chinangel said:
why all the hate on the conversation wheel? I think it's great! In Dragon Age 1 there were enough instances where I would say something and people would LITERALLY IGNORE IT!
that bothered me immensely, aren't I the protagonist? Shouldn't I have some kind of weight to throw around here? My advice or comments should at least be acknowledged by the NPC's. The only time they would look at me is when I'd say something outragous.
The problem with the Convo-wheel is that EVERY dialog option hast to fit into one of the slots.
Top for good
Middle for neutral * or funny in Dragon age 2 * or stupid in Mass Effect
Bottom for evil
In Dragon Age Origins the thought behind the option you picked was up to you. Especially because there wasn't voice over for the Warden, you got to choose the tone and inflection to.
for example the part in the Circle Tower where you meet the desire demon and the Templar.
Did you let her go because you're an evil bastard that want's to help demons?
Did you let her go because you were convinced that she was a good demon and thought she deserved a chance?
Did you kill her because she was toying with the Templar's emotions and that's not right?
Did you kill her because you don't want that Templar to be happy?
If that was reduced to a Convo-wheel and "Let her go" was the top option and you were being evil you'd kill her even if you wanted to let her go so she could continue being a demon.
Are you killing Blood Mages because the Chantry's right?
Are you killing them because they attacked you and don't deserve mercy?
Do you let them go because they can atone for their sins?
Do you let them go so they can reek havoc somewhere else?
How about the Dalish Elf mission?
Kill the wolves because you gave the elves your word?
Kill the wolves because the elves need help?
Kill the wolves because they're all filthy rapists?
Cure the wolves because they've suffered enough?
Cure the wolves because the Elven Keeper has been lying to you?
Cure the wolves because it's the happy middle ground?
Help the elves because you want skilled archers on your team?
Kill the elves because the wolves received an unjust punishment?
Kill the elves because the elves were jerks when you first arrived?
Kill the elves because Werewolves can kick more darkspawn ass?
and that's not even half the possible outcomes to that mission.
How would you put that into a convo-wheel?
cure the wolves on top?
Kill the wolves in the middle?
kill the elves on bottom?
Kill the wolves because they're rapists on top?
Kill the elves because they're liars in the middle?
Attack before the Lady of the Forest finishes telling her side of the story on the bottom?
the convo-wheel limits the paths you can take.
Mass Effect 2
Do you blow up the Heretics because fuck 'em?
Do you rewrite the Heretics because you want the Geth to owe you one?
Do you rewrite because the Heretics deserve a second chance?
Do you blow them up because it's kinder than taking away their free will? (I think blowing them up is the Paragon option but Bioware disagrees. Thus my Paragon Shepard gets Renegade points for doing what she thought was right.)
If that was presented like DA:O and "rewrite" and "destroy" were just two different options instead of a good choice and a bad choice it's more open to allow the player to think for them self instead of letting them take the easy way out and blindly pick the top option the whole time.
it's all up to you and your own feelings.
Dragon Age Origins is almost infinity re-playable. Dragon Age 2 (I suspect) will be less re-playable. But I haven't even finished it the first time yet.
TLDRConvo-wheels put a predetermined "Good" or "Evil" connotation attached to any of the decisions. With out them every thing you say is left up to you to interpret. Like a ROLE PLAYING GAME SHOULD BE!!