Frozengale said:
So why all the hate? Are there people here who can explain to me why so many had such a horrible time with Dragon Age II? I personally thought the combat system was much more polished, balanced, and fun to play with. The characters had more depth then Origins and added quite a bit of depth to some of the characters from Origins. The story was more compelling then the generic "End of the World" scenario. And my word it even throws almost every single Bioware cliche out the window. Also, and most important, you can hide the stupid hats. Those awful and vile hats that shame the world can be hidden. And actually quite a few of the hats look quite good.
So what was it that peeved you off about Dragon Age II. If you hated it when you played it do you still feel it deserves the hate, have you reconsidered? Are you like me and actually think the second is 10x better then the first?
For starters, the combat is more flashy, but it's not more polished by any means. There are some unique things you can do in terms of move combinations, but when, even on nightmare difficulty, you can win by just pausing and moving at the right times while your main jumps around and whacks people upside the head, with little to no strategy behind it, it very quickly becomes a boring test of patience more than an exciting test of skills. Origins required careful positioning of your party, setting up choke points and traps, with ranged and melee characters working together. DA2 didn't have any of that because it didn't matter where you positioned your party, you'd always have swarms of enemies raining from the sky on you. Every fight quickly devolved into a mosh pit of spells and fighting that relied more on how often you could pause and issue orders than if you could keep tanks in front, mages in back, supports doing their supporty things, select the right targets first and win the battle through strategy. They added fancy visuals but neglected to account for the depth of Origins' combat. Origins may have been boring to watch, but it was much more enjoyable to actually perform.
The characters were the same way. With the exception of Varric and Aveline, both of who were well thought out and actually changed throughout the seven years the game takes place in, the rest of the cast all stagnated and fell short when compared to the companions in Origins. Over the course of the quest in Origins you learn a ton about all your companions, and their personalities change depending on what you did and how you did it. They had back stories that were important to their characters, they had their own motivations and guidelines, they disagreed with eachother and had their own conflicts, and so on. Even the romances had so much more depth other than "flirt with me and I'll be your sex slave!"
Look at Marrill, since you said you liked her the most. Try to describe her; she's a naive elf blood mage, and her character doesn't evolve from that at all throughout the game. We don't learn more about her, she doesn't ever decide "oh, I'm an idiot! I shouldn't be doing this!" or even go "No, fuck you hawke, I'm saving my people in the way I see fit, and you can either follow me or get the hell out of my way." She's constantly "Oh, I'm doing this for my people, but I'm so cute that I have no idea what I'm doing! Protect me!" She serves very little purpose other than as a cute love interest for Hawke, and even after she fails in her task she doesn't change as a character. She's the epitome of stagnation in a character, and is instantly recognizable as the stereotypical naive-yet-powerful girl from any anime ever.
The rest of the characters aren't much better; Anders is a gay mage with a secret, Bethany is a mage and your sister, Sebastian is a religious Welsh prince with a bow, Isabela is a slutty pirate. With that information you can guess 90% of all of their character personality and development throughout the game. The specifics might elude you, but there wasn't a single decision or quote made by any of those characters that surprised me or showed that they had changed in any way from when you first met them. Over seven years, with gaps in between, that's just bad writing. Aveline and Varric are the only two who manage to surprise me at any time, and that's because they have significant motivations other than "oh, Hawke did this to me! I love/hate him more/less for it!" Their lives become centered and dictated by you and only you. Again, bad writing.
The worst of it, however, was the romances. I flirted with all of the ladies, and even occasionally with the guys, on my first run. Know what happened? At various points I had slept with Isabela, then Marrill, had the opportunity to sleep with Fenris, and had all of them switching between "I'm happy for your relationship with ____" and "Oh, I love you so much!" Never once did I get the "I can't be with you, you're with ___" treatment, which completely broke my immersion. Either I had just won the harem-simulator or the game was broken, and I went with the latter.
While I'll agree with you that the base plot was more compelling, the way they pulled it off was a prime example of good intentions with bad execution. Other people have already explained most of the issues, so I won't delve too far into that, but there were a lot of them and they were obvious. Also, the hats didn't matter so much in Origins because you could choose ones that looked good instead of being stuck with the ones the characters were given.
In the end, they favored simplicity instead of depth across the board, and that hurt the immensely. Add that onto an obviously rushed game (seriously, the repeated environments were unforgivable in my eyes. It was the most ridiculous example of corner-cutting that I had seen in a long, long time.) and the end result is a mediocre product that very few people liked and more people disliked immensely.