I think you're missing the point of DA:O, and that's its characters. It's not a multiplayer experience you're doing alone, it's a single player game based on your interactions with other people. The point of this game is understanding and forging relationships with not just your companions, but other NPCs. It adds a personal touch to the usual save-the-world concepts, and in that respect is actually quite unique. Too many games have sidekicks that are just afterthoughts, or NPCs that act like set-pieces. This game's characters interact with you on several different levels. I've played it through a couple times now, and I'm surprised to see how different the game can become if you go about it a slightly different way. There's a lot of variance in here, more so than in most games.Malicious said:What you think baldurs game is what mmos copied? - what else could they do, not have groups, and just cause both games had it doesn't mean they copied it from a single player game. Back then there weren't much games, now there's dozens mmos and sp rpg's, and the truth is Dragon Age adds nothing to rpg's, instead its as generic as possible and feels like a multiplayer game played alone, at least to me. Also half life 2 is a sequel to half life 1, meaning its the same game with the same name, not a "spiritual successor" aka "game for lack of ideas" . Hope you wont say Tolkien copied DnD or something -_-Amnestic said:Pretty sure Baldur's Gate came out before Everquest and DAoC. Everquest copied Bioware in that respect, you twit. Shall we start ragging on Halflife 2 because it copied Halflife 1's gameplay as well?
When folks say it's a spiritual successor to BG, they mean it builds on the themes that game dealt with. But the game's combat and class structure have been entirely reworked from BG. It's not based of DnD rules, either. So the game's not a copy, I'm not sure what you're trying to accomplish by saying it is.