votemarvel said:
I've never been a huge fan of open world RPGS. I'm weird in that I like a story driven game but want the ability to at least partially define my character.
Yet more subjectivity - great for gamers, frustrating for devs and publishers. ;-) For me only TES has ever really given me my RP fix. I rather see both DA and ME as
class-player games. All narratives restrict, open-worlders just do it less. In Origins you could pick the order in which you did stuff, sure, and you could influence faction outcomes (something DAII, Skyrim, and pretty much anything else desperately does need more of), but you're still being shepherded along if you wish to level up and improve your PC. In Skyrim you could level indefinitely without touching the MQ or any of the factions, if you really wanted to.
In open-worlders, any single random accidental moment can dramatically and fundamentally alter your RP. You can loosely plan out your arc, and then have it shift as the build you pile hours onto begins to gain an identity you'd not thought about, but which works. There's an organic evolution to how
your narrative plays out. There's barely any of that in DA or ME, because you're always locked in to the MQ's timeframe.
Origins gave me the freedom to hear that voice in my head. Even similar Wardens are different people. Hawke is always Hawke.
I don't think I'm describing my thoughts correctly on this. I hope it makes at least some sense.
No, you're explaining yourself just fine, because I'd likely give that reason for why I prefer how II did it. If Dragon Age isn't going to give me complete RP freedom, then I'd much rather get stuck in to its classes and builds, and enjoy a far more outlined-by-the-devs character narrative. DAII arguably just gives you a template of Paragon/Smartass Scoundrel/Renegade, and the incidental dialogue helped craft - for me - wonderfully defined variants on Hawke herself. You're restricted - but the effect was that she felt more cohesively badass/moral/irreverent than Shep could ever be (Shep, lacking those subtle incidental lines, often veered from polite ho-hum dialogue to sudden outbursts of Par or Ren).
I liked how crouching improved your aim. I liked how better guns and mods improved accuracy. I liked how training improved how you handled weapons. To me it gives a great sense of progression. Shepard gets better as the game goes on in ME1.
But it doesn't make any sense whatsoever where the lore or the story is concerned. If Shep got to N7 and then Spectre status with that level of basic technical incompetence, then, well, god help the galaxy... ;-) By ME3 you had a huge selection of weapons to choose from that reflected your preferred playstyle, plus the choices over balancing power drain to weapons carried, and for me there was more satisfying variety and tangible-on-screen 'depth' in that than ME1's terribly contrived incremental improvements.
(don't get me wrong, I think ME's combat was quite poorly designed be it 1 or 3. and I wished they'd kept crouch in, too)
Want a brilliant Shepard from the beginning of the game. That's what New Game Plus is for
Not everyone has time for NG+. And I don't believe a game that essentially requires a full playthrough to play before your character suits the fiction makes a lot of sense. The expanding reticule also felt like it mostly affected/impaired the PC, with the useless allies only good for Powers, and the enemy being little more than poorly coded cannon fodder whose accuracy just felt tied to the diff.
Should their older games define the company? I'd say to a certain extent, they should.
You did say 'to a certain extent', but that's like a fan of a band complaining that they changed at all, and that they wanted to try different sounds/themes/concepts/structures. Ultimately creators aren't beholden to whoever gives them support, and they shouldn't feel restricted in what direction and how they evolve. If BioWare games aren't for you now, fine, then move on and find another dev who's closer to your preferences.
Bioware used to have a reputation as a company who could do no wrong by its fans. Yet I've seen, as they've moved further away from what they were known for, that reputation begin to crumble around them.
I
did spent time on the BioWare boards, and yeesh... let's just say I don't think gauging anything by their reactions has much value.
(apologies for derailing this thread, btw. these posts aren't exactly related to Inquisition. for DA:I all I want is decent classes/build potential, and great characters - so however the plot or story turns out, I'll still be able to enjoy it)