As we all know, not everything the game developers work on will make it into the final version of a given game. In the game "Dragon Age Origins" we have one such example, and in my opinion, it's something that harmed the game a great deal by being left out.
If the player goes through the games as a mage, as user of magic, then they have the option of picking a number of specializations in that field. One of which is called "blood magic". According to virtually every character and the world they live in, this is a forbidden art, and those who use it are seen as evil by default, often being hunted for this practice.
And yet, even if gamers choose this option of using blood magic, nobody will call you out on it, even if you do it right in front of the people whose job it is to hunt blood mages. This was not always the case however, which is where the cut content comes into play. Originally, there would have been a confrontation between the player and various game characters (Wynne in particular) regarding your status as a blood mage, even resulting in terrible consequences if you confess to being one.
But, for whatever reason, this was cut from the final version of the game. To me, this was a bad call. Having the cast call you out on blood magic will show that there are real consequences and penalties for making the skill choices that you do, and leaving it out makes a complete disparity between gameplay choices and the story.
It makes even less sense for people to be quiet about it in the sequel, Dragon Age 2, as that game was pretty much set in the world's capital for prejudice against blood magic. I have no idea why the game's creators ultimately decided to leave this out of the game, but as far as I'm concerned, it was a real missed opportunity.
If the player goes through the games as a mage, as user of magic, then they have the option of picking a number of specializations in that field. One of which is called "blood magic". According to virtually every character and the world they live in, this is a forbidden art, and those who use it are seen as evil by default, often being hunted for this practice.
And yet, even if gamers choose this option of using blood magic, nobody will call you out on it, even if you do it right in front of the people whose job it is to hunt blood mages. This was not always the case however, which is where the cut content comes into play. Originally, there would have been a confrontation between the player and various game characters (Wynne in particular) regarding your status as a blood mage, even resulting in terrible consequences if you confess to being one.
But, for whatever reason, this was cut from the final version of the game. To me, this was a bad call. Having the cast call you out on blood magic will show that there are real consequences and penalties for making the skill choices that you do, and leaving it out makes a complete disparity between gameplay choices and the story.
It makes even less sense for people to be quiet about it in the sequel, Dragon Age 2, as that game was pretty much set in the world's capital for prejudice against blood magic. I have no idea why the game's creators ultimately decided to leave this out of the game, but as far as I'm concerned, it was a real missed opportunity.