OniaPL said:
BurnedOutMyEyes said:
I've played LoL for... how long now? 2 years? Something like that.
I've never played DotA, but I've seen plenty of videos about DotA 2.
Basically, from what I can tell, DotA2 is more difficult and complex. It also gives precisely 0 fucks about such petty faffing as 'fair' and 'balanced'. But when everything and everyone is imbalanced, it creates its own balance, I suppose.
Effects also look much, much cooler.
Why do you say that it gives "0 fucks about such petty faffing as 'fair' and 'balanced'"? Not trying to start a flamewar here, just honestly curious as to what balance issues you find to be in the game.
Well, to be fair, Drow Ranger, Sven, and Centaur Chieftain are kinda broken at the moment.
Sven ulty buffs 300% and let's him kill an entire team of heroes on
cleave damage? Sure, why not?
Impossible to push a lane against Drow AND she has over 200 Agility attribute by level 16? Makes sense.
However, it remains that Valve just simply balances Dota 2
FAR AND AWAY better and more frequently than Riot ever does with LoL. No question.
Tanakh said:
You can also get decent farm in lanes were you nave numerical disadvantage in dota, you just need to pick one of the 10 or so heroes that can deal with that. It is more tactical i guess in the sense that only a few heroes can manage that and only if you are good with them, DotA is indeed way less balanced on a hero per hero basis than LoL, but a good dark seer for example can decimate 1 vs 2 if you are a better player or at the very least get his job done.
Mmmm...I can't quite agree with this.
It's not that Dota 2 heroes are "less balanced", it's that LoL's heroes are often "cookie-cutter". As in, they're built from the same mold so that any given hero can face off against another effectively.
(which, to me, is incredibly boring)
In Dota 2, you generally won't be attempting to 1v1 a Sven with Crystal Maiden. If you're Maiden, and you're playing your role
correctly for the team, you'll know to wait for back-up or to supplement your allies in a team-fight.
Also, they can only consistently take denies of their creeps under your tower if they are way better than you or for some reason they are winning the lane brutally hard. As for tower diving, its the same, if you got tower dived 1v1 he was just better than you by either picking a hero that owns yours or playing better.
In general from your posts I get constantly the vibe that you are trying to play DotA with LoL knowledge and expecting LoL mechanics, and thus being terrible at it. IMO is like if you knew how to drive a motorbike and failed hard trying to do the same in a car; not that one is harder or better, but you should expect to just fail by doing that.
Or this, I guess. Pretty much what I said. Sort of.
In Dota 2, the key to victory is knowledge. Knowledge of your heroes abilities, roles, and (to a MUCH lesser extent) optimal builds. And, knowledge of other hero skills and roles, as well as map and situational awareness.
Whereas in LoL, it's more about knowing how to spam your characters abilities at the right time and combination and which out-of-game "buffs and addons" to pick.
Each is a form of tactical play, I just prefer the depth and variety of Dota more.
If switched overnight the best teams of dota2 would lose at LoL against the best teams of LoL.
Mmmmm....I actually must disagree with this as well. I've seen matches wherein top-tier Dota players and top-tier LoL players faced off in either game. And, with consistency, the Dota players racked up more wins in both.
If I could find the vid, I'd link it. I'll keep looking.
Yep, zero fucks are given about blanace on each hero, better yet, in almost all gameplay modes there are "experimental heroes", that is when one hero is redesigned it is put immediatly in all but captain mode (the only torunament mode) meaning that there's a lot of bullshit totally retarded op heroes running from time to time (till they are nerfed). This also allow more diversity, fun and uniqueness btw; and right now there isn't any totally retarded hero, maybe the devs finally learnt something.
Also have to disagree with this one.
Valve has actually spent an inordinate amount of time attempting to balance and refine each hero. They've been making constant tweaks with each update.
However, you're wrong about there not beting "any totally retarded heroes". Currently, Sven, Drow, and Centaur Chieftain are a tad OP. Nerfs are inbound, but as it stands they're kinda broken. Not ludicrously so. As in, picking them is not an auto-win, but if fed enough they become stupidly powerful.
(I've already taken 600+ CLEAVE damage from a non-level-25 Sven)