If they actually put the effort into adding variance to the wheel, I wouldnt mind.
I agree with the idea that, wheel or written dialogue, its all just provided by the devs.
What I dont agree with is when the then lazy fucker devs go on a crusade to make the wheel dumber and dumber.
Were getting close enough to the point where they should simply colour code the wheel. In Mass Effect 2 for example youd have the left half grey for most of the game, and then the upper right blue, middle right grey, and the bottom left red. Now I dont give a shit if theyve added voice acting that further removes an area of control from the gamer for the sake of "teh sinnymattiks", youll get more options with written dialogue.
My advice would be to expand the wheel further, rather than turn it into a directional panel to alter a cutscene in three mildly different ways as to be almost completely ineffectual.
However, since that doesnt involve being cheaper, requiring less work and finally leading to a more dumbed down game, I cant see the dialogue wheel doing anything but continuing on this banal path where its hardly even player choice.
Ive said it before, if things carry on this way, even the aspect of "roleplaying" the apologists always leap to ("it r has teh dylogz! it r teh arr pee gee noobz!") will undeniably no longer be roleplaying.
It will be a movement on the joystick to select what minor, inconsequential shift in tone you want to make to the set in stone role the computer is playing out for you.
I agree with the idea that, wheel or written dialogue, its all just provided by the devs.
What I dont agree with is when the then lazy fucker devs go on a crusade to make the wheel dumber and dumber.
Were getting close enough to the point where they should simply colour code the wheel. In Mass Effect 2 for example youd have the left half grey for most of the game, and then the upper right blue, middle right grey, and the bottom left red. Now I dont give a shit if theyve added voice acting that further removes an area of control from the gamer for the sake of "teh sinnymattiks", youll get more options with written dialogue.
My advice would be to expand the wheel further, rather than turn it into a directional panel to alter a cutscene in three mildly different ways as to be almost completely ineffectual.
However, since that doesnt involve being cheaper, requiring less work and finally leading to a more dumbed down game, I cant see the dialogue wheel doing anything but continuing on this banal path where its hardly even player choice.
Ive said it before, if things carry on this way, even the aspect of "roleplaying" the apologists always leap to ("it r has teh dylogz! it r teh arr pee gee noobz!") will undeniably no longer be roleplaying.
It will be a movement on the joystick to select what minor, inconsequential shift in tone you want to make to the set in stone role the computer is playing out for you.