Dragon Age Origins: Collective knowledge thread

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Ridonculous_Ninja

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squid5580 said:
I am going to cry. 3 mages I have been through now. 3 mages. That is 3 times going through the ritual and the test. And my third mage was doing ok. I had make it through Lothering, did the Keep DLC quest and thought I had gotten blood mage specialization from it. The problem is I was not suited for the blood mage. It seemed like such a waste and I need spirit healer. So I made a rather bold decision and went into my memory and cleared it out. Not more than a minute later my fiance who was checking gamefaqs for me because of the blood mage thing discovers that hey that is just a couple skills not specialization. Fuck me gently with a chainsaw.

I will beat the game with mage #4 (and I won't have extra spaces in thier name this time that is annoying). I will!!!

Can you give your character a last name? (360 version, ya I know please don't rub it in). And if so how?
And this gives me an idea for a great piece of advice.

USE MULTIPLE SAVE SLOTS!

You really could have just reloaded from before the Keep you know...
 

oliveira8

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Spectrum_Prez said:
I'm still halfway through my first playthrough, finished the Dalish camp and almost done with the Dwarves. Main character was supposed to be a tank and is failing badly at it. A few questions:

1) So far, I've found Dexterity to not be quite as useful as it was in KOTOR or NWN as far as avoiding hits goes. I've put as much into Dex as Str for my main character, and at Level 12, its hanging around 28 or so. In NWN2 and KOTOR, boosting dexterity usually had a much greater effect. Is there a significant change here?

2) Can you re-use characters for second playthroughs like NWN and Mass Effect?

3) How do you initiate the romance plot-lines? I've gotten both Leliana's and Morrigan's approval thing nearly maxed out, but haven't gotten any new dialogue options.
That's odd.

Leliana takes loooooooooooooooooooooooooooong, you really need to have the Hate/Love bar almost at the maximum if you want to gave something with her.

But you can bone Morrigan right on the first camp night with the right choises. The romance with Morrigan starts with a really stange kiss scene, after that you talk with her and she says her tent is cold so she invites you to get busy with her. From there on it evolves and she manages to buy some emotions down the road.

Use gifts too! Morrigan likes jewels(necklaces, rings etc) and Leliana likes religious symbols(Sword of Mercy, and crap with Andraste/chantry on)


Xandus117 said:
I'm having trouble choosing the fourth member of my party. My main character is a Dalish rogue who specializes in dual-wielding. My other two party members are Morrigan (who uses ice and lightning spells) and Wynne (who heals and supports the other characters).

For my fourth party member, should I use Oghren (berserker) or Allister (tank)?
Shale. xP

If you don't have the Stone Prisoner go with Alistair for tanking. It's more usefull than Oghren.
 

oliveira8

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Xandus117 said:
oliveira8 said:
Xandus117 said:
I'm having trouble choosing the fourth member of my party. My main character is a Dalish rogue who specializes in dual-wielding. My other two party members are Morrigan (who uses ice and lightning spells) and Wynne (who heals and supports the other characters).

For my fourth party member, should I use Oghren (berserker) or Alistair (tank)?
Shale. xP

If you don't have the Stone Prisoner go with Alistair for tanking. It's more usefull than Oghren.
I have Shale, but is he really better than Alistair and Oghren?
It is. Shale's Stoneform is great for tanking and every skill on that tree improves his form, and if you don't need it for tanking it has it's "Clobber Time" form so it can smash everything.

Also Shale is funny.

*You arrive at Redcliffe*
Some guard:Our village is being attacked by zombies! You must help!
Shale:Was anyone not expecting this? Anyone?

Also Shale has more panic buttons then Alistair for tanking with bellow and regenerative burst.
 

ThaBenMan

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The other night I played through the Dwarf Noble origin story with my warrior, Lord Kerndo Aeducan. Highlights were

- The ability to be incredibly condescending to your lessers by not directly addressing them, and instead talking through your servant Gorim. And options to sentence to death people that annoy you!

- Dwarven threesome. That's right, I bedded both of those fine(...?) Dwarf ladies at once. Although for them to be considered hot by other dwarves, I would have expected them to have beards to rival my own.

- The plot with your two brothers was pretty interesting, even though getting framed pissed me off.

And I have a question, wise friends - I'm playing the Xbox version, and I'm still getting the hang of the combat mechanics. If I don't get better at it, it's going to kick my ass later on. Is there a way to make it so that after I pause and issue a command to a character, it won't unpause as they carry it out? It's just annoying to have to pause, give a command, and then have to pause again a second later to give another character a command. And I guess I'll have to play around with the tactics, too.
 

Eclectic Dreck

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Well, for radom knowledge I'll go with:

The Mage/Arcane Warrior class setup is probably the best choice in terms of flexibility for the PC. While it won't hold aggro, such a setup can actually absorb and deliver more punishment than any other class. The downside is you generally choose between fighting in melee (in which case you have lots of persistant stuff turned on) or fighting in range (in which case you simply have to fight against the fatigue penalty and turn off the persistant effects).

You NEED a healer in your party. If you don't want the healer to be your PC or Morrigan, the only choice is Wynn, found early on in the Mages tower.

The Mages Tower is, overall, the best place to start the game. In additon to finding a critical party member, you also have the opportunity to significantly increase the stats of your main character.

The best tank armor to be found, the Juggarnaut set, can only be found by disturbing tombstones during the Dalish Elves quest. Each time you do so, you must fight against a group of undead lead by a powerful Revenant (the most lethal of the undead legions as far as I'm concerned). Without a healer of some kind, even a well built tank will quickly fold. The set not only offers immense physical protection, it also imparts significant protection against all forms of magic.

The best armor you'll find for a rogue is in Wade's shop in the Delerin market district. Later in the game, you'll find The Felon's coat, one of the most expensive items in the game. It imparts worthy stat boosts across the board in addition to incredible protection (for light armor). This is the same shop where dragon/drake scales can be turned in to produce other armors.

Wade's special armor sets offer little over more powerful options. All the sets have a reduced fatigue penalty and offer immense (70% for the full set) fire protection. Offering to pay for the two suits of drakescale armor will lead to a superior version of the dragonscale armor (any weight). Assuming your tank is wearing the juggernaut set, it is probably best to opt for the medium or heavy set and give it to an arcane warrior in your ranks as there there is no full set of armor that complements the skill set of an arcane warrior.

The game shares a great deal with MMO's like wow. Aggo management becomes key in larger battles and a balanced party is often the best way to go. While a durable DPS party (Alistar, Sten, PC as a warrior) can offer tremendous advantage in some battles, such an unbalanced group will find other moments exceedingly difficult and often loot will be witheld. While the healer is virtually a non-negotiable member, your average party should have a rogue for scouting/lockpicking/trap disabling, a tank (Alistair is generally your best bet unless you rolled a warrior yourself) and a pure DPS member. The rogue often doubles as a dps class against single targets, and I had the best luck using a mage as my general purpose DPS class.

Micromanagement is generally the key to winning most of the battles in the game (unless you play in Easy, in which case you can generally get by simply controlling a single critical character and letting the others go on autopilot). Melee rogues should always be placed behind their targets and using their AOE attacks when the moment presents itself. A non-healer mage must be micro managed because there is no tactic setting that will allow them to effectively use most of their spells without harming the party (they will gleefully use cone of cold to freeze half your party and a single enemey). This is one of the main reasons why I advocate using a mage/arcane warrior as the main character. This character will have more spells, higher stats and better abilities than any other mage and the class requiers the most attention to use without harming your own party. Your healer can generally be left to their own devices as the "healer" default tactic provides most of what you need. From time to time use of revive and group heal must be manually commanded. So long as you don't try to actually sling any devestating spells, your healer will likely not draw aggro after your tank initially grabs it.

Backpacks that increase inventory capacity are available from the vendors in: Circle Tower, Ostagar (before the joining, and a second one after. It is well worth it to dump all your cash into the purchase of both items). Denerim Market (after landsmeet), party camp, and the dalish camp. With all backpacks purchased, you can carry 125 items rather than the default 70. The investment may seem steep at the outset but it's well worth it in the long run.

Tomes that increase stats can be found at the following vendors:
Arcane Technique (additional mage talent): Circle Tower, Party Camp, Wonders of Thedas (Denerim)
Physical Technique (talents for rogues and warriors): Party camp, Orzammar Commons (garin)
Skill and Sundry (additional skill point): Dalish Camp, Elven Alienage
Mortal vessel (additional attribute point): Dalish Camp, Haven

In the PC version at least, these items appear to be bugged in that it's entirely possible to find the vendor repops his entire inventory early in the game. As such, it's possible (though not likely unless you're cheating) to receive a total of six(?) tomes of arcane knowledge. The vendor in the party camp for example will, without fail, repop his entire inventory on my second visit after making my first purchase (he only does this once however). This means it's entirely possible to get multiple version of unique items, more granmaster runes than you should reasonably possess, and can generally lead to an incredibly easy game if you somehow have the cash to spend on such a luxury. I am unaware if this bug exists on the console versions but I suspect it does for the moment.

On the subject of Romance:

There are a total of four characters that one can pursue a romance with: Alistair, Liliana, Morrigan and Zeveran. As far as I can tell, only one of the romance options is locked out based on gender, and that's Morrigan. While it's concievably possible to have a romance going with all four at at time, such things are difficult and ultimately more trouble than it's worth (nothing really changes beyond the inspiration bonses, but those exist based on approval not love status). Of the four, zeveran is the easiest to romance and Liliana is the hardest (requiring a 100 approval rating)

Gifts:

It often isn't clear what gift will best suit a character. As such, I went through and attempted to divine what gifts are best suited to a character

Alistair:
Key gifts:
Alistair's Mother's Amulet
Duncan's Shield (becomes an actual shield when given)
Other Gifts:
Black Runestone
Onyx Demon Statuette
Small Carved Statuette
Stone Dragon Statuette
Stone Warrior Statuette
White Runestone

Leliana:
Key Gifts:
Andraste's Grace
Nug
Other Gifts:
Bronze Symbol of Andraste
Chantry Amulet
Etched Silver Symbol
Golden Symbol of Andraste
Silver Sword of Mercy
Steel Symbol of Andraste

Morrigan:
Key Gifts:
Black Grimoire
Flemeth's Grimoire
Golden Mirror
Other Gifts:
Gold Aumlet
Golden Demon Pendant
Golden Rope Necklace
Locket
Silver Brooch
Silver Chain
Silver Medallion
Tribal Necklace

Zevran:
Key Gifts:
Antivan Leather Boots (becomes a usable item)
Dalish Gloves (becomes a usable item)
Other Gifts:
Medium Gold Bar
Medium Silver Bar
Small Gold Bar
Small Silver Bar

I can probably sort out which gifts are best for the other chracters as well. Generally speaking they seem to break down as follows:

Sten: Art, sword from personal quest (becomes item)
Wynn: Books and scrolls of knowledge
Oghren: Booze
Shale (if available): Gift gems

I'm sure there's more. I've actually been through the game twice now (pc) and can probably answer the question. I will not, however, put any spoilers into this thread directly but will do so if PM'd.
 

squid5580

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Ridonculous_Ninja said:
squid5580 said:
I am going to cry. 3 mages I have been through now. 3 mages. That is 3 times going through the ritual and the test. And my third mage was doing ok. I had make it through Lothering, did the Keep DLC quest and thought I had gotten blood mage specialization from it. The problem is I was not suited for the blood mage. It seemed like such a waste and I need spirit healer. So I made a rather bold decision and went into my memory and cleared it out. Not more than a minute later my fiance who was checking gamefaqs for me because of the blood mage thing discovers that hey that is just a couple skills not specialization. Fuck me gently with a chainsaw.

I will beat the game with mage #4 (and I won't have extra spaces in thier name this time that is annoying). I will!!!

Can you give your character a last name? (360 version, ya I know please don't rub it in). And if so how?
And this gives me an idea for a great piece of advice.

USE MULTIPLE SAVE SLOTS!

You really could have just reloaded from before the Keep you know...
I know. I could have easily reloaded before the Keep. I had a save in the camp. The auto save is kinda wacky that way. In the beginning it autosaves before pretty much any fight then it just stops. Wouldn't have stopped the annoying coversations that read like this (my character's name was Raistlin)

"Hey Raistlin ...., would you mind going on this suicidal mission for us?" (without the .s)

Those spaces were driving me nuts (they were there because I was attempting to change my last name and hoped hitting the space bar enough would get me there and didn't think to backspace them before hitting enter). Hey at least I am getting my money's worth and lots of practice.
 

Eclectic Dreck

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canadamus_prime said:
Damn Revenant!! Fucking thing keeps killing me! How do you kill that damn thing?
Rather easily actually. First, throw your tank on it - this keeps him from casting his most lethal spells. He still hits like a brick truck though so you're healer will need to pour on the heals and you'll probably need to down a few poltices to keep the party afloat.

As soon as that's done, throw your DPS on the revenant's support. In my case, I use a rogue as an "off tank" of sorts if need be. While they dont' stand up to much of a beating, You should be able to make it through regardless. If the Revenant's party has a mage in it's rank, kill the mage first. Your healer will have enough to worry about without fireballs and the like plastering your party.

When the entourage is dispatched, shift your DPS onto the revenant using the appropiate tactics. Stun, paralyze and shield bash at every opportunity. If someone other than the tank grabs aggro, take control of that character and leg it - it takes heavy armor to absorb more than few hits without dying. Do whatever you can to get the aggro back on the tank (hopefully, you have the talent taunt and it's available, otherwise you're forced to run circles near the tank and hope it gets a few hits in to pull the beast back).

If you DON'T have a healer in your party, things get incredibly tricky. The tank will esentially grab the revenant's attention and then proceed to eat poltices as quickly as he can. Having a second character available to stun and do a little damage is somewhat helpful if your tank's armor isn't up to snuff. The rest of the party should dispatch the entourage as usual because the tank is likely going to struggle to stay alive with just the revenant beating on him.

If your tank falls before the entourage is dealt with: reload last save. It may be possible to fight your way back, but if you have neither a healer in your ranks and your tank is down, you'll rely on luck more than anything. If the tank falls after the entourage is dead, everyone over to ranged weapons. The revenant will pick a new target to murder. Take control of that person and simply make a run for it while the other two pour on the fire. Eventually the reveant will go after one of the others. Repeat the process. There is a bit of luck involved but it's still easily possible to come out on top.
 

elricik

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Ixal said:
elricik said:
While I'm here, could someone explain Alistar's back story to me. During a major explanation of his background, my little brother came into the room and started yelling at me for something so I missed it. I know it has something to do with him being the bastard son of some king, but could someone please explain it in more detail since his political position in the kingdom is becoming a major plot point for the story.
Allistar is the bastard son of king Maric and half brother to king Cailan. That means that he has a stronger claim for the throne as queen Anora.
That makes him another key to wrestle control of Ferelden away from Loghain. Thing is, he isn't really a leader type and doesn't want to be king.
Thanks mate. I was wondering why all of a sudden they wanted him to challenge for the throne.
 

Eclectic Dreck

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Sir Ollie said:
Ok, I'm playing the PC version and I wanted to know for my third playthrough.

What class of mage should I go?. I'm thinking of Arcane warrior any advice?
First, willpower and magic (with magic as the most important) are your best friends. This goes without saying for any mage, obviously, but for an arcane warrior this is doubly true. You need the willpower pool to keep the sustained abilities going and the magic stat plays stand-in for strength when it comes to armor and weapons. What's more, sustained abilities become all the more important and high magic makes them significantly more powerful.

When it comes to talents, you'll find you face a tough choice. Even with every tome of arcane technique and making it to the level cap (level 25 for those that don't know), you won't actually be able to be a top tier damage dealer with spells and be effective in melee. My best advice is to pick either ice or fire from the primal school and take that line to the maximum. Fire offers the better pure offensive capability with fireball and inferno, while ice is a little more defensive in nature with cone of cold, blizzard and winter's grasp. The only other primal talent worth choosing is Rock Armor, which can provide an immense armor boost by end game.

It is likely also worth maxing out the mage school eventually, though anything after Arcane shield is really optional. The staff focus is only of questionable worth if you spend most of your time in the thick of the fight, but Arcane Mastery offers a signifant boost to spellpower that may prove worth the price by itself.

It should go without saying that the arcane warrior tree is worth maxing out if you plan on actually being in the thick of battle. If you simply aim to have a more durable caster, only the first talent is useful as it allows you to use your magic skill in place of strength for all applicable checks.

In order of usefulness of my remaining favorite talents:
Mind Blast - you're going to be in the thick of things, so having an AOE stun can certainly help turn the tide.
Haste - Dramatically increases the rate of attack of the party at the cost of a small (almost insignificant) attack penalty.
Heal - it's probable that you're actual healer is going to be tied up doing something else when you need health in a hurry. Besides, it never hurts to have a heal ready in a clutch.
Death Magic - This talent allows you to steal mana every time something dies around you. Once you have all the sustained effects running, this becomes even more important as you won't have much of a pool to play with for any other abilities.
Spell Wisp - offers a small increase to spellpower and has a very low cost to keep it going. This spell's usefulness is compounded as you pile on the sustained spells.
Mass Paralysis - This spell can never be underestimated and entire battles can turn when this is used. Plus, getting this spell gives you:
Miasma - This talent reduces enemy attack and defense and can also slow any enemy in a radius around the mage.

It should go without saying that there is one sword that OUGHT to be sought out as quickly as possible. During the Arl of Redcliff questline, you will come across an Arcane Warrior only weapon called Spellweaver. Simply put, there is no better weapon for an Arcane Warrior - just look at the bonuses it gives (+5 magic, +1.0 combat mana regen, 10% chance to ignore hostile magic, multiple enchantment slots). I have never tried dual wielding with an arcane warrior, instead favoring the use of a smallish shield. I have never found a shield that seemed suitable for my purposes. As a note, shields that restore stamina (or grant additional stamina) actually give the same bonus to magic, and as such these are probably your best bet (it's what I went with). There is no armor set that actually makes perfect sense for an arcane warrior. Reaver's Vestments, a very expensive mage robe, give significant protection from weapons (12 defense I thinK) along with a lot of useful stat boosts. By end game an arcane warrior using this and some select pieces of gear can get a defense in the 30 - 40 range (depending on other armor choices) all while having very little fatigue penalty. That said, this robe is probably best given to your healer in the event THEY draw the enemie's attention. Evon the Great's Mail is probably the best bet in general for armor (+1 combat health regen, +6 armor, +10% chance to dodge attacks, +1 combat mana regen, +10 missile defense).

The last thing to cover is the second specialization. If you want to actually be in the thick of fighting, Blood Mage makes the most sense as it gives some crowd control and additional healing options. Sprit Healer makes sense only if you view your arcane warrior as a super durable regular mage, in which case you could play a hybrid dps/healer and forgoe all those sustained effects and whatnot. Shapeshifter doesn't make much sense as you sacrifice all your talents in exchange for melee dps and durability, which you already had plus some if properly built.

The downside to an arcane warrior is your character is difficult to use early on. If you take a lot of damage spells early, you won't have the talents left to capitalize on your melee prowess, but ignoring such spells means you're oflimited utility until you can start filling out the arcane warrior tree.
 

Eclectic Dreck

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Spectrum_Prez said:
I'm still halfway through my first playthrough, finished the Dalish camp and almost done with the Dwarves. Main character was supposed to be a tank and is failing badly at it. A few questions:

1) So far, I've found Dexterity to not be quite as useful as it was in KOTOR or NWN as far as avoiding hits goes. I've put as much into Dex as Str for my main character, and at Level 12, its hanging around 28 or so. In NWN2 and KOTOR, boosting dexterity usually had a much greater effect. Is there a significant change here?
There IS indeed a significant change. KOTOR used the D20 system, which meant that each point of denfense for example actually represented a 5% improvement in the stat. While the underlying system in play for DAO isn't entirely clear to me, it appears that, generally speaking, there is not a significant reason for a warrior to persuse dexterity beyond the minimum requirmnts for the skills themselves (which is 26 I believe).

While dexterity does affect damage with a sword/axe/mace, it does so at a reduced rate from strength (1/2 point of damage per dex versus 1 for strength). The same goes for attack (which affects your chance to hit in the first place)

Spectrum_Prez said:
2) Can you re-use characters for second playthroughs like NWN and Mass Effect?
No.

Spectrum_Prez said:
3) How do you initiate the romance plot-lines? I've gotten both Leliana's and Morrigan's approval thing nearly maxed out, but haven't gotten any new dialogue options.
This depends entirely. With morrigan, you MUST be male to even persue the option at all, and the easiest way to get things kicked off is to visit the circle tower and then head to camp. Morrigan will ask you to retrieve the Black Grimoire and if you ask for a reward, you will have the option of jumping into a romance. There is another way to get the romance started. In camp, she will say once (and it appears ONLY once) "Tis a curious thing, I do not know how to describe it". If you follow the tree correctly, you'll get into a romance here as well.

With liliana, there are a few ways as well. The first, is simply asking about why someone like her was in the chantry and when asked for clarification replying with "you know, a beautiful charming woman like yourself". So long as you pursue the nice option, you'll be in a romance.

In both cases, the characters have to have an approval of above 25 or else the options won't appear.

Both are actually difficult to manage in terms of relationship. Morrigan almost becomes bi-polar if her approval is too high (above 90) and will constantly beg to be freed from the relationship. Liliana on the other hand will complain the instant you even think about romancing another character and will give you a "me or them" choice right away. Even if you choose Liliana, she still loses approval as a result.
 

high_castle

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Xandus117 said:
I'm having trouble choosing the fourth member of my party. My main character is a Dalish rogue who specializes in dual-wielding. My other two party members are Morrigan (who uses ice and lightning spells) and Wynne (who heals and supports the other characters).

For my fourth party member, should I use Oghren (berserker) or Allister (tank)?
Oghren, Alistair, and Shale are all viable options. I find they can all function as adequate tanks, so pick the one you like spending time with. Personally, Alastair amused me to no end, so he was pretty much always in my party. But Shale's a hoot too. Oghren's probably my least favorite of the three, but that's just me.
 

Canadamus Prime

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Eclectic Dreck said:
canadamus_prime said:
Damn Revenant!! Fucking thing keeps killing me! How do you kill that damn thing?
Rather easily actually. First, throw your tank on it - this keeps him from casting his most lethal spells. He still hits like a brick truck though so you're healer will need to pour on the heals and you'll probably need to down a few poltices to keep the party afloat.

As soon as that's done, throw your DPS on the revenant's support. In my case, I use a rogue as an "off tank" of sorts if need be. While they dont' stand up to much of a beating, You should be able to make it through regardless. If the Revenant's party has a mage in it's rank, kill the mage first. Your healer will have enough to worry about without fireballs and the like plastering your party.

When the entourage is dispatched, shift your DPS onto the revenant using the appropiate tactics. Stun, paralyze and shield bash at every opportunity. If someone other than the tank grabs aggro, take control of that character and leg it - it takes heavy armor to absorb more than few hits without dying. Do whatever you can to get the aggro back on the tank (hopefully, you have the talent taunt and it's available, otherwise you're forced to run circles near the tank and hope it gets a few hits in to pull the beast back).

If you DON'T have a healer in your party, things get incredibly tricky. The tank will esentially grab the revenant's attention and then proceed to eat poltices as quickly as he can. Having a second character available to stun and do a little damage is somewhat helpful if your tank's armor isn't up to snuff. The rest of the party should dispatch the entourage as usual because the tank is likely going to struggle to stay alive with just the revenant beating on him.

If your tank falls before the entourage is dealt with: reload last save. It may be possible to fight your way back, but if you have neither a healer in your ranks and your tank is down, you'll rely on luck more than anything. If the tank falls after the entourage is dead, everyone over to ranged weapons. The revenant will pick a new target to murder. Take control of that person and simply make a run for it while the other two pour on the fire. Eventually the reveant will go after one of the others. Repeat the process. There is a bit of luck involved but it's still easily possible to come out on top.
Thanks. I'll bear that in mind for future Revenants. I've beaten the one at Redcliff finally.

On another topic, how did everyone choose to deal with the demon of Redcliff? I chose to sacrifice Lady Isolde, and I pretty much lost approval with my entire party for that decision, esp. Alister. He really let me have it when we got back to camp.
 

oliveira8

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canadamus_prime said:
Same here. The worst part? I could have went to the Circle and ask for Lyrium...but I didn't cause I was lazy.

"Men...go to the circle and come back all the way? Aww screw it kill the *****."
 

Canadamus Prime

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oliveira8 said:
canadamus_prime said:
Same here. The worst part? I could have went to the Circle and ask for Lyrium...but I didn't cause I was lazy.

"Men...go to the circle and come back all the way? Aww screw it kill the *****."
What get's me is, why didn't he bring that up when we were discussing options? ...or does he and I just forgot to ask?
 

TsunamiWombat

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canadamus_prime said:
Eclectic Dreck said:
canadamus_prime said:
Damn Revenant!! Fucking thing keeps killing me! How do you kill that damn thing?
Rather easily actually. First, throw your tank on it - this keeps him from casting his most lethal spells. He still hits like a brick truck though so you're healer will need to pour on the heals and you'll probably need to down a few poltices to keep the party afloat.

As soon as that's done, throw your DPS on the revenant's support. In my case, I use a rogue as an "off tank" of sorts if need be. While they dont' stand up to much of a beating, You should be able to make it through regardless. If the Revenant's party has a mage in it's rank, kill the mage first. Your healer will have enough to worry about without fireballs and the like plastering your party.

When the entourage is dispatched, shift your DPS onto the revenant using the appropiate tactics. Stun, paralyze and shield bash at every opportunity. If someone other than the tank grabs aggro, take control of that character and leg it - it takes heavy armor to absorb more than few hits without dying. Do whatever you can to get the aggro back on the tank (hopefully, you have the talent taunt and it's available, otherwise you're forced to run circles near the tank and hope it gets a few hits in to pull the beast back).

If you DON'T have a healer in your party, things get incredibly tricky. The tank will esentially grab the revenant's attention and then proceed to eat poltices as quickly as he can. Having a second character available to stun and do a little damage is somewhat helpful if your tank's armor isn't up to snuff. The rest of the party should dispatch the entourage as usual because the tank is likely going to struggle to stay alive with just the revenant beating on him.

If your tank falls before the entourage is dealt with: reload last save. It may be possible to fight your way back, but if you have neither a healer in your ranks and your tank is down, you'll rely on luck more than anything. If the tank falls after the entourage is dead, everyone over to ranged weapons. The revenant will pick a new target to murder. Take control of that person and simply make a run for it while the other two pour on the fire. Eventually the reveant will go after one of the others. Repeat the process. There is a bit of luck involved but it's still easily possible to come out on top.
Thanks. I'll bear that in mind for future Revenants. I've beaten the one at Redcliff finally.

On another topic, how did everyone choose to deal with the demon of Redcliff? I chose to sacrifice Lady Isolde, and I pretty much lost approval with my entire party for that decision, esp. Alister. He really let me have it when we got back to camp.
At first I was gonna kill the little booger, but because it pissed off Leilanna I reloaded and went to save him with help from the Mage Tower. I made the bloodmage go into the fade though.
 

oliveira8

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Feb 2, 2009
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canadamus_prime said:
oliveira8 said:
canadamus_prime said:
Same here. The worst part? I could have went to the Circle and ask for Lyrium...but I didn't cause I was lazy.

"Men...go to the circle and come back all the way? Aww screw it kill the *****."
What get's me is, why didn't he bring that up when we were discussing options? ...or does he and I just forgot to ask?
The option is there actually. These are the starting options after the mage explains the demon thing:

Kill Connor.
Use Isolde.
There must be another way.
I don't care I'm going to kill undeads outside.

If you choose "There must be another way", the mage says that the ritual must use Lyrium or blood magic. And the only place to get lyrium is to go to the mage circle."The thing is that the mage doesn't believe that the circle will give the lyrium willingly to you, so he doesn't mention right away.
But I believe you can go get it anyway. If you go you must do the Mage tower quest so the mages give you the lyrium.
If you already did the quest and saved the tower, you have the option of tellingh the blood mage that"The mages own me one!" so you can go collect the lyrium.(Or so I believe I killed the cow.)

After all that the options become:

Kill Connor.
Use Isolde.
Go to the Circle of Mages and use lyrium.
I don't care I'm going to kill undeads outside.
 

Kinghoza

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Oct 21, 2009
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Pro tip for mage companions: Dont use those already made tactics because they will burn all their mana on a single opponent. Well thats my experience :s
 

Canadamus Prime

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Jun 17, 2009
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oliveira8 said:
canadamus_prime said:
oliveira8 said:
canadamus_prime said:
Same here. The worst part? I could have went to the Circle and ask for Lyrium...but I didn't cause I was lazy.

"Men...go to the circle and come back all the way? Aww screw it kill the *****."
What get's me is, why didn't he bring that up when we were discussing options? ...or does he and I just forgot to ask?
The option is there actually. These are the starting options after the mage explains the demon thing:

Kill Connor.
Use Isolde.
There must be another way.
I don't care I'm going to kill undeads outside.

If you choose "There must be another way", the mage says that the ritual must use Lyrium or blood magic. And the only place to get lyrium is to go to the mage circle."The thing is that the mage doesn't believe that the circle will give the lyrium willingly to you, so he doesn't mention right away.
But I believe you can go get it anyway. If you go you must do the Mage tower quest so the mages give you the lyrium.
If you already did the quest and saved the tower, you have the option of tellingh the blood mage that"The mages own me one!" so you can go collect the lyrium.(Or so I believe I killed the cow.)

After all that the options become:

Kill Connor.
Use Isolde.
Go to the Circle of Mages and use lyrium.
I don't care I'm going to kill undeads outside.
Oh..... I figured if I asked if there was another way I'd just get a rehashing of how I had to chose between killing the kid or the woman. oops, crap. And now Alister's pissed at me, well his approval is at (-13). :Þ
 

Rusty Bucket

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Dec 2, 2008
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ThaBenMan said:
The other night I played through the Dwarf Noble origin story with my warrior, Lord Kerndo Aeducan. Highlights were

- The ability to be incredibly condescending to your lessers by not directly addressing them, and instead talking through your servant Gorim. And options to sentence to death people that annoy you!

- Dwarven threesome. That's right, I bedded both of those fine(...?) Dwarf ladies at once. Although for them to be considered hot by other dwarves, I would have expected them to have beards to rival my own.

- The plot with your two brothers was pretty interesting, even though getting framed pissed me off.

And I have a question, wise friends - I'm playing the Xbox version, and I'm still getting the hang of the combat mechanics. If I don't get better at it, it's going to kick my ass later on. Is there a way to make it so that after I pause and issue a command to a character, it won't unpause as they carry it out? It's just annoying to have to pause, give a command, and then have to pause again a second later to give another character a command. And I guess I'll have to play around with the tactics, too.
The only way to make it stop unpausing is to set it to open the radial menu on hold instead of toggle. Then you can issue commands to all the party members while keeping the left trigger down ans it won't unpause after each one.

Quick tip for anyone playing as rogue- invest skill points into the poison tree. Make grenades and use them constantly. My Dwarf has around 40 grenades/bombs/flasks on him right now, which hit for 80-100 damage depending on the enemy. Plus, it makes you feel like an insane sapper/engineer type. Poison is pretty helpful as well. Added nature damage with a chance to stun? Yes please.