Ilikemilkshake said:
Looking at the Minecraft model where you buy a game in Alpha with the promise that with enough funding they can provide updates. Well that only works if you have a presentable and workable Alpha game so that people can buy this and dont feel ripped off if it never gets 'completed'
Again this doesnt work for every type of game.
And if you start another project before having "finished" the first one, would people fund your next "alpha" ?
Another thing to consider in the "minecraft model" is that it only works if you don't NEED the money. If you have couple dozen in-house artists, you can't rely on whether the alpha will sell or not. You need some other kind of funding. In Notch's case, his savings, and not having to pay anyone else. He got lucky.
As far as I recall, Notch wasn't the first to try this model, and there are some cases which, while successful, were less impressively so. So yes, this is something that can be tried, and should be tried, but it's mostly for non-established studios.
Ilikemilkshake said:
And for Kickstarter yes this particular story owes its success largely to Tim Schafers name is attached but word of mouth campaigns can generate popularity for unknowns like Notch, so why couldnt it happen to someone else?
Sure it can. But what I'm saying is, this is not following "let's fund games in different ways" formula, but the formula that has formed around kickstarter for any kind of project.
Could it work for smaller games for smaller amounts of money? Sure. Just follow the formula. You don't have the rocket fuel of Tim's celebrity to drive it to millions, but you might be able to generate some thousands.
Ilikemilkshake said:
Again im not saying ALL games are going to be funded like this, im not even going to say alot of games will be funded like this but this type of thing does give developers the chance to make games that normally would be impossible to get backing for, which can only be a good thing.
Ingenous people have tried (and succeeded) in funding games in various ways. One example I know is a person I know who funded his game company at one point by having a deal with ice-cream vans to sell his game. If measured by copies sold, his game was the #1 most sold game in Finland at the time. Didn't make any headlines, though.
He tried to scale it to other countries, but the ice-cream van chains in other countries weren't interested. So that was that.