Likewise there are very good strategy games with buildings.Gormourn said:Uhh there are very good strategy games without buildings... Fuck buildings.
Likewise there are very good strategy games with buildings.Gormourn said:Uhh there are very good strategy games without buildings... Fuck buildings.
Indeed. It's nice to see an RTS out there that's not formulaic.Dommyboy said:Base building isn't exactly realistic either. Wouldn't armies first wipe out the enemy, then set up a larger base? A change is good.
Well World in Conflict, Ground Control, and Endwar are three I can name off the top of my head.Fortesque said:What kind of RTS doesnt involve resources collecting and builders.
See I tried saying its not really an RTS in the conventional sense on another thread here.Valiance said:The problem that I see is that people are comparing it to other RTS games.
It's -different-.
It's much more action-adventure with RPG/RTS elements. It's hard to explain, but to be real? It feels way more like diablo than a competitive RTS.
One of the major reason sea battles were toned down (IE removed) from Warcraft III is a few of the more influential staff members detested sea battles because they couldn't balance defending the front and back of an island.TheKaiserEcho said:I like that they took out base building, it's different, and I always had difficulty balancing base building and defense vs. offense. The lack of base building also gives it a significantly faster pace compared to something like Starcraft. It's a lot more like Myth or Myth 2 (my all-time favorite RTS) than most RTS, and it gives the player a chance to focus more on battle tactics than fast base building and rush stuff that starcraft has.
CoH and Dow2 are two more.gamegod25 said:Well World in Conflict, Ground Control, and Endwar are three I can name off the top of my head.
You build in CoH.Credge said:CoH and Dow2 are two more.gamegod25 said:Well World in Conflict, Ground Control, and Endwar are three I can name off the top of my head.
Seeing how most games you only need to build one building, sure, why not.theultimateend said:You build in CoH.
Yeah that's why I didn't include it. And I didn't count DoW2 because I was looking for past examples.theultimateend said:You build in CoH.Credge said:CoH and Dow2 are two more.gamegod25 said:Well World in Conflict, Ground Control, and Endwar are three I can name off the top of my head.
Technically you build in DoW2 as well.gamegod25 said:Yeah that's why I didn't include it. And I didn't count DoW2 because I was looking for past examples.
Sucks that people are intolerant.theultimateend said:See I tried saying its not really an RTS in the conventional sense on another thread here.Valiance said:The problem that I see is that people are comparing it to other RTS games.
It's -different-.
It's much more action-adventure with RPG/RTS elements. It's hard to explain, but to be real? It feels way more like diablo than a competitive RTS.
I'm pretty sure had they had access to me, some wood, and a few nails, I'd have ended up getting crucified.
In MOST RTS games you do NOT find base building?Credge said:Technically you build in DoW2 as well.gamegod25 said:Yeah that's why I didn't include it. And I didn't count DoW2 because I was looking for past examples.
The point, though, is that it isn't the dominant feature as is found in most RTS.
Well you can do the same in almost any RTS game if the other guy doesn't know what he's doing.Credge said:Seeing how most games you only need to build one building, sure, why not.theultimateend said:You build in CoH.