Dragon?s Dogma & Skyrim ? Learning from Each Other

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omicron1

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Mar 26, 2008
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I concur.

I'd say they both need to learn some objective things, though, regardless:
1. World progression. It should feel like you're having an impact. I don't care that I won't have any bandits to fight on my fifth trip back to the encampment... don't have them repopulate the damn ruin every time. That also goes for Skyrim, although they at least have a week-ish-long respawn timer.
Also, why not let me make an impact on the shape of settlements? At least let me feel like the people are safer after I've come through...

2. Take about a dozen hints from Monster Hunter, k? It's great that we can climb on big creatures to stab them, and it's great that we can slice their tusks off. But other than that, it would be nice to have some creatures which need real preparation to kill - salves, whetstones, special tactics... anything, really. Skyrim... just take a hint, already. No excuse for your combat next time around.

3. Both games need to take a hint from Gothic/Risen as far as exploration is concerned. Personally design some dark corners of the world. Save some secrets that aren't just new versions of old dungeons. Stash legendary items (that you can't get anywhere else) somewhere out of the way.

I just wish all my favorite franchises would combine their strong points. Gothic's personality, Skyrim's breadth, Dragon's Dogma's combat, and Morrowind's depth, anyone?

That said, Dragon's Dogma 2 (on PS4 or whatever) will be a sight to see.
 

AwkwardTurtle

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Aug 21, 2011
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Shuguard said:
AwkwardTurtle said:
Also, I loved the ending to this game.
Which one? There's supposed to be at least four different endings.
Oh, I wasn't aware of there being multiple endings. xD I think there's one ending that's considered the "best"? That's the one I experienced and I loved it. I don't want to get into spoiler territory. xD
 

TheAmazingHobo

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Oct 26, 2010
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I think you are spot on. Both games could learn a lot from each other.
I´m just not sure if it is always really a question of "learning".
Skyrim´s world is the result of a LOT of work and so is Dogma´s combat.
At a certain point, it´s just a question of how much effort you can put into something, before other aspects of your game start to suffer.

Anthraxus said:
From what I've seen, Skyrims 'dungeons' were WAY too linear. How is that good dungeon design, a linear corridor, with a 'boss' and a convenient way out at the end ? What the hell kind of dungeon is that ? lol

It reminds me of the modern FPS level design.

The dungeons in Skyrim aren´t linear, unless your definition of linearity is "fixed end point, fixed starting point, some obligatory elements". There are optional or divergent pathes and in many cases even alternative routes of entry.

And yes, there is a boss at the end (amongst others. Many dungeons also have incidental bosses or boss-like situation at other points). Where else would he be ?

I´m not sure what "from what I´ve seen" implies (not having played it ? Not having played it a lot ?), but your set of experiences seems limited.

Edit: I realized that the starting sentence should have been "Not ALL the dungeons in Skyrim are linear". As it stands, it´s obviously wrong, because there ARE many linear dungeons. I just don´t feel that all or even the majority are strictly linear.
 

AwkwardTurtle

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Aug 21, 2011
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Ghostwise said:
There are 7 different endings. The best ending allows you to start a new game+.
Ah! Then yes, I experienced the best ending and I really liked the experience. :D
Also, my friend told me about one of the bad endings he experienced and I thought it was fantastic that even at the end, a the plot could still be affected by character actions during gameplay.

In all honesty this is one of the better, if not best game (in modern times), I've played in a long time that really has the in-game actions of the player affect the storyline. Although, I will say that those moments are spread out far apart and there are too few moments like it. If they had more moments where player choice would affect the story I think this could have been an even better game.
 

Shuguard

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Apr 19, 2012
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Ghostwise said:
AwkwardTurtle said:
Shuguard said:
AwkwardTurtle said:
Also, I loved the ending to this game.
Which one? There's supposed to be at least four different endings.
Oh, I wasn't aware of there being multiple endings. xD I think there's one ending that's considered the "best"? That's the one I experienced and I loved it. I don't want to get into spoiler territory. xD
There are 7 different endings. The best ending allows you to start a new game+.
Oh crap, So wait if i got one of the other six i can't go to new game+ and have to start a new file? I only got the new game+ ending seeing as it felt right. But i only know about how to get 4 of the endings(one being the best).
 

CD-R

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Mar 1, 2009
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I know they are two very different games but you know what? I hope this Dragons Dogma vs Elder Scrolls thing develops into a full scale video game rivalry. Like Sonic vs Mario, Battlefield vs Call of Duty, Sega vs Nintendo. Because when developers have real competition they really step up their game, and it only benefits us as consumers. You think DICE would have put as much effort into Bad Company 2 or Battlefield 3 and offered all sorts of deals like the free map packs for Bad Company 2 if EA wasn't locked in a bitter dick waving contest with Activision?

Well now the Elder Scrolls series finally has some real competition. So Bethesda you are going to have to step up your game. Next Elder Scrolls I want to be climbing on dragons. I want to be scaling walls like I could in Daggerfall. I want to put a Kaijiit in a head lock.
 

svenjl

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Mar 16, 2011
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One of the things I like about DD is that I don't feel inundated with quests and endless expository conversations with NPCs I couldn't GAF about. I also enjoy exploration a lot in DD. Like Skyrim, the landscape feels pretty organic. I would say that because of the huge amount of lore and narrative depth, Skyrim felt more complete as a world though. KoA tried this but it was way too much for a first game. DD probably needs to flesh out the world and add some consistent characters that shape the world more.

Having said those things, I cannot escape the charm of party based combat (and no bugs in 25 hours gameplay!). This game is a real winner and I want a sequel ASAP.
 

piinyouri

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Mar 18, 2012
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So finally playing this.

It's better than the D-Souls games, it's better than Kingdoms of Amalur, and it's a hell of a lot better than Skyrim.

This is pretty much the best thing I've played in a very long length of time.

Bravo Capcom.
 

lapan

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Jan 23, 2009
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For a game that is about fighting dragons i found the actual battles against dragons extremly unsatisfying in Skyrim. Most of the time i could techically just sit by while the npcs attacked and killed the dragons. Makes me wonder why they even need a dragonborn.