I concur.
I'd say they both need to learn some objective things, though, regardless:
1. World progression. It should feel like you're having an impact. I don't care that I won't have any bandits to fight on my fifth trip back to the encampment... don't have them repopulate the damn ruin every time. That also goes for Skyrim, although they at least have a week-ish-long respawn timer.
Also, why not let me make an impact on the shape of settlements? At least let me feel like the people are safer after I've come through...
2. Take about a dozen hints from Monster Hunter, k? It's great that we can climb on big creatures to stab them, and it's great that we can slice their tusks off. But other than that, it would be nice to have some creatures which need real preparation to kill - salves, whetstones, special tactics... anything, really. Skyrim... just take a hint, already. No excuse for your combat next time around.
3. Both games need to take a hint from Gothic/Risen as far as exploration is concerned. Personally design some dark corners of the world. Save some secrets that aren't just new versions of old dungeons. Stash legendary items (that you can't get anywhere else) somewhere out of the way.
I just wish all my favorite franchises would combine their strong points. Gothic's personality, Skyrim's breadth, Dragon's Dogma's combat, and Morrowind's depth, anyone?
That said, Dragon's Dogma 2 (on PS4 or whatever) will be a sight to see.
I'd say they both need to learn some objective things, though, regardless:
1. World progression. It should feel like you're having an impact. I don't care that I won't have any bandits to fight on my fifth trip back to the encampment... don't have them repopulate the damn ruin every time. That also goes for Skyrim, although they at least have a week-ish-long respawn timer.
Also, why not let me make an impact on the shape of settlements? At least let me feel like the people are safer after I've come through...
2. Take about a dozen hints from Monster Hunter, k? It's great that we can climb on big creatures to stab them, and it's great that we can slice their tusks off. But other than that, it would be nice to have some creatures which need real preparation to kill - salves, whetstones, special tactics... anything, really. Skyrim... just take a hint, already. No excuse for your combat next time around.
3. Both games need to take a hint from Gothic/Risen as far as exploration is concerned. Personally design some dark corners of the world. Save some secrets that aren't just new versions of old dungeons. Stash legendary items (that you can't get anywhere else) somewhere out of the way.
I just wish all my favorite franchises would combine their strong points. Gothic's personality, Skyrim's breadth, Dragon's Dogma's combat, and Morrowind's depth, anyone?
That said, Dragon's Dogma 2 (on PS4 or whatever) will be a sight to see.