I think this gets to the core of the issue on the "epicness" thing. Amount of time spent on busywork =/= epicness of world. LOTR conveys an epic world in 10 hours, for instance. Most people don't have 50+ hours to sink into a game, and would rather have a game that fits more content into less playtime. This is doubly true with games high in replay value like Dragon Age.Azaraxzealot said:if the numbers are to be believed, that "epic scale" is what caused only 52% of players to reach the end, and that same "epic scale" caused most players to get 5 or less achievements (according to the article)DannibalG36 said:I certainly hope Dragon Age 3 retains DA:O's epic scale
making something so big it's nearly impossible to see an end to what you got yourself into is going to make you quit (science confirms this)
What separates problems from choice is the following:Atmos Duality said:Well, if you had been more respectful in your criticism, I might have found it worth my time to refute your rant. Point is, you are projecting your opinion against mine; not facts.Hyper-space said:"Bold statements about an entire industry and genres, no argument to back it up"
What determines the value of "choice"? Gameplay benefits? Story? Character development?
No, apparently it's the user "Hyper-Space" on The Escapist Forums. His word is God.
As it is, I see a post that's disguised to attack my person more than my complaints.
If you want the short version of how that debate would end: "I do not like the FAKE-CHOICE in today's RPGs."
You can try to refute it if you wish and then pat yourself on the back for proving absolutely nothing, but you're wasting your time.
Good day.
I couldn't have said it better myself. Well done.MacOfDonald said:Snip-Snip!
one of the best aspects of alpha protocol was the "endless" choices and results.kingcom said:All I can respond to this is why I didn't like DA2. I play an RPG to roleplay. To chose, to define who I am. DA2 was unsuccessful in this regard. The illusion of choice is really all you get. You want to help the mages? Hawke is never given a chance to talk to the escaped mages on many occassiosn and even arbirarily tasked with hunting them down. Hawke fights some templars and then kills the mages then the Knight Commander. You want to side with the templars, Hawke kills the mages then the Knight Commander. Nothing changes. Hawke flees from the blight to Kirkwall, Hawke live in Kirkwall despite the blight ending. Hawke save Kirkwall, and Isabella runs regardless of whether you were going to give her the relic or not. She comes back due to a stat Hawke has and YOU actually get to defeat and chose how to defeat the Quanri. Hawke chose to go on an expedition, Hawke loses his family regardless of where they are or why.
The best RPG that I can provide an example for in regards to the concept of Problem vs Choice, is the rogue-like Nethack.Hyper-space said:What separates problems from choice is the following:
Problems, are when there is one clear answer, that is, something along the lines of: the +5 axe is better than the +2 axe, therefore you would choose the +5 axe. The "choice" aspect of this is negated when there is a clear, definable advantage to choosing the +5 axe over the +2 one.
Choice, however, is something along the lines of the weapons in ME2 (for an easy example), where all of the weapons had equal pros and cons and where there is no one option that is better. For a more general example: you can choose between a sword that gives +5 strength or +5 agility (or whatever), both options are equal and its your preference that is the ultimate decider.
"Evolution" isn't a linear path that leads to "better". Evolution is simply a process by which one adapts to new circumstances; to new environments. Right now, that environment is one where making money takes precedence. That means games must have the widest market appeal possible. Eventually, the need to make money takes precedence over creating the game itself.Now, the latter type is something that is rarely seen in older RPGs and is only gaining more prominence now that RPG has begun to evolve from their D&D roots.
I don't refute trolls or trollish posts anymore, and I don't have the patience to play "guess what they are really thinking" either. I have a very simple philosophy here: If you stay civil with me, I'll stay civil with you.So if you could have refuted my points you would have, hurt feelings or no.
So what you're saying is that there's no need to "streamline" the RPG games, because it will always piss some people off and its better not betray the people who like your first game?Ranorak said:You do realize that this is nothing new.
When Baldur's Gate was released, Tabletop DnD players complained.
When Neverwinter was released, Baldur's Gate players complained.
When Morrowind was released Neverwinter's Night Players complained.
etc. etc.
This is a really weird argument (or cliche), and I hate it.DTWolfwood said:Baldur's Gate and Fallout are all games i did't play so i will not say, but ppl often have nostalgia goggles on when talking about classics.
I love what Yahztee said about listening to fans, DON'T. We haven't a clue what we want.
according to whom, exactly?Cenequus said:Not to mention Planescape Torment that was considered the worse rpg ever for like 2-3 years.
nope, this is %100 wrong.Keava said:Frankly if you would give nowadays gamers a game that is too much like the classic RPGs they would hate it. Why ? Because neither Baldur's Gate, nor Planescape nor Fallout were praised for the technical elements of gameplay. The games were limited by what was possible back in ye old times.
I don't recall claiming I was. In fact, at no point did I claim to represent anything else than my own opinion.icaritos said:You are not representative of the entire gaming population.Darth IB said:I never was too fond of the "classic" rpg style, so I don't mind this transformation at all.
As far as I'm concerned, pretty much all the changes from DA:O to DA2 were improvements.
I agree with Abe Lincoln. People just seem to hat anything that isn't exactly what they want it to be. Just because it doesn't completely fall into a 'classic rpg' template doesn't make it bad. Sure, DA2 has flaws, but it is certainly not a bad game.chstens said:DA2 isn't a "classic RPG". DA2 is DA2. Jesus fucking christ, all these people having to label everything, and if something doesn't match their version of the label, then THE PLAGUE ON IT!
an interesting point. Some people argues these changes are to follow the shift in the consumer tastes, but actually their real purpose is to change their target audience.Yosharian said:11) "It is simply representative of a shift in the industry and consumer tastes."
No, it (and comment 10)) is representative of a shift in DEMOGRAPHICS FOCUS in the industry.
We want to games to evolve on their previous good merits.almostgold said:This man is right. Genres evolve, they change. Thats how gaming works. Its why we make new games. If you just want more DA:O, you could just play DA:O more. 'Problem' solved, I think.