DoW2, WTF?

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RufusMcLaser

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I'm all for freshening things up. No resource gathering? Fine with me. Minimal base building? Also cool. The core gameplay of CoH was an evolutionary development of DoW, and it only makes sense that DoW2 would continue the trend.
If I want a "gather-build-tank rush" game I'll play a C&C game, or Starcraft. Relic has my support on this one.

How the artillery support going to be, I wonder?
 

gibboss28

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I think i'm going to wait until the full game has been released and not say that a game is going to suck because of a Multiplayer Beta
 

DragunovHUN

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Why do you mind that DoW2 is like CoH? CoH is essentially the same as DoW with a WWII reskin.
 

Theo Samaritan

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Fortesque said:
Its just Company of Heroes with a 40k paintjob. I know it may be a 'beta' but seriously WTF is without having any other buildings. What kind of RTS doesnt involve resources collecting and builders.
I'm sorry but to me this statement shows ignorance.
 

Nazulu

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kingcom said:
Yea, for the game base building would have hampered it. It is an RTS, it is real time, and it contains strategy. Thats all ou need for something to be an RTS, that does not make it Starcraft, or anything remotely like it. I love Starcraft, when it came out it was one of the fastest paced games around (and still is if you are good at it). Dawn of War 2 is different, it requires you to be aggressive, to take risks with your units rather than simply holding them until you can overwhelm the enemy. The game feels like you are put in command of the reminents of a unit, and have to push the enemy out with whatever is left.
In Starcraft you also have to take chances and scour the battlefield, sometimes you even have to sacrifice units to discover were your enemy's are and find out what they are doing! Even if you start massing up your army you still need to spread out and gather more minerals.
 

Scorched_Cascade

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Sep 26, 2008
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RufusMcLaser said:
Relic has my support on this one.

How the artillery support going to be, I wonder?
Mine too. As for arillery support I think its going to be something like the super powers from C+C generals (push a button on hud move the target painter over what you want blasted to oblivion wait a few seconds and then waves of shells pound in) at least that would be my best guess.
 

magicmuffinman

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It's fun, but the beta made me not buy it.

The reason being is they stuck two races that rely on numbers (Tyranids and Orks) into a game with the most crippling army limit I've ever seen.
 

RufusMcLaser

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Scorched_Cascade said:
Mine too. As for arillery support I think its going to be something like the super powers from C+C generals (push a button on hud move the target painter over what you want blasted to oblivion wait a few seconds and then waves of shells pound in) at least that would be my best guess.
If it's anything like DoW or CoH, we might see both. Deployable artillery units handled it one way, "on call" bombardments another.
 

Credge

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theultimateend said:
So of all the RTS games out there can you provide me 51% or more that did not have base building being an important part of the battle?
What in the world are you talking about?

For the second time, that is not what I said.
 

theultimateend

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Credge said:
theultimateend said:
So of all the RTS games out there can you provide me 51% or more that did not have base building being an important part of the battle?
What in the world are you talking about?

For the second time, that is not what I said.
Yeah my comprehension must be off like ass.

Credge said:
That's the point. The focus on base building is minimal, something that you find in >MOST< RTS games.
I read that and thought you said that base building is a minimal factor (or focus) in >MOST< RTS games which I felt meant that 51% or more of RTS games didn't have base building being a critical factor in them.

But it wouldn't be the first time I misread something like an ass. It happens. I'll concede since the conversation isn't productive anywho :p. (I misread what you say, you respond again with something I misread, and by the end of it I feel like Daredevil trying to blog without text to voice feedback or vice versa).

Note: I'll just use my catchall phrase: "To Each Their Own" :p I like to end discussions with that.

Sathannas said:
Well not to bash anyone, but why are we bashing a game for having minimal basebuilding in it, when a game like World in Conflict didn't get the same amount of flak, i mean talk about a game with NO base building in it and only a limited amount of resources. It was a fun game and i will be looking forward to DoW2 with great anticipation.
To be perfectly honest the only time I ever heard anything about WiC was when I read a single review about it in Gameinformer.

After that I never saw one mention in an irc channel, a forum post, or while playing another RTS game :p. Not to say it wasn't a good game its just I forgot about it real fast and I'm sure anyone else in my position did as well.

DoWII however is the equal to a game that you kind of had to hide in a box not to constantly hear about.

Kudos to the rest of your post I snipped though :). Just wanted to point out it might be more a product of not enough planes in the air to warrant a flak strike.
 

TsunamiWombat

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Khell_Sennet said:
theultimateend said:
In DoWI you were competing for the most important points in the entire goddamn universe. The entire point of building bases was to create a safe drop point.

Unless we are willing to argue that there are no bases at all anywhere in the LORE of warhammer 40k.

Last time I checked every major location had a base of some kind. Except for the emperor, he's just chillin out in the rain on a merry-go-round.
The thing with overly-comparing DoW to its tabletop origin is that the tabletop doesn't have reinforcements. Ok, some armies have a reinforcements rule, but basically each side is the same number of points worth of dudes, then you duke it out in the rules set by your codex. Dawn of War has resource points, which allow the player to increase his army size, thus eliminating any pretense that you're playing a digital form of tabletop 40K. If DoW2 has you start with your entire army, no additional units to be added, no upgrades mid-game, and pits you against a force with similar restrictions, then fine, I'm all good with removing bases etc.

But so long as things are resource-driven, I (and a good number of others) expect bases, like a proper RTS would have. Bases, defensive turrets, vehicles (ground and air, sea isn't ever part of 40K), AND my army of uberdudes.
Sea isn't a part of 40k!? What about when Ghazkull sent a fleet of submersible gargants to assault one of Armageddons major ports by attacking through it's own ha--aww damnit i'm a nerd.

DoW2 is about squad control, a system that makes sense for the Singleplayer Space Marines, since Space Marines only operate in groups of 100 and are rapid response strike teams. Not so much sense for the Orks or Tyranids, for whom a small group is 1000 screaming (or clicking or whatever Tyranids do) warriors.

Still, the point is a focus on unit strategy. It's just a further refinement of what DoW was, a more 'aggressive' base free game.
 

ElArabDeMagnifico

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DoW 2 is pretty much DoW khell, it focused on combat in the last game and now it's even more focused. Not much clutter.

I agree with you in general but when it comes to "DoW 1 vs. DoW 2" people seem to be reading too far into this.

I really miss persistent bodies though, and the beta lacks the big maps.
 

Wolvaroo

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DoW =/= DoW 2

DoW 2 more closely resembles CoH, which also =/= DoW

I'm with Khell. I wanted DoW 2 not DoW: CoH

...And to be honest I feel CoH does everything DoW 2 does but better. With the exception of the novelty of melee.
 

Yokai

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DoWII looks good from what I can see, however, even though I have access to the beta I can't play it faster than four frames per second, due to the ridiculously high system requirements. I can't have a very developed opinion because even on my computer with a dual core processor and four gigs of RAM, I can't actually enjoy it.
 

ElArabDeMagnifico

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Yokai said:
DoWII looks good from what I can see, however, even though I have access to the beta I can't play it faster than four frames per second, due to the ridiculously high system requirements. I can't have a very developed opinion because even on my computer with a dual core processor and four gigs of RAM, I can't actually enjoy it.
Actually I don't think it's a Sys. Req. thing, I know someone with the same specs. as me who is having issues with the game. My guess is that it's windows live.
 

ElArabDeMagnifico

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TsunamiWombat said:
Still, the point is a focus on unit strategy. It's just a further refinement of what DoW was, a more 'aggressive' base free game.
I'm surprised I didn't notice this.

So ok, Tsunami Wombat nailed it. Now what?
 

cannot_aim

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yeah I'm looking forward to starcraft 2 way more than this game even though they have finally added the tyranids which are my favorite race in 40k
 

Dangernick42

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I'm just glad they've finally included Tyranids. Everytime I heard rumours of a DoW expansion, i immediately checked to see if they had added them, and I was always annoyed. Now they put them in (and if what i read here is true; I haven't played it myself yet), and completely screw up the rest of the game!
 

theultimateend

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Dangernick42 said:
I'm just glad they've finally included Tyranids. Everytime I heard rumours of a DoW expansion, i immediately checked to see if they had added them, and I was always annoyed. Now they put them in (and if what i read here is true; I haven't played it myself yet), and completely screw up the rest of the game!
Yeah it was a bitter sweet victory. I still liked their excuse for DoW "The engine just can't properly give the feel for the Tyranid swarm."

Yeah...they definitely feel like a swarm in the sequel.