So, it's been an interesting few days. In an ff.net story I wrote based on Doom Eternal, I got called a soy boy for saying I didn't like Doom 2016. Also, apparently "SJWs" are "triggered" because people have said that they didn't find the "demons = migrants" joke funny (not finding a joke funny isn't the same thing as being offended, FYI).
Anyway:
JohnnyDelRay said:
Sorry, what I meant to say was, that is what most franchises do nowadays, in terms of reboots. They rehash the same story again, with maybe a few more details and plot developments.
Some? Yes.
All? No.
Most? Debatable.
Not talking about sequels and stuff. Literally every reboot/remade movie or game is the same thing told again, in a different flavor (Evil Dead, Resident Evil Remake, Rise of the Triad, shit there are thousands).[/quote]
So we've gone from "most" to "every. That's far too broad a claim to go into literally every single reboot, but looking at those examples:
-Evil Dead: The only Evil Dead film I've seen is Army of Darkness, but the remake isn't technically a reboot as I understand. While it mimics the events of the first film, it's apparently still in continuity with it. The idea was that Mia and Ash would eventually meet up, but these plans never went through.
-Resident Evil Remake: This doesn't belong in this conversation, since it's still in continuity with the original series. It didn't start a new continuity, it updated existing continuity.
-Rise of the Triad: No idea.
There are exceptions, such as something like Robocop (I dunno why that example popped into my head) but the vast majority are simply that, remakes.
So, we've gone from "most" to "exceptions."
I'm nitpicking, but while I can entertain the notion that potentially "most" reboots are simple retoolings of the original, I'm not sure if that's something to be excused, because again, you can do a reboot and make it distinct from its predecessors - Batman Begins, Sands of Time, Casino Royale, etc.
Yes they do tend to improve. Doom is definitely a story that simplified itself. But in a way, it was trying to tell its narrative in a different style, really put it to the player that you're Doom Slayer, and you're not here to fuck around. It's made apparent right from the opening scene how the story is going to be relayed to the player. I'd give them props for that, hell how much did people go nuts for that when the music kicks in and the carnage begins, even from the first reveal. So much so in fact, that they are carrying right on in full steam with this style and tone for Doom Eternal.
I'm not sure if it's really a different style per se - Doom 3 and Doom 2016 both rely on a format of most of the story being optional codex entries/PDAs, with a few key cutscenes occurring. Now, the tone is like night and day between the two, but the style of delivery is reasonably similar. However, I'd argue that a key difference (and this is very subjective) is that with Doom 3, when I was reading the PDAs, I got the sense that this was a planned, thought out setting. That everything was written within the context of a setting that existed by its own rules. BioShock is another example of this (one done even better). Doom 2016 however, the codex feels extremely haphazard. For instance, compare Argent D'Nur to the Ancients. With the latter, there's hints of them well before they're revealed in the excavation site, and the revelation of their existence leads to a second one (that you're doing the same thing as a Martian hero, following in his footsteps, adding further contextual weight to your use of the Soul Cube). With the former, Argent D'Nur is really just thrown in there towards the end. Like, "yeah, there's these guys who worshipped Wraiths and got conquered by Hell, or something. Um...Spider Mastermind is up ahead." Any connection the player might have with this is reduced with the revelation that the Doom Slayer is from the Doom 1-D64 era, so when the Night Sentinels appear before you, it looks pretty, but unlike Doom 3, it doesn't have any real meaning behind it.
Maybe people don't care about this (actually, scratch out "maybe," a lot clearly don't), but while I'm fine with Doom 2016 having a different tone from Doom 3, it's a far more haphazard depiction of it. It's telling that (for me) Doom 2016 has far more tonal whiplash (e.g. the holograms) vs. Doom 3 (which had jokes, but far more down to earth, more relatable ones, such as the accidental mass chainsaw ordering instead of requested jackhammers).