The bullshit is strong with this one.Paragon Fury said:Alright, after just now finishing DAII, I can see where a lot of the hate comes from. But instead of making a big long list, I think one thing that many people have glossed over should be pointed out more frequently;
Even playing on Hard, DAII, a $60 full game, takes barely a few more hours more (2/3) to complete than DA: Awakenings, a $15-$25 (depending on when/where you got it), an expansion for DA:O.
Why in the hell does a full sequel game take almost the same amount of time to complete as a simple expansion to it's predecessor?
First of all, I'd like to know when Bioware was known for open world games? The character customization also had way more options then origins. I'll chalk everything up to an opinion, one I don't agree with but whatever.Paragon Fury said:Its not the only problem the game has; but something like this just complicates it further.
I could go on for some time about the terrible characters, terrible storytelling, the fact that you literally only go 5 different areas the entire time, the bad character customization, the linearity that makes FFXIII look like an open-world MMO, etc., but this really breaks the whole package with it.
Because EA wants to make money off of expansions which should probably have been included in the game?Paragon Fury said:Alright, after just now finishing DAII, I can see where a lot of the hate comes from. But instead of making a big long list, I think one thing that many people have glossed over should be pointed out more frequently;
Even playing on Hard, DAII, a $60 full game, takes barely a few more hours more (2/3) to complete than DA: Awakenings, a $15-$25 (depending on when/where you got it), an expansion for DA:O.
Why in the hell does a full sequel game take almost the same amount of time to complete as a simple expansion to it's predecessor?
Paragon Fury said:Alright, after just now finishing DAII, I can see where a lot of the hate comes from. But instead of making a big long list, I think one thing that many people have glossed over should be pointed out more frequently;
Even playing on Hard, DAII, a $60 full game, takes barely a few more hours more (2/3) to complete than DA: Awakenings, a $15-$25 (depending on when/where you got it), an expansion for DA:O.
Why in the hell does a full sequel game take almost the same amount of time to complete as a simple expansion to it's predecessor?
Yeah, I don't see it. It doesn't feel as epic as Mass Effect and I miss characters like Alistair and Morrigan, but I've been truly engaged by the story and nothing felt padded or just thrown in for extra time, which is a trap many RPGs fall into.NickCaligo42 said:Here it seems like we're talking about a game that felt shallow--shallower than any of the games I just named--cheaply put together and didn't feel like it lived up to the potential in what they did implement. On top of that it's easily the most badly written Bioware game I've ever seen; almost on par with Final Fantasy 13 for awful storytelling from what I've played so far. Note that I'm not finished with it yet, so I don't know if it gets better, but I'm not thrilled with this first six hours...
*Shakes head warily* I'm getting sick of theseParagon Fury said:Its not the only problem the game has; but something like this just complicates it further.
I could go on for some time about the terrible characters, terrible storytelling, the fact that you literally only go 5 different areas the entire time, the bad character customization, the linearity that makes FFXIII look like an open-world MMO, etc., but this really breaks the whole package with it.
It took me about 10 hours, from prologue, before I went on the expedition into the Deep Roads. Out of the 10 years this game takes place in, I'm only in year 4.Deshara said:Everyone plays at a different pace.
haters gonna hate. they disregard any logical reasons when they are angry and don't like a game or something about a game.Inquisitor Slayde said:DA2 had an 18 month development cycle. That is a criminally short amount of time in which to make a game as dense as we expect our RPG's to be.
It's not an excuse for DA2's flaws, but it's a good ways to an explaination. In all the threads complaining about DA2 I have yet to see this brought up. I wonder why that is?