I'm enjoying it so far. It's different to DA:O, and if I was expecting the sequel to be just like the first game then I might be a bit peeved. But I wasn't so I'm not.
If I had to grumble, I'd say I'm not as attached to the characters as I was in DA:O, though that might come with time. And I miss being able to talk to them whenever I want - having to wait until they decide to talk to me can be a little frustrating. I also kind of miss the equipment management of the first game, where I could chop and change everyone's gear at will. My biggest gripe would be that the Hold command doesn't always make people stay where they're meant to be - Varric in particular has a nasty habit of deciding to ignore me and go charging off into eleventy million enemies.
The boss fights and waves of enemies that cater to the 'consoles'? Actually, they remind me more of my time raiding in EverQuest than any of my console games. I was a bit surprised at first, and sometimes the relentless waves of bad guys spawning behind my defences grates my nerves a bit, but once I realised that was the direction the game was heading in, it was easy enough to adjust.
It's not my favourite RPG of all time, but neither is it a load of old bobbins. There is joy to be found there, if it's given a chance.
If I had to grumble, I'd say I'm not as attached to the characters as I was in DA:O, though that might come with time. And I miss being able to talk to them whenever I want - having to wait until they decide to talk to me can be a little frustrating. I also kind of miss the equipment management of the first game, where I could chop and change everyone's gear at will. My biggest gripe would be that the Hold command doesn't always make people stay where they're meant to be - Varric in particular has a nasty habit of deciding to ignore me and go charging off into eleventy million enemies.
The boss fights and waves of enemies that cater to the 'consoles'? Actually, they remind me more of my time raiding in EverQuest than any of my console games. I was a bit surprised at first, and sometimes the relentless waves of bad guys spawning behind my defences grates my nerves a bit, but once I realised that was the direction the game was heading in, it was easy enough to adjust.
It's not my favourite RPG of all time, but neither is it a load of old bobbins. There is joy to be found there, if it's given a chance.