DoW2, WTF?

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ElArabDeMagnifico

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theultimateend said:
Dangernick42 said:
I'm just glad they've finally included Tyranids. Everytime I heard rumours of a DoW expansion, i immediately checked to see if they had added them, and I was always annoyed. Now they put them in (and if what i read here is true; I haven't played it myself yet), and completely screw up the rest of the game!
Yeah it was a bitter sweet victory. I still liked their excuse for DoW "The engine just can't properly give the feel for the Tyranid swarm."

Yeah...they definitely feel like a swarm in the sequel.
Gotta love those Hormigaunts and Rippers. SOO MANY OF THEM....and so weak!
 

sanzo

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Jan 21, 2009
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gibboss28 said:
I think i'm going to wait until the full game has been released and not say that a game is going to suck because of a Multiplayer Beta
Someone had to say it

I'd also just like to comment on this crap about the game name being a big deal: You all sound like Fashion Victims
 

kingcom

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Assassinator said:
kingcom said:
EDIT: Wait, you can still rush in DoW2, rush to cap VCs and then set up defences? A good rush at 1 lane can have you winning the game.
Definatly not, I tried that yesterday. Had a really nice defence on a VP, as Eldar. And just when you think you're ok there (and gearing up for an assault on a different VP) POOF a Warp-Spider commander with a team of Banshees teleports right behind my shuriken cannons and finishes my whole defencive force in a matter of seconds. Was overwhelmed, couldn't do anything, but damn it was good.
Heh, i play nids, so that tactic would be suicide
 

Yokai

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ElArabDeMagnifico said:
Yokai said:
DoWII looks good from what I can see, however, even though I have access to the beta I can't play it faster than four frames per second, due to the ridiculously high system requirements. I can't have a very developed opinion because even on my computer with a dual core processor and four gigs of RAM, I can't actually enjoy it.
Actually I don't think it's a Sys. Req. thing, I know someone with the same specs. as me who is having issues with the game. My guess is that it's windows live.
Well, yes, there's F*cking Windows Live. Xbox Live has enough problems, and the fact that they're forcing that on us really pisses me off. SUpposedly you'll have to be logged on to Live if you want to save singleplayer games, which is of course ridiculous. I wouldn't be surprised if that was causing the slowdown--I also noticed that if any player has a low framerate causes the entire game to lag and everyone's ping to go up. I've never seen that before.
 

Doug Damage

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Feb 4, 2009
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Wait wait wait, so DoW 2 is sorta like World in Conflict? I freaking LOVE World in Conflict. As to now, I've written DoW II off as "Meh, maybe I"ll care later when it's released" but now, I'm downloading the Beta. Good thing I own Soulstorm.
 

ElArabDeMagnifico

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Relic interview - MP BETA = Very different from full game. Looks like we'll be getting Day one Free DLC and Patch. Also explains why base building has been thrown out for you sim city players, AND Homeworld 3 stuff. [http://www.shacknews.com/featuredarticle.x?id=1074]

Figured that should interest everyone

Man I hope this game does good just so we can get Homeworld 3, I hope this beta didn't give everyone a false impression.

gibboss28 said:
I think i'm going to wait until the full game has been released and not say that a game is going to suck because of a Multiplayer Beta
Shit, this guy nailed it too.
 

sheic99

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Khell_Sennet said:
Fortesque said:
I know the original only had 4, but what im saying is why build it up to 9 races, why they are just going to chop 5 straight out from under us.
Yeah, while I didn't expect to keep all 9 races, it is a serious dick-move to give less than at least 5 or 6. Yes they want to sell expansions, but you don't just yank out existing content so you can re-sell it as an expack. You come up with NEW content.

But no bases, no purchase from me.
Why are all the developers out there doing things that are sure to alienate half or more of their fanbase? EA with their DRM, GW/Relic doing drastic alterations on established styles, Bungie alienating XP users with their Vista Exclusive horseshit, BlizActivision endlessly pushing releases back AND cutting their games into smaller pieces much like a triforce, and Sonic Team... Well we just won't get into that one.
Obviously you haven't heard Blizzard's motto "It's Done when it's done" as spoken from an ex-Blizzard employee. Every video that is released by them, means a delay of release.
 

eatenbyagrue

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Fortesque said:
Its just Company of Heroes with a 40k paintjob. I know it may be a 'beta' but seriously WTF is without having any other buildings. What kind of RTS doesnt involve resources collecting and builders.
They're trying to emulate the original tabletop, which doesn't have any base building either.
 

Zieg80

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Im not really sure what to think personally i was a huge fan of the DoW series and i am a big RTS fan, my first impression on this beta was just like fortesque in the sense of WTF . I will not however say that just because they dont have bases i wont buy I am very dissappointed and will not pre order or buy right off but i do think that this game (from what i have seen from beta and read from the devs) has a lot of potential and should not be so casually dismissed by DoW players just because there is no base building. I for one am very interested in where this game will go and what they are going to do with it.
 

imPacT31

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Mar 19, 2008
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Personally I've been massively disappointed with DOW2, although I'm not entirely sure what I was expecting from it.

So far I've found the multiplayer aspect of the game to be absolutely impenetrable, in my first seven games I never even had an inkling that I was either doing well or contributing to my team. I still don't understand how you're meant to operate the careful balance of units needed to allow you to deal with infantry and yet still handle vehicles all the while being uncertain of whether my resources would be better spent on teching up rather than building units. While one might argue that the economic factor introduced by the limited resources adds tactical depth to the game I find it instead serves to punish me for any and all important decisions I make.

"That was our goal: remove the fear factor. We want to draw more people online, because online is what gives a game longevity. And the three on three, we really wanted to focus a lot on making that a cool mode. Because we ask people when they lose a three-on-three, "Why'd you guys lose?" And we'd always hear, "I don't know. I was doing great. My teammates just must have sucked." You know what I mean? ".

This statement from the interview on Shacknews goes completely against how the MP made me feel; when playing online I felt that I was always the weak link in any team but wasn't being supplied with anything that could help me improve or feel more confident in my abilities. I've finished games to find my team-mates complaining about having never lost so badly before but having had no idea why any plans of mine failed or simply what, besides a good initial push, led to the enemy's victory.
In the end I simply stopped playing online, except to play against the AI in skirmishes, as I felt that the beta provided no way for me to rid myself of the "fear", of online play as a source of anything but humiliation.

As an offline game I far preferred the original as the base building aspect of RTS games is usual my favourite part; I like being able to build a strong defence and then work outwards fortifying as I go. This game simply doesn't cater to that playstyle as only two characters of the initial twelve are defensive and even they have no real ability for anti-vehicle defences. This, of course, goes without the consideration that the turrets are highly over-priced considering their abilities.
 

McClaud

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I don't think they are alienating half the RTS crowd, because in all honesty, after having played the beta several times and enjoying it, I find that it's a different kind of monkey altogether.

While it is real-time strategy, it's not what most people consider old-school real-time strategy. I like the old-school RTS, too. There's a certain RPG factor to it, in that not only do your units get better over time, but you control that growth. Someone said it's a hybrid and someone said it's like Diablo with more than one unit. Which are both very good descriptions for this particular type of monkey. Almost like a strange version of DOTA.

I like it. I also like Starcraft and Warcraft 3 (I play WC3 on Bnet all the time with a clan). I have no qualms because it will fill that smaller, tactical niche that I enjoy so well. If I want massive armies clogging my screen and lagging me out, I'll go play Sins of a Solar Empire or Starcraft 2.

Let's face it - some people like games this --> particular way every time, and any deviation of the formula is going to make them less pleased. Like the Fallout 3 arguments or the Homework: Cataclysm arguments.

Oh, and I too think that expecting to get all 9 armies from DoW in the next installment is like asking them to remake DoW 1 exactly as it is with a few improvements. That's a sequel. I remember Relic telling me as far back as PAX that this would not be a direct sequel but a totally different experience. So to expect it to STAY THE SAME is like ignoring someone telling you that Classic Vanilla ice cream is not the same as Vanilla Swirl, yet since the word Vanilla is in the title, you for some reason think it should be the EXACT SAME ice cream.
 

Zac_Dai

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Base building in DoW1 put me off same with CoH, it never felt right so I'm very glad they removed it for DoW2.

Now I like base building like the rest of you that's why I played Sup Com, which is a turtles wet dream. But I also enjoy fast paced tactical games like WiC and its nice to see another in DoW2.
 

[Gavo]

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Reaperman Wompa said:
Yeah, I heard quite a few people were disappointed with it. I also heard they cut down base building (haven't played it yet so I don't know) which for some reason they thought was a good idea. I love base building :(
Really? I hate base building, DoW II seems like a much more tactic-based game.

It's more realistic, relatively.
 

DesertHawk

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Jul 18, 2008
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I would also like to put forward, that DoWII feels like a more accurate representation of the tabletop game itself. Unfortunately, I did not get that feeling with the first game (still a great game though).

Note on art style as well:
DoWI = units' 3d models reflect the model kits
DoWII = units' 3d models reflect the lore artwork.
Environments have looked mostly crappy in both though...
 

Fortesque

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I love the tabletop gaming, been playing it for a few years now.
But i dont want to be playing the tabletop game on Computer, I play that on tabletop.

I wanted to play a good RTS that was going to be like the original, but with better graphics and have a longer campaign
 

goodman528

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Fortesque said:
Has anyone else played the Dawn of War 2 beta and been incredibly disappointed with it?

Its just Company of Heroes with a 40k paintjob. I know it may be a 'beta' but seriously WTF is without having any other buildings. What kind of RTS doesnt involve resources collecting and builders.

And another thing, knocking down playable races from 9 to 4 is just ridiculous. Ive been waiting for the Tyranid to be in DoW since the original, not anymore.

If the full game is anything like this, they wont get my money.
I haven't played the beta, but what you are describing is exactly the game I would have wanted. No base building, no resource collecting, and 4 races... brilliant. I would've preferred just 2 races instead of 4, but 2 perfectly balanced races that's totally different in every single way; because that's a lot more exciting than supreme commander or world in conflict's almost mirrored factions.

BTW, it sounds like you've never played CoH before, because that does have base building and resource collection. Unless you played the EIR mod, which took away these things and made it a much more strategic game.
 

SovietSecrets

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Nov 16, 2008
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Sadly wish I could even play DoW 2. Every single time before a game starts, I get the blue screen of death. Everything is updated and I have reinstalled a few times and still wont work. Got to try at a friends house and I enjoyed it somewhat. Not going to get it though, FEAR 2 is gonna bleed me dry.
 

Turtleboy1017

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Nov 16, 2008
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I myself was kind of disappointed by the beta. It plays JUST like CoH (Resource points, Power nodes, remind you of munitions and manpower by any chance?) but without bases. At first I was looking for whatever would give me a few more troops, and then I realized that the 7 or so units were the only ones I could build! What the hell? No buildings, AND only a few units? It makes no sense to me. I love CoH because of the huge variety of units, the command points, the buildings, the weaknesses and strengths units have on other units, and whatnot.

DoW II has way too little units, and didn't feel very strategic at all. I sent 3 squads of the tyranid fast infantry, the small ones in big squads available at the first tier, and took down a space marine tank. A tank? In CoH I could send 10 riflemen squads after a Panzer IV or Sherman Firefly and they would barely scratch the paint job. In DoW II, they blew it up.

I do hope they change the game DRAMATICALLY before its release, because I'm just not feeling it. It feels underdeveloped, simplified, ripped off, and just sorta lazy all around.

Don't mind my hating, I just had overly high expectations I suppose.