JuryNelson said:
Stories are stories, and successful stories are successful stories and just because the structure is the same doesn't mean they're not excellent and unique.
Bioware has made it's bread and butter off of player familiarity with both their story structure, the tag along NPCs, and even the mission set (a la "go to these checkpoint planets so you can continue your mission"). When a player picks up a Bioware game, they know exactly what they're getting and even who they're going to see. There's no real mystery to it, whether it's Carth Onasi, Kaiden Alenko, Alistair, or Sky from Jade Empire, they are all the same character with a few cosmetic changes and maybe (if we're lucky) a few tweaks in their personality (or in some cases a better or worse VA). We know that we'll probably have to go to three or four checkpoints before being able to continue on with the main quest and after we finish these and a few side quests, we know that we'll be facing the final boss. If you strip everything else away from any of the Bioware games of the last ten years, you'll find the similarities between them, reskinned.
Does this change the fact that they can be enjoyable? No. Does it hurt their claims towards originality? Yes. Especially when their writing tends to rely on the same old cliches we've seen a million times before, not just from them, but from every other writer in every other medium who got there first.
This is not as readily apparent in games like KoTOR or Mass Effect. For KoTOR because we, the player
expect for a Star Wars game to be cheesy good fun, full of archetypes who are barely fleshed out characters with a clear good guy and a clear bad guy with not a lot of thought in the in-between. Mass Effect because it's presentation is unique, there hasn't really been a very successful space RPG before. It was a hole in the market waiting to be filled and because it was new and unique in that aspect people were more wiling to accept or overlook the failings of the story (More recently because the story for Mass Effect 1 is much, much, much better than the story for Mass Effect 2).
The problem with relying on archetypes and cliches when returning to a DnD like setting is that everyone else has gotten there first. Even Bioware has been there before they had Neverwinter Nights and Baldur's Gate I and II. If we assume that the player has never been introduced to the likes of J.R.R Tolkien (who was the founding father of many of today's fantasy tropes), Robert Jordan, George R.R Martin and the other fantasy epics of their kind, they've still probably had a great deal of exposure to every single aspect of Dragon Age's story somewhere else. I'm not saying that one cannot create something new and original out of older material or fantasy cliches, it's just that Bioware doesn't and hasn't. Their writing style has never lent itself to
not relying on their standard cliche set or their standard story structure. The key to originality is doing something
different with the options presented, combining different elements in a way that comes together to create something that feels new. If it feels new then it doesn't matter whether it is or not.
Dragon Age's story is also as
terrible as it is unoriginal so there's a lot more required of the player to forgive it.
JuryNelson said:
Do any research about Shakespeare and you'll learn that he didn't "Write" any of his plays, in the contemporary sense of the verb. The stories were adaptations, down to a one. But you can still go to college and specialize in Shakespeare.
The standard definition of the verb "to write" is to write it down on paper. Shakespeare did write his plays out and even if the idea that began them was not original, the end product certainly was. He did not become one of the greatest founding and enduring stones of Western Literature if he hadn't. For example the idea of having a play in five acts instead of just three like the classic Greek tragedies comes from him and Marlowe. He was the first to combine high brow comedy with low brow in a way that was not offensive for either the nobility or the peasantry and he was skilled enough in his writing to be able to make cutting political commentaries about both the nobility and the monarchy without losing his head (and the possibility of that happening was very high).
You clearly have not done enough research on Shakespeare to truly understand why he is remembered as great. I'll also tell you that if you went into any college classroom with a Professor who studied English Literature (not even having specialized in Shakespeare) and voiced that opinion, you'd be laughed out of the room. And if you did say that to any of my professors, they would have cooked and eaten you for breakfast.
The point I'm making to you is: in my brief study of Shakespeare (two classes in college) in my English Major education, I learned more unique, useful, interesting things from him in the way to tell stories. From Bioware I have only learned what not to do.
Oh yes, and Shakespeare's stories are much, much, much better. Richard III, Henry VIII, Henry IV, Titus Andronicus, King Lear, A Winter's Tale, The Twelfth Night, Much Ado About Nothing, Othello, Merchant of Venice... There are so many and they are all so excellent that writers, movie executives, etc keep returning to them for inspiration and that they continue to be revived and modernized, their themes used and reused, and Shakespeare still has a very large following of people who genuinely love his works from the 1600s until now.
Can Bioware say the same?