Hyper-space said:
This is why we cannot have nice things, for we set up these absurd rules for video-games that only serve to permeate clichés and tired tropes, such as the Hollywood-esque notion that a movie (or in this case, Video-games) should only have happy-endings.
He actually has a point. When 99% of Mass Effect is a formulaic save-the-galaxy space opera, a ending that is inconsistent with that is going to come off as incongruous. Those endings worked in Deus Ex because they made sense in the context of the game's story, themes, and mood.
WHY ARE WE NOT PRAISING THEM FOR BREAKING THE TIRED OLD FORMULA? SUBVERTING OUR EXPECTATIONS OF A FORMULAIC ENDING IS A GOOD THING FOR IT MEANS THAT THEY HAVE REALIZED THEIR MISTAKES.
WHYYYYYYYYYYY
No it's not.
"Breaking formula" is not inherently good.
"Darker and grittier" is not inherently better.
a "Shocking swerve" is not always a better ending than the expected ending.
If you think breaking the formula always makes things better, I recommend you start watching recordings of wrestling booked by Vince Russo.
I'm not opposed to twist endings or swerves or such WHEN IT MAKES FOR A GOOD STORY.
But in this case, I would argue it did not.
I'm not some "Happy endings only" person.
I'm damn glad 12 Monkeys ended the way it did and not as some standard "Time traveller saves the future" ending.
But that's because that ending worked with that film and the way things had been set up.
If you had Back to the Future end the same way, it would have sucked.