Dragon Age Origins Fatal Flaw

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Ghostkai

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Never heard of this glitch, but NOW I live in fear of it on my 3rd playthrough. Damn you OP!
 

DividedUnity

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I had some trouble with the part in redfield too.

POSSIBLE SPOILER
where you have to defend the village. the waves did not spawn for about 20 minutes after I had defeated a wave
 

TotallyFake

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KKDragonLord said:
I invested very heavily on this game, played in nightmare did everything talked to everyone i truly believed and expected Bioware to deliver on their promise of a return to the days of Baldur's Gate II.

They didn't. The story cant be anymore clichéd, its embarrassing, not to mention the plot-canyon that is the whole idea that touching darkspawn blood can be fatal and turns people into one of them unless they become Grey Wardens. Yeah, that really makes sense, when you get all your able bodied man and women to fight them and have darskpawn blood spurt into their faces all day log.

I wont even say anything about turning Whynne into a Blood mage or the fact that Alistair would kill any blood mage on sight but is A-OK with you sacrificing elven slaves in a blood mage ritual to increase your HP bar. And that Golem character? F*cking christ, all i want of agolem is for him to be big and mean, imposing and such, instead i get a xenophobic pre-school philosopher who just won't shut the hell up!
You have to ingest the blood. It's pretty clearly stated, especially with regards to the dog. And Grey Warden-ism is just a form of magic that delays the eventually darkspawn transformation. The dog only survives because he's badass.

Aside from that, I agree with you. BioWare never tend to do really radical things with their worlds, their happy to be generic. While Dragon Age does through out some cool twists (I love the religion they come up with) I think it does cross that line from archetypal to cliche. the blood magic thing with Wynne and Alistar - I thought Wynne did respond? Why Alistar doesn't is a bit odd. But think on this: Every other game has a similar wall-banger of some kind, it's just more obvious in light of the other choices in DA.

And Shale is awesome. This is not up for debate.
 

CharlieOfNuts

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KKDragonLord said:
They didn't. The story cant be anymore clichéd, its embarrassing, not to mention the plot-canyon that is the whole idea that touching darkspawn blood can be fatal and turns people into one of them unless they become Grey Wardens. Yeah, that really makes sense, when you get all your able bodied man and women to fight them and have darskpawn blood spurt into their faces all day log.
Argument flawed. I see your point with the taint, but nowhere in the game did I hear anything about Darkspawn blood being poisonous to the bare touch, nor will it turn you into a darkspawn yourself.

It really seems that a lot of the people who complains about plot holes are just people who didn't pay attention to the plot in the first place.
 

reg42

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I thought they patched that? It sucks if they didn't. I didn't get the glitch, so I guess I should be pretty thankful.
 

KKDragonLord

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CharlieOfNuts said:
Argument flawed. I see your point with the taint, but nowhere in the game did I hear anything about Darkspawn blood being poisonous to the bare touch, nor will it turn you into a darkspawn yourself.

It really seems that a lot of the people who complains about plot holes are just people who didn't pay attention to the plot in the first place.
How about that part in the very beginning of the game when a training sergeant is instructing soldiers about how dangerous it is to touch the body of darkspawn.

How bout the fact that Grey Wardens have to Consume the blood of Darkspawn to become Immune to the Taint itself

Its not recreational blood drinking you know?
 

Axeli

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bjj hero said:
Spaceman_Spiff said:
I was lucky enough not to get that one but I was still pissed off a Origins for the fact that giving a man a second chance and not wanting to give birth to the anti-christ cost me two of my best people; 5 mins before the last boss!
I actually liked that about dragon Age. Hard choices are meant to be hard. Or put it this way, how important is your integrity to you? Going through as the human noble, he'd caused me enough harm that I didn't hesitate. He wasn't getting a second chance from me.

My pious elf will see things differently.
The choices and their consequences come of as rather forced though. The choice-play system shouldn't be that self-serving, it should enhance the story, not force it to bend into less than believable twists just to give you your daily Big Choice.

Making the choices stops being fun when it is just for the sake of having a choice.
 

Celtic Predator

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To all of you who are telling me to "start a new game", you either have the patience of a lonely rock or think that I do. That game has to be the longest game I've ever played, and I was nearing the end. I think I'll just give up and move on to something else.
 

squid5580

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Srkkl said:
God forbid you start a new game and see if it works the second time right?
Ya why not burn another 50 hours to not be able to finish right? Heck why stop with DA:O why not make every game unfinishable due to technical errors. Imagine the replayability. And imagine how easy it would be for them not to bother making an ending. WHy it is win win. Why didn't they think of this before?
 

bjj hero

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Axeli said:
The choices and their consequences come of as rather forced though. The choice-play system shouldn't be that self-serving, it should enhance the story, not force it to bend into less than believable twists just to give you your daily Big Choice.

Making the choices stops being fun when it is just for the sake of having a choice.
I felt it gave the other NPCs a will of their own and motivation rather than just following you around doing your bidding. A different take I guess.

Who knows what Morrigans motivation is, selfish cow, but I felt Alisters response was quite resonable. Like they are going to be best friends after everything that happened.
 

Amnestic

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Celtic Predator said:
To all of you who are telling me to "start a new game", you either have the patience of a lonely rock or think that I do. That game has to be the longest game I've ever played, and I was nearing the end. I think I'll just give up and move on to something else.
Well, what about another save?

You were keeping other saves, right?
 

Arachon

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KKDragonLord said:
[...]not to mention the plot-canyon that is the whole idea that touching darkspawn blood can be fatal and turns people into one of them unless they become Grey Wardens. Yeah, that really makes sense, when you get all your able bodied man and women to fight them and have darskpawn blood spurt into their faces all day log.
Sometimes, this [http://tvtropes.org/pmwiki/pmwiki.php/Main/GameplayAndStorySegregation] is a necessity, due to gameplay mechanics etc.
 

KKDragonLord

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Arachon said:
KKDragonLord said:
[...]not to mention the plot-canyon that is the whole idea that touching darkspawn blood can be fatal and turns people into one of them unless they become Grey Wardens. Yeah, that really makes sense, when you get all your able bodied man and women to fight them and have darskpawn blood spurt into their faces all day log.
Sometimes, this [http://tvtropes.org/pmwiki/pmwiki.php/Main/GameplayAndStorySegregation] is a necessity, due to gameplay mechanics etc.
Does not apply.
its a story flaw, not a mechanic flaw.

The funniest thing is that the game will make sure everyone that so much scratches a skeleton with a butter knife gets plastered with blood all over their face and they wont even bother wiping it off. Thats a mechanic, but also a constant reminder.
 

Jenova65

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Amnestic said:
Celtic Predator said:
To all of you who are telling me to "start a new game", you either have the patience of a lonely rock or think that I do. That game has to be the longest game I've ever played, and I was nearing the end. I think I'll just give up and move on to something else.
Well, what about another save?

You were keeping other saves, right?
This advice about as simple as it gets (and is pure common sense)! Fable II is an exception to this rule but seriously pretty much every game you play the advice is save often and in separate slots!
 

oliveira8

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KKDragonLord said:
Arachon said:
KKDragonLord said:
[...]not to mention the plot-canyon that is the whole idea that touching darkspawn blood can be fatal and turns people into one of them unless they become Grey Wardens. Yeah, that really makes sense, when you get all your able bodied man and women to fight them and have darskpawn blood spurt into their faces all day log.
Sometimes, this [http://tvtropes.org/pmwiki/pmwiki.php/Main/GameplayAndStorySegregation] is a necessity, due to gameplay mechanics etc.
Does not apply.
its a story flaw, not a mechanic flaw.

The funniest thing is that the game will make sure everyone that so much scratches a skeleton with a butter knife gets plastered with blood all over their face and they wont even bother wiping it off. Thats a mechanic, but also a constant reminder.
You do know you can switch off the permanent blood in the options right? Just saying, just saying.
 

HippySecond

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I had a few of these types of issues when there were the big epic battles, both at for Fort and at Redcliffe, the enemies spawned in waves, and at times the next wave would not spawn correctly. Kinda annoying really, but after a about 30 seconds or so, they spawned in, so I did'nt get too stuck
 

Denamic

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KKDragonLord said:
CharlieOfNuts said:
Argument flawed. I see your point with the taint, but nowhere in the game did I hear anything about Darkspawn blood being poisonous to the bare touch, nor will it turn you into a darkspawn yourself.

It really seems that a lot of the people who complains about plot holes are just people who didn't pay attention to the plot in the first place.
How about that part in the very beginning of the game when a training sergeant is instructing soldiers about how dangerous it is to touch the body of darkspawn.

How bout the fact that Grey Wardens have to Consume the blood of Darkspawn to become Immune to the Taint itself

Its not recreational blood drinking you know?
People have different levels of resistance towards the taint.
Some become ghouls just by getting wounded by darkspawn weaponry.
And some can even consume darkspawn flesh and retain some form of sanity for a long time.
Just because your party members didn't 'turn' during the course of the game, it doesn't mean they didn't afterwards.

Also, the blood they drink is different.
You don't seem to have played long enough to find out about that.
I won't spoil it for the other people.
 

KKDragonLord

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Oct 31, 2009
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Denamic said:
KKDragonLord said:
CharlieOfNuts said:
Argument flawed. I see your point with the taint, but nowhere in the game did I hear anything about Darkspawn blood being poisonous to the bare touch, nor will it turn you into a darkspawn yourself.

It really seems that a lot of the people who complains about plot holes are just people who didn't pay attention to the plot in the first place.
How about that part in the very beginning of the game when a training sergeant is instructing soldiers about how dangerous it is to touch the body of darkspawn.

How bout the fact that Grey Wardens have to Consume the blood of Darkspawn to become Immune to the Taint itself

Its not recreational blood drinking you know?
People have different levels of resistance towards the taint.
Some become ghouls just by getting wounded by darkspawn weaponry.
And some can even consume darkspawn flesh and retain some form of sanity for a long time.
Just because your party members didn't 'turn' during the course of the game, it doesn't mean they didn't afterwards.

Also, the blood they drink is different.
You don't seem to have played long enough to find out about that.
I won't spoil it for the other people.
People who are resistant to the taint are regarded as special, i didnt even mention the obvious effects on party members because they are player characters and thus are assumed to necessarily be immune to the taint during the game for gameplay reasons.

Even those resistant special people suffer powerful negative side effects.

The special blood drinking of the wardens is not relevant, its not the problem that they are immune to the taint, the problem is the thousands of common men and women who must fight the darkspawn will undoubtedly be exposed to the taint. If the taint was less dangerous and infectious than a common flu it wouldn't be a problem but the whole point of the Taint is that it makes Grey Wardens so special because normal people would suffer gravely the effects of an encounter with darkspawn.

and yes i did finish the game, like i said i did every quest available in the hardest setting. The ending was predictably boring, DA is like lord of the rings without a Sauron, what happened with the memorable villains like Jon Irenicus or even Sarevok?