Dragon Age Origins Lead Designer speaks out against ME3 Ending

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Merrick_HLC

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Hyper-space said:
Kahunaburger said:
Hyper-space said:
This is why we cannot have nice things, for we set up these absurd rules for video-games that only serve to permeate clichés and tired tropes, such as the Hollywood-esque notion that a movie (or in this case, Video-games) should only have happy-endings.

He actually has a point. When 99% of Mass Effect is a formulaic save-the-galaxy space opera, a ending that is inconsistent with that is going to come off as incongruous. Those endings worked in Deus Ex because they made sense in the context of the game's story, themes, and mood.
WHY ARE WE NOT PRAISING THEM FOR BREAKING THE TIRED OLD FORMULA? SUBVERTING OUR EXPECTATIONS OF A FORMULAIC ENDING IS A GOOD THING FOR IT MEANS THAT THEY HAVE REALIZED THEIR MISTAKES.

WHYYYYYYYYYYY
No it's not.
"Breaking formula" is not inherently good.
"Darker and grittier" is not inherently better.
a "Shocking swerve" is not always a better ending than the expected ending.

If you think breaking the formula always makes things better, I recommend you start watching recordings of wrestling booked by Vince Russo.

I'm not opposed to twist endings or swerves or such WHEN IT MAKES FOR A GOOD STORY.

But in this case, I would argue it did not.
I'm not some "Happy endings only" person.
I'm damn glad 12 Monkeys ended the way it did and not as some standard "Time traveller saves the future" ending.
But that's because that ending worked with that film and the way things had been set up.

If you had Back to the Future end the same way, it would have sucked.
 

endtherapture

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Hyper-space said:
Kahunaburger said:
He actually has a point. When 99% of Mass Effect is a formulaic save-the-galaxy space opera, a ending that is inconsistent with that is going to come off as incongruous. Those endings worked in Deus Ex because they made sense in the context of the game's story, themes, and mood.
WHY ARE WE NOT PRAISING THEM FOR BREAKING THE TIRED OLD FORMULA? SUBVERTING OUR EXPECTATIONS OF A FORMULAIC ENDING IS A GOOD THING FOR IT MEANS THAT THEY HAVE REALIZED THEIR MISTAKES.

WHYYYYYYYYYYY

endtherapture said:
The ending of DA:O was a hell of a lot better than the ending of ME3 which tried to be crazy and philosophical and clver but just ended up ruining everything.
You mean when you fight a lot of Darkspawn then WITH THE POWER OF THE CHOSEN ONE you kill some dragon?

Yeah, it sure was great.
You know why it was great? Because there was still hope. I could sacrifice my best friend, sacrifice myself to kill the evil in the land?

There was also closure. I got told what each of my companions were doing and how the decisions I've made played out. I was expected that from ME3.

What I got was a god machine in which everything you've fought for in the past 3 games is destroyed or changed beyond all recognition so effectively the universe doesn't exist anymore. It wasn't uplifting, it was depressing, and completely out of the blue. It shocked me because it was so bad.

Also they didn't subvert formula, they nicked the ending of a 11 year old game (Deus Ex) which was completely different in tone from their game, and put it on the end, hoping that people would like it cos it's "arty".
 

BloatedGuppy

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Hyper-space said:
WHY ARE WE NOT PRAISING THEM FOR BREAKING THE TIRED OLD FORMULA? SUBVERTING OUR EXPECTATIONS OF A FORMULAIC ENDING IS A GOOD THING FOR IT MEANS THAT THEY HAVE REALIZED THEIR MISTAKES.

WHYYYYYYYYYYY
Hey, captain allcaps.

I hate unicorn chasers. I wrote a long spiel that made it to 10 pages on these forums about a year ago blasting Bioware for their overly simplistic, black and white narratives. I practically begged for something more sophisticated, more high brow, more grey and grey, something I could sink my teeth into. For me, Shepard NEEDED to die to bring closure to the series.

It doesn't have anything to do with the ending being happy or not happy.

It has everything to do with the ending being terrible, confusing, lazily slapped together, and contradicting the thematic spirit of the game.

I thought DA:O's plot was silly, and it's ending was formulaic and trite. And I'd take it 1000 times out of 1000 over the ME3 ending.

endtherapture said:
Also they didn't subvert formula, they nicked the ending of a 11 year old game (Deus Ex) which was completely different in tone from their game, and put it on the end, hoping that people would like it cos it's "arty".
I really wish people would stop claiming they copy pasted the ending from Deus Ex. Yeah, there was some transhumanism robble airlifted in at the last moment for god knows why, but these were nothing like the DE endings. The DE endings made sense, and honored the spirit of the story that preceded them.
 

endtherapture

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BloatedGuppy said:
endtherapture said:
Also they didn't subvert formula, they nicked the ending of a 11 year old game (Deus Ex) which was completely different in tone from their game, and put it on the end, hoping that people would like it cos it's "arty".
I really wish people would stop claiming they copy pasted the ending from Deus Ex. Yeah, there was some transhumanism robble airlifted in at the last moment for god knows why, but these were nothing like the DE endings. The DE endings made sense, and honored the spirit of the story that preceded them.
That's exactly why they don't work.

The DE endings worked in De, because it was DE, and not ME3. The ME universe and storyline did not need all the metaphysical creators legends transhumans synthetic rubbish because it was marketed and set up as a "save the Earth" story. DE ending doesn't work in ME3, just like a DE ending would not work in Lord of the Rings, they're completely different types of fiction.
 

Kahunaburger

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Hyper-space said:
Kahunaburger said:
He actually has a point. When 99% of Mass Effect is a formulaic save-the-galaxy space opera, a ending that is inconsistent with that is going to come off as incongruous. Those endings worked in Deus Ex because they made sense in the context of the game's story, themes, and mood.
WHY ARE WE NOT PRAISING THEM FOR BREAKING THE TIRED OLD FORMULA? SUBVERTING OUR EXPECTATIONS OF A FORMULAIC ENDING IS A GOOD THING FOR IT MEANS THAT THEY HAVE REALIZED THEIR MISTAKES.

WHYYYYYYYYYYY
Let's put it this way: sometimes a mutation does something cool, like making you immune to cholesterol. Other times, it means you're born with hands for feet.

We praise games like Twitcher and Bioshock for subverting or playing with our storytelling expectations because they do so in an intelligent manner. Kane and Lynch 2 doesn't get the same praise, despite the fact that it also subverts storytelling expectations, because it doesn't do anything interesting, useful, or worthwhile with the subversion. It's not enough to just not do what many other people are doing - you've got to not do what other people are doing for a reason.

(Also, as mentioned earlier by many people, this is less of a subversion of the formula and more an appropriation of Deus Ex's formula, which by all accounts works about as well in the Mass Effect universe as a "yay the foozle is dead you are an winnar" ending would work in Deus Ex.)
 

Merrick_HLC

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endtherapture said:
BloatedGuppy said:
endtherapture said:
Also they didn't subvert formula, they nicked the ending of a 11 year old game (Deus Ex) which was completely different in tone from their game, and put it on the end, hoping that people would like it cos it's "arty".
I really wish people would stop claiming they copy pasted the ending from Deus Ex. Yeah, there was some transhumanism robble airlifted in at the last moment for god knows why, but these were nothing like the DE endings. The DE endings made sense, and honored the spirit of the story that preceded them.
That's exactly why they don't work.

The DE endings worked in De, because it was DE, and not ME3. The ME universe and storyline did not need all the metaphysical creators legends transhumans synthetic rubbish because it was marketed and set up as a "save the Earth" story. DE ending doesn't work in ME3, just like a DE ending would not work in Lord of the Rings, they're completely different types of fiction.
My analogy would be it's like taking the ending of Star Wars and putting it in Star Trek.

"The Huge mulit-planet space organization has been destroyed!"

Star Wars = "The Empire is gone YAY"

Star Trek = "Wait, the Federation was GOOD wasn't it?"
 

Kahunaburger

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MisterShine said:
Kahunaburger said:
He actually has a point. When 99% of Mass Effect is a formulaic save-the-galaxy space opera, a ending that is inconsistent with that is going to come off as incongruous. Those endings worked in Deus Ex because they made sense in the context of the game's story, themes, and mood.
Wat?

Mass Effect has always been about sacrifice for victory. The first game's easily most memorable and discussed moments were 'Who did you kill on Virmire?' and 'Did you genocide the Rachni'?

Mass Effect 2 started with Shepard pretty much sacrificing herself to save Joker and the Normandy being destroyed. And of course most people lost at least a few crew members on the suicide mission.

The rather bleak ending doesn't exactly fit, but the series has certainly been trending downward into the dark rather sharply, and the third game was easily the most mournful of the series, not even including the ending.
The issue was not the "sacrifice" thing - I think most people figured Shep was going to do a heroic sacrifice for at least some (if not all) of the endings. The issue is that many people felt like the ending didn't fit with the tone of the series. I haven't played most of the series, and I don't intend to play ME3, so I can't speak to whether I personally found it tonally inconsistent. But there are a lot of people who played the entire series and found it tonally inconsistent, and I think that there's definitely a take-away message from that reaction.

It might be more accurate to say that the series has a wide variety of possible tones. A playthrough where most of Shep's crew died on the suicide mission is very tonally different from a "suicide mission? More like homicide mission amirite?" playthrough. This essay [http://www.ferretbrain.com/articles/article-848] makes a very good case for the ending being thematically inconsistent with many playthroughs, and by the same token we might be able to make a case for it being tonally inconsistent with many playthroughs.
 

endtherapture

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Merrick_HLC said:
endtherapture said:
BloatedGuppy said:
endtherapture said:
Also they didn't subvert formula, they nicked the ending of a 11 year old game (Deus Ex) which was completely different in tone from their game, and put it on the end, hoping that people would like it cos it's "arty".
I really wish people would stop claiming they copy pasted the ending from Deus Ex. Yeah, there was some transhumanism robble airlifted in at the last moment for god knows why, but these were nothing like the DE endings. The DE endings made sense, and honored the spirit of the story that preceded them.
That's exactly why they don't work.

The DE endings worked in De, because it was DE, and not ME3. The ME universe and storyline did not need all the metaphysical creators legends transhumans synthetic rubbish because it was marketed and set up as a "save the Earth" story. DE ending doesn't work in ME3, just like a DE ending would not work in Lord of the Rings, they're completely different types of fiction.
My analogy would be it's like taking the ending of Star Wars and putting it in Star Trek.

"The Huge mulit-planet space organization has been destroyed!"

Star Wars = "The Empire is gone YAY"

Star Trek = "Wait, the Federation was GOOD wasn't it?"
I dunno, the Federation and the Empire are two different things so I'm not sure what you're saying. The Maquis finally defeating the Federation or something? I dont know.

It's the fact that ME was a space opera through and through, so it should have had a space opera like ending. It didn't need to be like a Disney film, trillions of people had died. Shepard could've sacrificed himself, any squadmate could have, but it should have been a triumphant ending with horribly large losses (if you played your cards right obviously).

But we got a weird artsy transhumanist ending with this weird catalsy kid that lived in the Citadel and controlled everytihng apparently despite not even being foreshadowed before, it was stupid and out of place with everything that Mass Effect had been built up to at that point.

Also whilst we're at it...why did we only get to talk to 1 Reaper in the game for like 3 minutes? No final confrontation with Harbinger? No main Reaper antagonist. That was weak, there was no presence of a main villain like Sovereign, Saren or Harbinger. That was also poo.
 

Erttheking

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Former Bioware employees tearing this thing apart? That should be a good indication of how deep in the shit we are.
 

DustyDrB

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erttheking said:
Former Bioware employees tearing this thing apart? That should be a good indication of how deep in the shit we are.
That's not really what this is. He hasn't played the game, and is really just trying to guess what the problem is while giving his own idea of what a good ending is for such a series.
 

Erttheking

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DustyDrB said:
erttheking said:
Former Bioware employees tearing this thing apart? That should be a good indication of how deep in the shit we are.
That's not really what this is. He hasn't played the game, and is really just trying to guess what the problem is while giving his own idea of what a good ending is for such a series.
Which goes against everything that ME3's ending was. Because apparently Bioware thinks that if an ending is dark that automatically makes it good.
 

DustyDrB

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erttheking said:
DustyDrB said:
erttheking said:
Former Bioware employees tearing this thing apart? That should be a good indication of how deep in the shit we are.
That's not really what this is. He hasn't played the game, and is really just trying to guess what the problem is while giving his own idea of what a good ending is for such a series.
Which goes against everything that ME3's ending was. Because apparently Bioware thinks that if an ending is dark that automatically makes it good.
I didn't say the ending was good. I don't think that at all. I'm just saying Knowles isn't really ripping it himself, as he hasn't played it and is just sort of guessing from what he's heard.
 
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Dandark said:
I agree with this. Mass Effect was a game I liked because of the choices and roleplaying. If I want to see an epic movie scene then I will go see a movie, when I pay £40 for a game, I expect a game, not a movie wannabe.

Although I would disagree that you have to have a happy ending. Sad endings can work fine too, however it should probably be made apparent that a game isn't going to be sunshine and rainbows so people who want happy endings know what they are getting into.

In a trilogy like Mass Effect which is all about player choice and in which the previous two games had the possiblity of a happy ending, the final installment should at the very least have the option of a happy ending.
exactly this, i worked my ass off in the first two games to get that supreme *mostly* happy ending, it was about over coming the "impossible", and to have that absolutely shit upon in the 3rd games ending...

disappointment. to the highest degree. hell for the past 4-5 years that's all i've looked forward to each time i replayed me 1 and 2, was importing all my saves and seeing how things worked out, because these were MY stories, but then they get all bottlenecked up and promises were broken by EA/bioware.

also, what is the problem with having the CHOICE of a "happyish" ending? they promised not just arbitrary A/B/C ending, why not have a fucking hard as hell happy ending to get, then also have all the other ones? isn't that the point of what everyone was looking forward to?
 

Mavinchious Maximus

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Hyper-space said:
This is why we cannot have nice things, for we set up these absurd rules for video-games that only serve to permeate clichés and tired tropes, such as the Hollywood-esque notion that a movie (or in this case, Video-games) should only have happy-endings.

On the other hand somebody playing an epic role-playing video-game trilogy is going to *expect* to be the hero and save the universe. That's why they are playing the game. When expectations don't match reality, disappointment is created.
This explains why DA:O was so goddamn stale and bland, OF COURSE WE HAVE TO HAVE AN EVIL DARK FORCE THAT THREATENS TO CONSUME THE LAND AND ONLY THE CHOSEN ONE CAN SAVE US.

Jesus balls, this is the stupidest thing I have ever read, its people like him that are the reason why 90% of all RPGs have derivative-as-shit stories and character archetypes.
You sir, deserve nine-thousand thumbs up.
 
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Merrick_HLC said:
DustyDrB said:
Soviet Heavy said:
DustyDrB said:
Soviet Heavy said:
DustyDrB said:
I don't agree with him at all, actually.
It didn't need a happy ending. It could have ended bleak as hell and worked. Most of Mass Effect 3 had incredibly bleak tone behind it and I loved the game right up to the end. It needed to be more character-based (because this is a character-based series). We care about what happens to Garrus, Liara, and everyone. It didn't need some poorly-implented space magic. And if Shepard needs to sacrifice himself, it doesn't need to be "just because". Knowles is missing the point.
I think that Knowles' wording was a little off, but I can understand his sentiment. It's less about making a "happy" ending than a "satisfying" ending. When you invest several hours into a story, you want to see the payoff, which was very lacking in ME3.
It really looks like he's talking about a happy ending to me. Happy and satisfying are too different to substitute one for the other. If was talking about a satisfying ending, I'd agree with him. But as it is, I agree with this fellow (or lady, or whatever)...

Vegosiux said:
*sigh* I really wish the people going "We want a happy ending" would stop helping.

The problem with ME3 endings doesn't seem to be that they're sad, but that they're a deus ex machina pulled out of someone's ass, invalidating the player's choices and being ridden with plot holes.

In shot, it's not the bleakness that's the problem, it's the terrible execution.
True, but I'm willing to give Knowles the benefit of the doubt on this one. I've enjoyed his blog and he does make valid points. And he was the lead designer for Origins. If he truly meant that a happy ending is needed, then the absolute bleakness of some of the Origins endings wouldn't have happened. Even the endings where you screwed everything up were satisfying because you got to see the results of your actions and an addendum on what happened next.

But whatever, there's two sides to this argument and they're both valid.
I would have loved a ME3 ending where everything is hopeless, and all that's left to do is ram the Normandy into Harbinger's face (or the Reaper equivalent). Something like that. Yeah, we all die. But we die as a team, and we take a bastard out with us.

But there's probably a good reason why I don't write professionally.
Actually that as one of the "Low preparedness" endings would have been pretty badass.
that's exactly what i was thinking, have it be like in the beginning of the new star trek movie where george kirk rams the kelvin into the narada (romulan ship)
 

BloatedGuppy

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Found this analogy on the Bioware forums. Maybe this will help the "happy ending" crowd.

Imagine if, when Frodo and Sam have just fended off Gollum atop Mount Doom, suddenly, without any prompting or foreshadowing whatsoever, Eru Iluvatar appeared before them in all his divine glory, offering them a choice: to destroy the Ring (but also the elves and Gandalf, for... some reason), to replace Sauron as the new Lord of the Rings, or to instantly make everyone in Middle-earth part-orc or something. And Frodo, the same Frodo who has spent the entire trilogy doubting and arguing about the right thing, suddenly agrees with no prompting. Followed by a short chapter where Middle-earth is split apart with cracks in the ground, making travel impossible, the entire Fellowship is somehow stranded far away from Mordor and Frodo (including Sam, in a blatant continuity error), and nothing is really explained or resolved. The end.

Would most readers agree that it was within Tolkien's right to write such an ending, and criticizing him would damage his artistic integrity? Would it be right to say that people who bought the novel would only have issues with this ending because it's "bittersweet"? Or would it rather be because they saw that the work had unrealized potential, ruined at the last minute? And that's talking about a novel, a non-interactive medium where the reader has no control over the story.
 

Thoric485

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A depressing ending to a video game can work only if it's one of several others, or you have a helluva writing talent. Shit, even Max Payne 2 had a better ending if you finished it on the hardest difficulty.

And more importantly, this is a RPG, it's about choices and consequences. ME2 did good in that, killing off your party members if you weren't prepared and didn't use them appropriately. Sure, most would just jump through all the hoops to keep everyone alive, and that makes them happy, some would kill certain members, or all of them, including Shepard, and that makes them happy. It's all good, it's up to the player.

But ending an RPG trilogy with three different-colored explosions and dozens of plotholes and unanswered questions is just idiotic. If this was intended, it was to sell DLC, no other reason.
 

eventhorizon525

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BloatedGuppy said:
Found this analogy on the Bioware forums. Maybe this will help the "happy ending" crowd.

Imagine if, when Frodo and Sam have just fended off Gollum atop Mount Doom, suddenly, without any prompting or foreshadowing whatsoever, Eru Iluvatar appeared before them in all his divine glory, offering them a choice: to destroy the Ring (but also the elves and Gandalf, for... some reason), to replace Sauron as the new Lord of the Rings, or to instantly make everyone in Middle-earth part-orc or something. And Frodo, the same Frodo who has spent the entire trilogy doubting and arguing about the right thing, suddenly agrees with no prompting. Followed by a short chapter where Middle-earth is split apart with cracks in the ground, making travel impossible, the entire Fellowship is somehow stranded far away from Mordor and Frodo (including Sam, in a blatant continuity error), and nothing is really explained or resolved. The end.

Would most readers agree that it was within Tolkien's right to write such an ending, and criticizing him would damage his artistic integrity? Would it be right to say that people who bought the novel would only have issues with this ending because it's "bittersweet"? Or would it rather be because they saw that the work had unrealized potential, ruined at the last minute? And that's talking about a novel, a non-interactive medium where the reader has no control over the story.
Thank you for sharing, that is actually a pretty awesome analogy.
 

Quesa

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Merrick_HLC said:
Actually that as one of the "Low preparedness" endings would have been pretty badass.
This is my strongest issue with the ME3 ending; the first play through I watched was done by a guy who was just going as fast as he could to record and throw up a play through on youtube. He did horribly and launched the final sequence as early as he could. When he fell, I thought 'See, that's how it should have ended, I- wait, he's.. getting up? Seriously? This is the corridor every ending is shoe horned into, from 100% to barely qualifies?'

Regarding the OP, I hate how we're constantly getting these 'And gamers want to feel good about themselves' getting injected into the discussion; the problems were Legion (no pun intended).