Amaror said:
Merril - The retard elf that things blood magic is a good idea and demons are sure just nice folk ready to help repair your old furniture.
This isn't a question of development at all, this is a question of rationality.
Characters don't have to be rational in order to be developed.
Amaror said:
Anders - The retard mage (See a pattern there?) that gets possessed by a good spirit, which then turns into a bad spirit, because of raesons.
Again. Not a question of development at all, but a question of rationality and, to a lesser extent, storytelling.
Actually, the reasons why this happens are very well explained. Much of that explanation also took place
in Origins.
Amaror said:
Isabelle - The pirate slut. Wow what an original amazing character.
Again. You not liking a character (even to the point of being willing to throw vacuous insults at them) doesn't make them underdeveloped.
The sooner you work this out, the sooner you will have a worthwhile opinion.
Amaror said:
Whatshername - The tough woman. OHMAGAD so original! A woman that can hold a shield and still have them felings, revolutionary.
Umm.. actually, that kind of is revolutionary.
Maybe that's a sad testament on something, but even if it wasn't just that.. even if your definition didn't rely on unecessarily bracketing out a whole bunch of other stuff, it would still be better.
Amaror said:
Whatshisname - The slave elve. With tatoos. and anger issues. WOW how incredible.
Again, where is the lack of development?
You've pointed out specific attributes of a character you don't like or didn't find appealing.
This is not the same thing as demonstrating they are underdeveloped.
Amaror said:
I can't even remember some of their names. Fact is calling them developing characters is just laughable. They start this way and they stay this way. The characters don't develop, they never move an inch.
Actually, in almost all cases that is entirely dependent on choices made by the player. If you simply indulged those characters in their delusions or problematic behaviours, then of course they didn't change because the player
chose to reinforce them. But actually, every single character (with the exception of Aveline and Varric) could have some kind of variable resolution.
Amaror said:
In Origins you could significantly alter the outcome, by pushing some of the more naive characters, namely alistair and leliana, into accepting the harshness of the reality.
Which results in.. them being willing to have threesomes?
Origins did this with two characters. In DA2, it is actually the standard model of how characters work. You always have a binary choice, one of which is to encourage the character (which results in them continuing their current trajectory) and the other of which is to challenge them (which results in change). The difference is that the resulting change is more varied.
Fenris, for example, gets to either continue being a massive douche wallowing in self pity or realize that he needs to move on and start a new life.. or he gets to go back into slavery, but I guess that's the "Alistair becomes a wandering drunk" option.
Amaror said:
They shouldn't just tell us that justice is now evil and we just have to accept it.
It's explained in pretty much the first line of dialogue on the subject.
"..but
I guess I had too much anger. Once he was inside me, he changed."
Besides,
justice isn't evil. What the hell gave you that impression? Why does a person need to be evil to do things which hurt people, or which have negative consequences for others, and if that were true, virtually every character in DA2 is evil. If anyone is
actually evil it's Anders, but then we're talking about the person whose first act in the series was to crack jokes about a couple of Templars being killed horribly.
On an abstract level, isn't it actually kind of reasonable to think that an immortal being whose
very essence is related to absolute moral judgement and who has no understanding of patience or time might occasionally do things which are disruptive or extreme or out of control. I thought that was pretty well explained, certainly there are more than a couple of lines of dialogue devoted to it.
Name a single other character in the series whose personality and behaviour hasn't changed upon becoming possessed?[footnote]And no, Wynne was never actually possessed.[/footnote]
Amaror said:
The Demon quest with Merril was also really poorly written. It's apparent from the very start that Merrils idea is just plain retarded, but they force us to go along with it or don't do the quest at all.
It's apparent
to the player that Merrill's idea is retarded,
but it's not apparent to Merrill.
That's because Merrill is a separate character. She's not a very sensible or likeable character in some ways, but who the hell confuses those things for character development?
Amaror said:
What they should have done was make it that we have the option of trying to keep merril from going through with it. When she refuses to led it go you can try to restrict her to keep her from going to the cave, but she escapes eventually. Then you run after her and finally stumble in when the demon is allready summoned.
So what you're basically saying is you want the option to refuse to do the quest and still get the rewards?
Alternately, just
don't do the quest at all.
Regardless, this has nothing to do with
Merrill's character development, it has more to do with the fact that Hawke is a character rather than an avatar, which is a legitimate (if somewhat opinionated) complaint but has nothing to do with character development.