Dragon Age Origins

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high_castle

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Malicious said:
Amnestic said:
Pretty sure Baldur's Gate came out before Everquest and DAoC. Everquest copied Bioware in that respect, you twit. Shall we start ragging on Halflife 2 because it copied Halflife 1's gameplay as well?
What you think baldurs game is what mmos copied? - what else could they do, not have groups, and just cause both games had it doesn't mean they copied it from a single player game. Back then there weren't much games, now there's dozens mmos and sp rpg's, and the truth is Dragon Age adds nothing to rpg's, instead its as generic as possible and feels like a multiplayer game played alone, at least to me. Also half life 2 is a sequel to half life 1, meaning its the same game with the same name, not a "spiritual successor" aka "game for lack of ideas" . Hope you wont say Tolkien copied DnD or something -_-
I think you're missing the point of DA:O, and that's its characters. It's not a multiplayer experience you're doing alone, it's a single player game based on your interactions with other people. The point of this game is understanding and forging relationships with not just your companions, but other NPCs. It adds a personal touch to the usual save-the-world concepts, and in that respect is actually quite unique. Too many games have sidekicks that are just afterthoughts, or NPCs that act like set-pieces. This game's characters interact with you on several different levels. I've played it through a couple times now, and I'm surprised to see how different the game can become if you go about it a slightly different way. There's a lot of variance in here, more so than in most games.

When folks say it's a spiritual successor to BG, they mean it builds on the themes that game dealt with. But the game's combat and class structure have been entirely reworked from BG. It's not based of DnD rules, either. So the game's not a copy, I'm not sure what you're trying to accomplish by saying it is.
 

Neodavid62

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Renamedsin said:
Neodavid62 said:
I recently watched a few video reviews of this game(and played a little of it at my friends house) and anyone would realise its a big remake of the Dungeon Seige franchise(the PC game anyway) from its party system to its zoom-out tactical view and its "Every party member gets ther own skill bar",its a total Dungeon Seige remake(if you cant tell,I like the dungeon seige games)so im probobly going to pick this up and i would recommend it to any who liked Dungeon Seige(Although i must say,i like the idea of more then a good,bad,Neutral,or NO option in a chat menu even though oblivion totally screwed that whole concept over with its 1-way chats)
'

Sense, you make none.
Dragon Age: Origins is not a Dungeon Seige Remake.
Have you yet to realise that fantasy games lack fantasy?
Much of the gameplay is the same in this game as in KOTOR and Mass effect
because of the developer, and that is it. no reamake!
just a great game! I love it allready.
and just for the Record Oblivion Kicked arse!

i love oblivion XD but the entire chat system in the game sucks
 

Neodavid62

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Neodavid62 said:
i do think that Bioware got lazy at one point(or they didnt want to give the charecter that much control) and they didn't make it so you can easily change classes in the same save game,for example,say in DS you get to lvl 10 in Atk magic and decide you wanna go melee instead,you just change your armor&weaps&skillbar and your off in DA:O you pick a starting class & race and your stuck with it
TheDoctor455 said:
CRPGs that allow you to change your class/skills on the fly are exceedingly rare (I can't think of a single one except WoW which lets you respec your talents), and it doesn't even make sense for a singleplayer game. And how would you explain DA:O allowing you to change your race in the middle of the game?


anything in a fantasy game can be explained by using some strange magic obviously(they did that in Guildwars&WoW)


Amnestic said:
Pretty sure Baldur's Gate came out before Everquest and DAoC. Everquest copied Bioware in that respect, you twit. Shall we start ragging on Halflife 2 because it copied Halflife 1's gameplay as well?

ummm HL2 is a SEQUEL not a totally different game by a totally different developer thats what the 2 is there to indicate
 

JediMB

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Not having played Baldur's Gate, I have to say that to me DAO, to me, is like a mix between Fallout (1&2), Knights of the Old Republic and World of Warcraft. And the WoW comparison is mostly from the classes and GUI, and they're fairly standard for RPGs.
 

KSarty

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It is based on Baldur's Gate, which was made by Bioware 4 years prior to Dungeon Seige. Or did you not notice Bioware's explicit mention of the fact that Dragon Age is meant to be the spiritual successor to Baldur's Gate 2?
 

Neodavid62

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JediMB said:
Not having played Baldur's Gate, I have to say that to me DAO, to me, is like a mix between Fallout (1&2), Knights of the Old Republic and World of Warcraft. And the WoW comparison is mostly from the classes and GUI, and they're fairly standard for RPGs.

you must be a frikin STUPID its NOTHING LIKE THAT SHIT PILE OF GRIND THEY CALL WoW!!!!!!!!!!! SO STFU ABOUT WoW UNLESS YOUR BASHING IT!!!!!i have more fun playing solitare then i do WoW

and NO even WoW has more classes&races and the GUI is NOTHING LIKE WoW
 

KSarty

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Neodavid62 said:
and NO even WoW has more classes&races and the GUI is NOTHING LIKE WoW
You mean it doesn't use a "click-to-attack" interface with an action-bar full of hotkeys for abilities/spells and potions? Take your ritalin dude.
 

Neodavid62

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if you didnt actually pay attention while reading this post I LIKE THIS GAME so dont flame me about that..also it IS very very simaler to DUNGEON SEIGE 2
 

Neodavid62

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if you had a brain everything has a click to attack function nowadays and you get around 3 actionbars for your party members(however many you have)that are all substantially shorter then a normal one like in WoW
 

KSarty

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Neodavid62 said:
if you didnt actually pay attention while reading this post I LIKE THIS GAME so dont flame me about that..also it IS very very simaler to DUNGEON SEIGE 2
You mean Dungeon Seige is very similar to Baldur's Gate. I have never played Dungeon Seige, but if Dragon Age is based on Baldur's Gate and happens to be similar to Dungeon Seige, then that means Dungeon Seige was most likely based on Baldur's Gate.

Neodavid62 said:
if you had a brain everything has a click to attack function nowadays and you get around 3 actionbars for your party members(however many you have)that are all substantially shorter then a normal one like in WoW
That was his fucking point. It uses the generic RPG interface, which just happens to be what WoW uses as well.
 

JediMB

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Neodavid62 said:
JediMB said:
Not having played Baldur's Gate, I have to say that to me DAO, to me, is like a mix between Fallout (1&2), Knights of the Old Republic and World of Warcraft. And the WoW comparison is mostly from the classes and GUI, and they're fairly standard for RPGs.

you must be a frikin STUPID its NOTHING LIKE THAT SHIT PILE OF GRIND THEY CALL WoW!!!!!!!!!!! SO STFU ABOUT WoW UNLESS YOUR BASHING IT!!!!!i have more fun playing solitare then i do WoW

and NO even WoW has more classes&races and the GUI is NOTHING LIKE WoW
Did you fail on the reading comprehension roll?

I pretty specifically said that the similarities are mostly superficial, and that they're also largely common elements within the genre.

And, for the record, I don't much like WoW. It was addictive for a while, but after a break I realized that it bored me.
 

Socius

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Neodavid62 said:
Renamedsin said:
Neodavid62 said:
I recently watched a few video reviews of this game(and played a little of it at my friends house) and anyone would realise its a big remake of the Dungeon Seige franchise(the PC game anyway) from its party system to its zoom-out tactical view and its "Every party member gets ther own skill bar",its a total Dungeon Seige remake(if you cant tell,I like the dungeon seige games)so im probobly going to pick this up and i would recommend it to any who liked Dungeon Seige(Although i must say,i like the idea of more then a good,bad,Neutral,or NO option in a chat menu even though oblivion totally screwed that whole concept over with its 1-way chats)
'

Sense, you make none.
Dragon Age: Origins is not a Dungeon Seige Remake.
Have you yet to realise that fantasy games lack fantasy?
Much of the gameplay is the same in this game as in KOTOR and Mass effect
because of the developer, and that is it. no reamake!
just a great game! I love it allready.
and just for the Record Oblivion Kicked arse!

i love oblivion XD but the entire chat system in the game sucks
'

you mean the way people freeze in their position and how they seem to have no emotion at all? yeah thats kinda fucked actually
 

NuclearPenguin

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Neodavid62 said:
if you didnt actually pay attention while reading this post I LIKE THIS GAME so dont flame me about that..also it IS very very simaler to DUNGEON SEIGE 2
No it is not.
 

NickIsCool

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Neodavid62 said:
if you havent noticed(and obviously you havent) it plays EXACTLY like DS2(DS2 has a story too,unless you were to blind to notice)i have beaten DS2 4 times and i know its gameplay when i see it,now i do think that Bioware got lazy at one point(or they didnt want to give the charecter that much control)
WHAT!!!

Bioware had games playing like this since Baldurs Gate, which came out 4 YEARS before the first dungeon siege. that specific gameplay style is pretty much how bioware has done everything except Mass Effect and Jade Empire

do a little fact checking before you say something is a rip-off of another game
 

Carnagath

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It's no Dungeon Siege remake, it's a combination of many elements from FFXII (combat tactics "user programmable party AI" system, elite boss design and many gameplay mechanics) and the old Infinity engine games, copy pasted into a generic Tolkien theme. Unfortunately it looks like ass (not so important), runs like ass (quite important) and feels really, really unpolished. It also maintains a lot of the Infinity engine games shitiness on several things, like the party members's spastic buggy movement because they are unable to find a correct path to their target. They should have fixed things like that, that shit is unacceptable going in 2010. Also, apart from several quest bugs, on the PS3 version that I own, the combat music stutters like a broken record all the fucking time. How the fuck do you release a game where the music stutters? Did they even boot up the game once before shitting it out?

Anyways, if you are an RPG junkie looking for a long fix, you can try it for lack of better options currently, and it is certainly not a bad game for general standards. But for Bioware standards, they didn't even try.
 

high_castle

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Malicious said:
high_castle said:
I think you're missing the point of DA:O, and that's its characters. It's not a multiplayer experience you're doing alone, it's a single player game based on your interactions with other people. The point of this game is understanding and forging relationships with not just your companions, but other NPCs. It adds a personal touch to the usual save-the-world concepts, and in that respect is actually quite unique. Too many games have sidekicks that are just afterthoughts, or NPCs that act like set-pieces. This game's characters interact with you on several different levels. I've played it through a couple times now, and I'm surprised to see how different the game can become if you go about it a slightly different way. There's a lot of variance in here, more so than in most games.

When folks say it's a spiritual successor to BG, they mean it builds on the themes that game dealt with. But the game's combat and class structure have been entirely reworked from BG. It's not based of DnD rules, either. So the game's not a copy, I'm not sure what you're trying to accomplish by saying it is.
Im not saying it copes BG im saying it copies mmos, but not entirely. I myself cant really make a bond with npc's, especially when you can control them. There's not that many endings really and the whole race/class thing is just overdone. I really don't think we needed another game like this, but then again im just one person.
I get what you're tryiing to say, but here's the thing. Baldur's Gate and previous BioWare titles helped inspire some of the MMOs you're saying DA:O rips off. And thus, DA:O's not really copying them, it follows a formula that BioWare likes to use, one that works for them. If you're having trouble relating to the NPCs...then I'm sad for you. I'm one of those games-are-art freaks who looks at this game on par with a great film or movie, and thus the side characters are integral to it.

Also, there are a TON of endings. Yes, there are a few basic premises the endings stick to. But if you read each of the little notes throughout the epilogue, you'll see that what you did throughout the game affects what happens to the side characters and the world at large. I've yet to get the exact same ending twice.
 

ItsAPaul

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Hey, pointing out that it was basically Dungeon Siege is my thing! I liked Dungeon Siege 2 though, so its not like that's a bad thing.