Dragon Age : Origins - An utter disappointment ?

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Jimbo1212

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Aug 13, 2009
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Frenger said:
Oh, sorry, I meant MW1. Not that there is much of a difference, both are rail-shooters more or less. So much for innovation...

Still waiting for those "numbers", yo.
Urgh, does no one understand anything to do with graphics eg. it runs well on an 8800 GTS 512MB, it only uses DX 9, its texture resolution is far less then standard, along with polygon count. As I have previously said, what games would you comparing it to graphically?
 

Loonerinoes

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Apr 9, 2009
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Still replay it now and then. Story was great for me, but that's up to each to decide. Mechanics were okay, but once you figure out how they work it becomes waaaaaay too easy, even on nightmare difficulty. Especially in the expansion. Think of unhittable rogues that eviscerate enemies in seconds and can solo final bosses or archers who solo with pet tanking while they one-shot anything in their path and kill final bosses in less than 30 seconds. And when in doubt, they just spam an endless supply of potions.

To be honest, I was really glad when I heard combat was getting a major revamp on many fronts for Dragon Age 2. It was definitely one of the things I wanted to move on from. But having said that, I also played through DA:O twice already and plan to 4 more times with 4 more characters in the coming years so...make of that what you will.

And oh yeah...graphics rocked. It was a welcome alternative to WoW's cartoony style, awesome though it might be as well, and the blood splatter was a cool feature as well for me. And for those of you who don't think so, feel free to toggle it off. No one is forcing you to have it on.
 

Powerslave26

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I never liked the combat in Dragon Age, reminded me of just a sped up version of the some-what sluggish combat in KOTOR(Not saying that KOTOR is a bad game), but I guess like all great Bioware games you can forgive the game because of it's amazing story-telling abilities. I have to say though, Dragon Age isn't one of Bioware's "best" so to speak, as I thought Mass Effect offered a more in-depth story and better combat to say the least, but Dragon Age is certainly a good Fantasy RPG.

The world of Ferelden, although not the most explorable of landscapes it offers real depth in every town and village, and it is really visible as well, like the complete change in Culture between the three main races, although some places can get repetitive like the Deep Roads.

As for the graphics, I can't see nothing to complain about, sure it isn't graphically superior, but graphics isn't what makes Bioware's games, they just seem to keep up, Mass Effect although having amazing and somewhat beautiful graphics, the main thing that won it for me was mainly it's epic sci-fi storyline, much like Dragon Age, although not as great as Mass Effect in terms of graphics, the amazing storyline of Dragon Age just made up for what the rest of the game lacked.

I was exactly like Loonerinoes, I was really glad as well when I heard they are doing a major revamp on combat.
 

MarsProbe

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Dec 13, 2008
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The only thing that slightly disappointed me was that the world wasn't truly open. Though to Fereldens credit, I could at least tell where certain locations were in the world, unlike certain other fantasy realms where everything somehow felt strangely disjointed (looking at you here Albion).

Thankfully, it didn't really detract from my enjoyment of the game in anyway.
 

RatRace123

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Dec 1, 2009
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I like it and I find it to be fun, and it's freaking BIOWARE!

I enjoy it for the immersion and the characters and the dialogue, the combat is okay, but the atmospheric stuff is really where I think it shines.
 

jtesauro

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Nov 8, 2009
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Something that needs to be said here is that Bioware generally has their strengths, and they play to them. Graphics have never been a priority for them, or for many other western RPG developers. ( Does anyone else here remember Daggerfall for crying out loud? )

Bioware Strengths:
Excellent writing and storytelling.
Good world creation ( NOT Design, necessarily, this ties into story )

Bioware Weakness: Lazy in game features.

Yes, I said it. I've been a fan of their since KotoR which is STILL one of my favorite games, but Bioware is typically extremely lazy when it comes to game feature creation. This is why their menus are fundamentally the same as since 2003. I'm not saying they don't try different things, ( The combat in Mass Effect series and Jade Empire for example ) but they know their strengths, and that is the cornerstone of their games.

Some people really like this. ( Myself included ). Some people do not.

To answer the original poster, I think that graphics can add alot to the immersion, but sometimes they also break immersion completely. Fallout 3 was frankly, a pretty ugly game, and characters still had sticks up their bums when you spoke to them and eerily followed you all over the place, but the world design made up for it. The Wastelands weren't as big as Cyrodil, but they were dense and varied enough that it FELT like I was wandering a new world. So, immersion, very good.

Does anyone remember Silent Hill 2? Playing that game, back to back with the more recent Silent Hill Homecoming for the Playstation 3, SH2 is far and away the more immersive of the two. Homecoming looks much nicer yes, the graphics are much more detailed, but that actually breaks the immersion in the game. Some games, especially in the horror genre, rely on psychology and tense atmosphere, and leaving detail out of in game images actually serves to force the gamer's imagination to fill in the blanks. We will ALWAYS scare ourselves better then someone else can scare us, if we're put into the right frame of mind.

Another example for Oblivion, which at the time had amazing graphics which many people had a hard time running on their PC's. Yes, the world looked very pretty, but you still had to click on a sign to read it, and that's the kind of thing that will make someone realize very quickly they're still in a game.

Graphics are a piece of the puzzle, absolutely, but you can not neglect other areas of game design in favor of pixel count. Doing so will just make the entire project suffer.

I could be wrong though. Frankly, the fact that Modern Warfare 2 sold a billion copies means not EVERYONE gets hung up on story as I do. But that's where personal taste comes into it. To answer the original question; Is Dragon Age an utter dissapointment?

Dunno. Alot more people bought it then even Bioware was expecting. For my part, I got more or less exactly what I expected. A story driven, lazily designed world with very interesting people living in it, using archaic gameplay and mediocre graphics.

And I had an absolute fucking blast with it.

To the one guy who mentioned it, you're right, Awakening was absolute shit however. But that's another story. :)
 

gurall200

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Apr 14, 2009
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Captain Pirate said:
You've fucked up our Red Dwarf, our Life on Mars, our The Office, and now our Dwarves. .
Tv Shows aside (haven't seen nor care to), since when have we decided that dwarves have to be british (I believe yahtzee said something to that effect), they could be talking with a african accent far as we know.....hey that would be kind of awesome.
 

Captain Pirate

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gurall200 said:
Tv Shows aside (haven't seen nor care to), since when have we decided that dwarves have to be british (I believe yahtzee said something to that effect), they could be talking with a african accent far as we know.....hey that would be kind of awesome.
I may be very wrong, but perhaps since they were created? American accents just DON'T suit Dwarves.... like, at all.
I don't think an African accent would work either.
 

Mathak

The Tax Man Cometh
Mar 27, 2009
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I'm rather conflicted about DA:O.

On one hand, you could see most plot twists coming a mile away (ghee, hello there greasy-haired, dark armoured, short-tempered general...might you perhaps be planning to betray everyone within, say, the nex 5 minutes?). On top of that the combat made me want to eat my keyboard (Orzammar...i have to fight my way through HOW many darkspawn-filled tunnels?) even with a mage.

On the other hand, I really liked the far greater freedom it offered compared to ME. All the different choices and characters really allow you to personalise the story. Personally, I found the story of my female arcane warrior mage who helped people as much as she could, fell in love with Alistair, put Alistair on the throne married to Anora to ensure maximum stability and then, broken hearted, sacrificed herself to kill the Archdemon totally fucking epic.

So...in potential Bioware's best game, but messed up by game mechanics and overall script. If for DA:O2 they'd redesigned the combat and story instead of the whole total-freedom thing it'd no doubt get into my top-10-games-ever.
 

WelshDanny

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May 10, 2010
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Am I the only one who didn't have a problem with the graphics?

The kids of today, YOU DON'T KNOW YOU'RE BORN!
 

Starke

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Mar 6, 2008
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faspxina said:
maybe it's not yo' "thang"

I say you play a bit more. You can't really judge the whole game until you finished it.
Well... no offense, but that's flat out bullshit. DAO is 100 hours long (give or take), so, while I haven't finished it I've certainly played enough of it to accurately judge it.

The irony here is in under an hour you can determine that a game isn't worth playing. Its if you're trying to determine that it IS worth playing where that's a legitimate argument.
 

Starke

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WelshDanny said:
Am I the only one who didn't have a problem with the graphics?

The kids of today, YOU DON'T KNOW YOU'RE BORN!
The graphics themselves? Not really. The art direction was highly derivative, and made me want to bleed from my eyes. But the engine just looked outdated not bad.
 

SpireOfFire

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Dec 4, 2009
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i just now realized they have you select your characters voice and you have literally NO DIALOGUE except for a few very annoying in battle taunts.

i mean really "can i get you a ladder so you can get off my back?" i've heard that enough to make me want to plant a bomb in my own head.
 

MechaBlue

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Jun 16, 2010
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I liked it as much as Mass Effect, because they were pretty much the exact same plot for two different genres. I also liked the dialogue system because you couldn't figure out the good and bad choices simply by their placement on the wheel.

However, Dragon Age was far from a perfect game. There were combat issues, enough glitches to shake a stick at, the world was a Frankenstein World stitched together from ideas from all across the genre (though the same goes for Mass Effect), and some of the costume design was just. Plain. Fugly. The graphics themselves I didn't mind at all.

I liked it, but I don't hold it against people who didn't like it. However, I will still hold it against people who want to pretend that there is a huge difference between it and Mass Effect.
 

SpireOfFire

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Dec 4, 2009
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Starke said:
faspxina said:
maybe it's not yo' "thang"

I say you play a bit more. You can't really judge the whole game until you finished it.
Well... no offense, but that's flat out bullshit. DAO is 100 hours long (give or take), so, while I haven't finished it I've certainly played enough of it to accurately judge it.

The irony here is in under an hour you can determine that a game isn't worth playing. Its if you're trying to determine that it IS worth playing where that's a legitimate argument.
completely irrelevant: i love ur avatar. cybernetic augmentation from fallout 2? good stuff, bro.