Madkipz said:
FlyAwayAutumn said:
I can't wait for this game. I'm getting it tomorrow bitches! I played the console version of Origins and while I loved it the downfalls of the console version tended to get me down it also made me sad that I had to play on Casual that's just insulting. When I get Dragon Age 2 Imma gonna be a mage! I cast flare bitches!
Madkipz said:
You are calling it: A pinnacle of role-playing games with well-designed mechanics and excellent story-telling, Dragon Age II is what videogames are meant to be.
So it falls flat on its face on actual gameplay? that bad huh?
I feel like you were trying to make a joke but either I didn't get it or it wasn't funny.
inventory / gear management: gone
talents and abilities: linear and streamlined.
the mass effect wheel: top is paragon, middle is stupid and bottom is renegade.
Amount of pausing the game during a fight or putting actual thought into anything other than who you want to be friends with: 0
So basically anything that required you to do something is gone, its now an interactive movie with choice. Not much of a game.
Not that i dont mind movies nor complain but to call it the pinnacle of rpgs is an insult to baldurs gate. ^_^
Let's tackle your issues one at a time, because you sound like this fine article [http://www.somethingawful.com/d/video-game-article/dragon-age-reaction.php] except with absolutely less reason.
1) When talking about a game that has inventory items available based on whether you pre-ordered, have other games, looked at facebook, or whatever, it is absolutely stupid to make the claim that there is no inventory management. You are clearly not paying attention to the existance of an inventory menu in the demo, nor are you paying attention to the fact that there's a crafting system entirely based on improving your inventory, or an achivement for maximizing parts of your inventory on your teammates. You sir, are sounding like a fool with this post alone. It's a statement that is based not on evidence, but on fearmongering you pulled from your ass. It's
an ass-borne statement.
2) Streamlined is not bad. But let's compare it to Dragon ages' talents which are, instead of being streamlined, are in the following formation:
X - X - X - X. As we all are aware, four things in a row are not linear, they are some other thing other than a line, and clearly, setting them up to look more like molecules of benzene with multiple entry points is absolutely linear when compared to a straight line. Stop failing at observing reality. And you compare it to Baldurs gate which had what for 'talent trees?' Oh yeah, the second edition D&D character creation system. Level based. With set features as you gain levels.
Do you know what linear means? Clearly not.
3) The mass-effect wheel. Cause lists are better than circles? Cause clear intentions of what your character wants to mean is better than guessing at what the connotation will be? Because making choices matter is bad?
4) The amount of pause-and-go you will have in your game is exactly what you want it to be. Want to pause-and-go? Play it on a harder setting, and knock yourself out. The experience is what you want it to be. For someone who bitches about having choices taken away from him, you'd think you'd actually embrace being able to play the game how you want to play it. OPTIONS ARE BAD OMG!
5) Don't play on easy then. Play on hard. Whatever, you've already made up your mind on this game based on your
crazy world expectations that do not match anything remotely resembling given evidence. So long as you believe Balder's Gate has non-linear character building, that wheels are somehow magically worse or different than lists, and that a straight line is less linear than a branching tree with multiple entry points, then you'll never believe this game can be good. No big loss. Looks to me like it's going to be an awesome blast.