it as an excuse as it's a poor one) tells the same story, with a bit more characterization, for whatever that's worth.
I'd argue that the Doom movie actually diverges from the games significantly on the story front...sort of. However, that's a different conversation, and the movie doesn't deserve to be remembered anyway.
Yes let's not mention the movie again =p

Point is, Doom has never been much about the story, other than a couple short paragraphs at the end of each episode. Doom 3 I guess started with a bit more fleshing out, what with the audiologs, ambient setting, and giving a bit of background to what everyone's doing there before it all goes to literal hell in a handbasket.
Fair enough, but it doesn't change how Doom 2016 tells a lesser story than Doom 3, for all their similarities. Even IPs that generally have a low focus on story tend to improve over time (Mario, Sonic, etc.)
Yes they do tend to improve. Doom is definitely a story that simplified itself. But in a way, it was trying to tell its narrative in a different style, really put it to the player that you're Doom Slayer, and you're not here to fuck around. It's made apparent right from the opening scene how the story is going to be relayed to the player. I'd give them props for that, hell how much did people go nuts for that when the music kicks in and the carnage begins, even from the first reveal. So much so in fact, that they are carrying right on in full steam with this style and tone for Doom Eternal.

Myself personally, found Doom 2016 to have even less on story than any of the previous iterations,
Um, how?

Doom 3, sure, but Doom 1/2? They're about as bare bones with story as you can get.
Sorry, the only reasonable explanation for that is nostalgia glasses. Because it was the first time you got to warp into hell and chainsaw demons to death. But yea, Doom 3 did indeed have more of a narrative.
 

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Samtemdo8 said:
The most hype part is the fact he used the Plasma Gun from Doom 1.
Agreed. Looks much better than the plastic toy plasma gun from the last game.
 

Hawki

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So, it's been an interesting few days. In an ff.net story I wrote based on Doom Eternal, I got called a soy boy for saying I didn't like Doom 2016. Also, apparently "SJWs" are "triggered" because people have said that they didn't find the "demons = migrants" joke funny (not finding a joke funny isn't the same thing as being offended, FYI).

Anyway:

JohnnyDelRay said:
Sorry, what I meant to say was, that is what most franchises do nowadays, in terms of reboots. They rehash the same story again, with maybe a few more details and plot developments.
Some? Yes.

All? No.

Most? Debatable.

Not talking about sequels and stuff. Literally every reboot/remade movie or game is the same thing told again, in a different flavor (Evil Dead, Resident Evil Remake, Rise of the Triad, shit there are thousands).[/quote]

So we've gone from "most" to "every. That's far too broad a claim to go into literally every single reboot, but looking at those examples:

-Evil Dead: The only Evil Dead film I've seen is Army of Darkness, but the remake isn't technically a reboot as I understand. While it mimics the events of the first film, it's apparently still in continuity with it. The idea was that Mia and Ash would eventually meet up, but these plans never went through.

-Resident Evil Remake: This doesn't belong in this conversation, since it's still in continuity with the original series. It didn't start a new continuity, it updated existing continuity.

-Rise of the Triad: No idea.

There are exceptions, such as something like Robocop (I dunno why that example popped into my head) but the vast majority are simply that, remakes.
So, we've gone from "most" to "exceptions."

I'm nitpicking, but while I can entertain the notion that potentially "most" reboots are simple retoolings of the original, I'm not sure if that's something to be excused, because again, you can do a reboot and make it distinct from its predecessors - Batman Begins, Sands of Time, Casino Royale, etc.

Yes they do tend to improve. Doom is definitely a story that simplified itself. But in a way, it was trying to tell its narrative in a different style, really put it to the player that you're Doom Slayer, and you're not here to fuck around. It's made apparent right from the opening scene how the story is going to be relayed to the player. I'd give them props for that, hell how much did people go nuts for that when the music kicks in and the carnage begins, even from the first reveal. So much so in fact, that they are carrying right on in full steam with this style and tone for Doom Eternal.
I'm not sure if it's really a different style per se - Doom 3 and Doom 2016 both rely on a format of most of the story being optional codex entries/PDAs, with a few key cutscenes occurring. Now, the tone is like night and day between the two, but the style of delivery is reasonably similar. However, I'd argue that a key difference (and this is very subjective) is that with Doom 3, when I was reading the PDAs, I got the sense that this was a planned, thought out setting. That everything was written within the context of a setting that existed by its own rules. BioShock is another example of this (one done even better). Doom 2016 however, the codex feels extremely haphazard. For instance, compare Argent D'Nur to the Ancients. With the latter, there's hints of them well before they're revealed in the excavation site, and the revelation of their existence leads to a second one (that you're doing the same thing as a Martian hero, following in his footsteps, adding further contextual weight to your use of the Soul Cube). With the former, Argent D'Nur is really just thrown in there towards the end. Like, "yeah, there's these guys who worshipped Wraiths and got conquered by Hell, or something. Um...Spider Mastermind is up ahead." Any connection the player might have with this is reduced with the revelation that the Doom Slayer is from the Doom 1-D64 era, so when the Night Sentinels appear before you, it looks pretty, but unlike Doom 3, it doesn't have any real meaning behind it.

Maybe people don't care about this (actually, scratch out "maybe," a lot clearly don't), but while I'm fine with Doom 2016 having a different tone from Doom 3, it's a far more haphazard depiction of it. It's telling that (for me) Doom 2016 has far more tonal whiplash (e.g. the holograms) vs. Doom 3 (which had jokes, but far more down to earth, more relatable ones, such as the accidental mass chainsaw ordering instead of requested jackhammers).
 

JUMBO PALACE

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This looks fucking awesome. I liked DOOM but this makes it look like nothing more than a proof of concept. I could watch that animation on the pump shotgun all day.
 

JohnnyDelRay

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Hawki said:
JohnnyDelRay said:
Sorry, what I meant to say was, that is what most franchises do nowadays, in terms of reboots. They rehash the same story again, with maybe a few more details and plot developments.
Some? Yes.

All? No.

Most? Debatable.
So we've gone from "most" to "every.
So, we've gone from "most" to "exceptions."
Thank you for poking holes in my syntax (I mean it, no sarcasm), clearly shows how easy a statement can fall apart if one's not careful. I had actually written a whole reply, but forgotten to back it up (have to nowadays) so when I clicked 'post' I lost the entire thing. Fark's sake. Anyway, I'll try to reiterate briefly:
Yes, I know of games that have been rebooted very well. I'll limit it to reboots to be fair, because remakes are obviously meant to tell the same story. But reboots only, successful ones include Tomb Raider, XCOM, God of War, Wolfenstein, Prince of Persia. They maintain the same universe, main character, and base story. But add so much more, sometimes to the point of changing or adding to the base story. It's admirable, shows respect to the source material, and not so many have a problem with that.

Now something like Batman, the origin story is almost verbatim the same. No one (ok maybe some people) takes issue with this, because it's not a focal part of the game or series, and the main character. But that's my point - Doom wasn't the heaviest on story. Doom guy, apart from his face in the bottom of the screen, wasn't an integral part of the game's narrative. Recycle everything you want, demons, guns, setting, just make it the same, but better. That's what games get criticized for, unless it's what people actually want. Now you're argument is it's fine they don't do that, as long as it doesn't decline. But despite it going down in story-telling, I don't think it declined, it was more of a tonal shift that just didn't agree with you, as you say yourself....
Maybe people don't care about this (actually, scratch out "maybe," a lot clearly don't), but while I'm fine with Doom 2016 having a different tone from Doom 3, it's a far more haphazard depiction of it. It's telling that (for me) Doom 2016 has far more tonal whiplash (e.g. the holograms) vs. Doom 3 (which had jokes, but far more down to earth, more relatable ones, such as the accidental mass chainsaw ordering instead of requested jackhammers).
So what it really comes down to, is not even the tonal shift, as we both stated, it's the haphazard depiction of it. But that's entirely subjective. It rubbed most critics the right way, and although different, I myself was equally entertained by both Doom 3 and 4. Would I have liked a Doom 4 with more narrative in it? Maybe, maybe not. Wolfenstein was a run-n-gun game for me, but I found the reboot to be fantastic. I wouldn't care if it was improved or not, as long as it was done well. And Doom 4 was done very well. My best buddy would most likely share your opinion though, he plays games for the story as much as anything else in it.
 

Hawki

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JohnnyDelRay said:
But reboots only, successful ones include Tomb Raider, XCOM, God of War, Wolfenstein, Prince of Persia.
Being "that guy," God of War isn't a reboot. At best, it's a soft reboot.

Also seen the argument that all the Wolfenstein games are actually congruent with each other, but can't comment there.
 

PurplePonyArcade

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This forum is still active? What a world to live in. Game looks good but knowing Bethesda something should go horribly wrong.