theultimateend said:
In DoWI you were competing for the most important points in the entire goddamn universe. The entire point of building bases was to create a safe drop point.
Unless we are willing to argue that there are no bases at all anywhere in the LORE of warhammer 40k.
Last time I checked every major location had a base of some kind. Except for the emperor, he's just chillin out in the rain on a merry-go-round.
The thing with overly-comparing DoW to its tabletop origin is that the tabletop doesn't have reinforcements. Ok, some armies have a reinforcements rule, but basically each side is the same number of points worth of dudes, then you duke it out in the rules set by your codex. Dawn of War has resource points, which allow the player to increase his army size, thus eliminating any pretense that you're playing a digital form of tabletop 40K. If DoW2 has you start with your entire army, no additional units to be added, no upgrades mid-game, and pits you against a force with similar restrictions, then fine, I'm all good with removing bases etc.
But so long as things are resource-driven, I (and a good number of others) expect bases, like a proper RTS would have. Bases, defensive turrets, vehicles (ground and air, sea isn't ever part of 40K), AND my army of uberdudes.