The Wykydtron said:
I assumed zoning existed in DOTA 2 anyway, seeing as it exists in pretty much every competitive game in some kind or another.
Ahhh... what? Zoning only exsist in ARTS games, was originated on DotA and is present on DotA2, HoN and LoL. There is no zoning in CS, SC, Quake, SF, MvC, there is absolutely no zoning "in pretty much every competitive game", there is positioning in all of them, but that is a completly different concept.
The Wykydtron said:
But you can get some last hits if you're getting zoned in LoL, (hell Ezreal gives zero shits and gets ALL of it because Mystic Shot is the best ability in the game) but denying is even more frustrating. I mean their minion wave finally pushes up to your tower so you can safely (albeit it's more difficult) farm then lol jk this pillock on the other team is trolling you. I'm not one to absolutely loathe one gameplay mechanic in particular, but denying is DEFINITELY an exception
Then you get dived because towers are considerably more shite than the LoL ones. Only a select few people in LoL are exceptional 1v1 divers. Garen can fearlessly tower dive because he's a *****, Jax can dive because lol Counterstrike, Akali has too many teleports and too much damage to care and Darius is Downright Dunkmaster Darius. It's much more risky for entire rest of the cast
You can also get decent farm in lanes were you nave numerical disadvantage in dota, you just need to pick one of the 10 or so heroes that can deal with that. It is more tactical i guess in the sense that only a few heroes can manage that and only if you are good with them, DotA is indeed way less balanced on a hero per hero basis than LoL, but a good dark seer for example can decimate 1 vs 2 if you are a better player or at the very least get his job done.
Also, they can only consistently take denies of their creeps under your tower if they are way better than you or for some reason they are winning the lane brutally hard. As for tower diving, its the same, if you got tower dived 1v1 he was just better than you by either picking a hero that owns yours or playing better.
In general from your posts I get constantly the vibe that you are trying to play DotA with LoL knowledge and expecting LoL mechanics, and thus being terrible at it. IMO is like if you knew how to drive a motorbike and failed hard trying to do the same in a car; not that one is harder or better, but you should expect to just fail by doing that.
DalekJaas said:
If you are good at DOTA you can swap to LoL anytime for a laugh and rape people. I started with LoL, but moved on to DOTA and it is much better and not as complex as people make it out to be.
This is a bunch of crap, I normally play dota on the high skill bracket and when i switch to lol on a low level account i can't consistently own. Mainly because I dont know what the fuck with their items and what the other guys can do, at all, nor i care. If switched overnight the best teams of dota2 would lose at LoL against the best teams of LoL (even tough LoL is easier and requieres less coordination and less clicks, and is a bit more forgiving), how do i know that for sure? Because even within dota the best teams of dota2 lose against dota1 teams when playing dota1, and it's almost the same freaking game.
BurnedOutMyEyes said:
It also gives precisely 0 fucks about such petty faffing as 'fair' and 'balanced'.
Yep, zero fucks are given about blanace on each hero, better yet, in almost all gameplay modes there are "experimental heroes", that is when one hero is redesigned it is put immediatly in all but captain mode (the only torunament mode) meaning that there's a lot of bullshit totally retarded op heroes running from time to time (till they are nerfed). This also allow more diversity, fun and uniqueness btw; and right now there isn't any totally retarded hero, maybe the devs finally learnt something.