Now we've seen Blizzard lose the trust of a lot of people with Diablo 3's DRM hampering the single player gameplay significantly.
We've seen Ubisoft go from being the biggest advocate of strict DRM on PC releases to dropping the asinine model after seeing the DRM cause a 90% loss in PC sales.
Now we have an indie developer implementing the same type of invasive DRM into their game.
Miner Wars 2081.
The game itself looks to be actually pretty cool, but since it was Greenlit on Steam, the Steam users have been very vocally displeased with Keen Software House' implementation of the DRM.
The DRM is effectively the same as Diablo 3's. Required to register an account and log in to play, even in single player. Required to be online at all times.
This leads to people experiencing slowdown due to server lag when in single player and other annoyances caused by the DRM.
Now I know that developers will do DRM and I should expect that some games will have it, but I have 4 issues with how this is being handled from the consumer point of view.
1. Steam effectively is DRM enough for any game sold on it. Why the developer chose to add an extra think layer of it it beyond me.
2.This is a small time inde developer. Having witnessed Ubisoft's sales get vaporized when it started its DRM crusade should have been a sign to most developers.
3.Keen Software House is actively censoring anyone who talks negatively about the DRM on Miner Wars forums. This is kind of low. Also this:[link]http://steamcommunity.com/app/223430/discussions/[/link]
The developers themselves have responded to a thread on the Steam forums asking the OP to "give them a chance". This was after they censored them on the Miner Wars forums. The OP isn't the only one they've censored either.
4. They've done everything in their power to hide the fact that the DRM is there. Even lying about the DRM.
That's right the developers know enough that DRM pisses gamers of for the most part so they tried to deceive people about it. Another low move. (Read the Steam thread linked for more context).
Now, what do you people think about this? I know that the developer has a right to put DRM on their game, but the consumers have a right to be pissed about the way it is being handled.
Will this be the first and last time that a small indie developer tries this kind of DRM?
We've seen Ubisoft go from being the biggest advocate of strict DRM on PC releases to dropping the asinine model after seeing the DRM cause a 90% loss in PC sales.
Now we have an indie developer implementing the same type of invasive DRM into their game.
Miner Wars 2081.
The game itself looks to be actually pretty cool, but since it was Greenlit on Steam, the Steam users have been very vocally displeased with Keen Software House' implementation of the DRM.
The DRM is effectively the same as Diablo 3's. Required to register an account and log in to play, even in single player. Required to be online at all times.
This leads to people experiencing slowdown due to server lag when in single player and other annoyances caused by the DRM.
Now I know that developers will do DRM and I should expect that some games will have it, but I have 4 issues with how this is being handled from the consumer point of view.
1. Steam effectively is DRM enough for any game sold on it. Why the developer chose to add an extra think layer of it it beyond me.
2.This is a small time inde developer. Having witnessed Ubisoft's sales get vaporized when it started its DRM crusade should have been a sign to most developers.
3.Keen Software House is actively censoring anyone who talks negatively about the DRM on Miner Wars forums. This is kind of low. Also this:[link]http://steamcommunity.com/app/223430/discussions/[/link]
The developers themselves have responded to a thread on the Steam forums asking the OP to "give them a chance". This was after they censored them on the Miner Wars forums. The OP isn't the only one they've censored either.
4. They've done everything in their power to hide the fact that the DRM is there. Even lying about the DRM.
That's right the developers know enough that DRM pisses gamers of for the most part so they tried to deceive people about it. Another low move. (Read the Steam thread linked for more context).
Now, what do you people think about this? I know that the developer has a right to put DRM on their game, but the consumers have a right to be pissed about the way it is being handled.
Will this be the first and last time that a small indie developer tries this kind of DRM?