My tips:
-Herbalism rocks, you can get many health and mana pots cheap.
> Grab your Lyrium dust at Magi Circle
> Grab your Elf Root at the Dalish Elf camp.
> Your distilation flasks and Vials are cheap from your own camp.
-Never under-estimate the art of persuasion.
-Crushing prison and Force field are amazing Mage utility spells.
-After you or your team mates die, make sure the penalties your team gets are cured using the injury kits.
-Don't take everything at face value, some characters are brilliant liars.
-Gifts are appreciated more when given to the right people:
> Paintings and pictures - Sten
> Books and writings - Wynne
> Shoes and holy items - Leliana
> Runic and magical items - Alistair
> Pretty things - Morrigan
For the other party members I am not sure at all.
Special items I have found:
Mirror - Morrigan - +15 Love (I think) - Bought from the gem vendor in Orzammar commons.
Black Grimoire - Morrigan - Quest (wont spoil the plot) - Found in Redcliffe keep.
Satin shoes - Leliana - + Love - Can't remember where I found these.
A flower (Don't rmemeber name) - Leliana - Bracillian forest (other places to)
A pendant - Alistair - Red cliffe keep.
- The higher armour someone has, the more aggro they generate.
- Spell casters are too dangerous to leave alone, try to use your mage, whatever spec, to crowd control or burst him down while you deal with his imps. A Rogue may be your first choice however spell casters are pretty well equipped at keeping melee off their backs.
- About to enter into a new zone? Sometimes the game traps you and forces you to plug ahead, to ensure you don't make the task almost impossible. Quick save, go back, prepare your team and gear including pots and such...then go for it.
- Don't do the game on easy...it makes it too quick and too easy.
- Tactics are great, but don't rely on them...although they are pre set commands sometimes the situation in which they are used in can be exactly the opposite of what you wanted, leave important spells on all characters under your control, use your tactic slots for simple get the job done spells instead. For example, a damage dealer may have an ability to feign and relieve aggro from himself. Putting this into tactic form could be dangerous as you may be using this character to tank off a mage or a squishy.
- The macabri dog is facking brilliant, he is even immune to grabbing effects for gods sake.
- Under your team portraits you have two small icons, one is to select your whole team, the other is to make your team hold position...this is very useful.
If anyone has any specific questions please ask!