Have you played The Witcher? This game had no concept of "good/kind versus evil/mean". Most of the time player finds himself choosing from the lesser of two evils (side with humans that are opressing nonhumans (elves and dwarves) or side with nonhuman resistance that uses terrorist methods). The game even offered you possibility of staying neutral and taking care only of your own problems. There was no such thing as acting out of character, as you imply. YOU decided what was good or bad or if you should even care. I've seen forum discussions, where people argued which choices should be considered "good" or "bad", and everyone had his own opinion.Skyweir said:However, at least you have more freedom than in the Witcher, were you "roleplay" a character which has been the main character in several books and is so deeply defined that anything you do must by defintion be either extremely limited or grossly out of character.
Other thing that The Witcher had, is that consequences of your choices appeared only after many hours of gameplay (for example, choice made at the end of the first act (side with the villagers that have done some baad things, or side witch the witch, that helped them in some way, and now is blamed by the villagers for everything) has some of the consequences appearing in the fourth act) (there is an animation, explaining which of your choices caused this consequence). And often those consequences were totally unexpected (just like in real life).
EDIT: Witchers are, by default, neutral. And so is Geralt at the start of the game. You are between the two sides of the conflict, and from there you can choose if you will help one of the sides or stay neutral (and concetrate on the quests that deal with your own problems (that were introduced in the game's prologue)). That's why The Witcher gives you MORE freedom of choice than Dragon Age (where you are forced to fight against darkspawn).