Scorched_Cascade said:
Fortesque said:
I know the original only had 4, but what im saying is why build it up to 9 races, when they are just going to chop 5 straight out from under us.
I loved the Necron, Tau and Dark Eldar (despite their lack of turrets)
Well seeing as the only properly balanced races were the original four I don't think its too much of a bad move; imperial guard fit in okay till they get overwhelming numbers and then it can be impossible to break their lines on medium+ or multiplayer (but then thats what guard are like so maybe thats intentional).
As for Necrons? Horribly balanced and the only tactic to win against them is rush while they build (as they are slower set ups) Tau have the smae problem as imperial guard with massive firepower being almost unbeatable when micromanaged okay and as for sisters of battle and dark elder...did the testers even play them?
I never really played DoWI to 'win'. For me it was me and a bunch of people who had become friends playing races we had fallen in love with from the tabletop in high speed insanity

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I liked it because it was a mixture of expansion and utterly endless conflicts that to me embodied the pure lovely spirit of the Warhammer universe (so much so that it inspired me to start working out my own vision for a future different game genre's take on the universe).
Which I think might be why I was so downtrodden by the new game. Maybe I'm missing the speed setting or something but I've never had a match in multiplayer that would equate to anything I would call 'fast paced'. Then again it might be like DDR, back when I first saw people playing Drop out it looked like light speed flashes of light with no pattern then as I got better the entire song seemed to slow down and now its quite doable.
I do feel the unfortunate side effect to limiting a gamers options is that after a very short time the only people playing (I feel) will be those who are incredibly competitive. Everyone else will have milked all the possible options. I hate to fall back on it as my whipping boy but SPORE was similar, it stripped out many of its proposed options for simplicity and because of it the amount of people playing dropped off a cliff after about 3-4 weeks. There just wasn't enough variables to keep many there (some still play it religiously).
I think I just expect too much from major companies, while I understand indie developers producing things for small groups of people (which I absolutely love given the cost) major developers doing it confuses me.
Then again had this not been the official sequal for DoW II and been another title that would get its own development along side a new sequal for DoW II you'd see me in here with the rest of these folks defending it to death because I feel its nice to experiment. I am just disheartened to see something I love die (be it a friend, a pet, a story, or a game).
Plus I get really antsy when the response to "I don't like this game" is "You are a goddamn retard and have no understanding of quality." As if suddenly these people are the sole authority on what is right in the world. That's why I get all nitpicky

.
Example below:
Abedeus said:
No base management - more actual game. If you like building that much, go play SimCities or something like that, you'll be happy.
I don't know if you were trying to sound rude but if you were you accomplished it

. If you weren't blame text I suppose.
SimCity and RTS games are entirely different things. Just because they both have building doesn't mean they are interchangeable.
That said I love Sim City, but I'd have to be a raving lunatic to say its the same experience as Red Alert 2.