well done, amazingly lengthy post. And I agree with a lot of it. Everything I agree with has been snipped from this quote, but i urge you all to read it, it's really quite good.theultimateend said:Keyword bolded.
If Piracy ended, I would no longer have the only quick way of seeing if a game is worth my time or my money. Every single game I've ever demo'd has been purchased and every single game I've hated has been lamented (I think that's the word I'm looking for).
Now for most pirates that I've ever known, this is how the system works. I don't care what you 'think' all the pirates are doing, that doesn't matter to me, I'm not here to defend all pirates. But every single one I've ever known has worked like this. We all have copius gaming shelves full of only the best games, what makes a game the best game you might ask "IT'S A GAME YOU ACTUALLY LIKE REGARDLESS OF WHAT OTHER PEOPLE SAY!"
-snip-
Now you might say "That's what Demo's are for." and I agree. Any company that has ever provided me a Demo has never seen my IP on any torrent site for their game. Well I suppose I should rephrase that. Any company that has provided me a real demo has gotten that courtesy. DoWII for instance gave me the option to demo their game (because I bought Soulstorm, a game I pirated first I might add) and I appreciate that. I mean I'm not going to buy it because to me it's a complete piece of shit. That's my opinion, I know many of you don't agree with it but that's how >I< feel. (I'm being specific here to limit the amount of bitchy responses if anyone is curious)
-snip-
There are exceptions to some of the above of course. If a game is properly priced I will buy it without checking in advance, a few of my DS purchases have been like that, they were cheaper than their competitors and I appreciated that nod to me. They realized that I have other bills in my life and while I want to support them I can't fork out 35 dollars everytime I want a handheld game. In the end they get a thank you, some money, and I get a product which is how I used to feel the gaming world worked.
-snip-
It is entirely possible to produce games of exceptional quality with absolutely minimal protection (See CD Key) and still survive and become a thriving and utterly dominating company.
-snip-
The biggest issue I think I have is that piracy nuts believe there is a direct and almost unanimous correlation between piracy and loss in sales. Never once questioning the developers or the product. It is no wonder that SPORE was pirated so many times and didn't get many sales, I imagine most people pirated it and were appalled at what had become of a revolutionary concept. Games like Crysis complain about piracy but frankly it was a turd with a shiny crown on it, it did nothing exceptionally well except cover up its problems with beautiful landscapes. That's admirable but I have high definition images when I want pretty.
-snip-
A REAL Demo is any demo that earnestly portrays the content of a game. Not something that shows the only redeeming section of the entire game.jim_doki said:well done, amazingly lengthy post. And I agree with a lot of it. Everything I agree with has been snipped from this quote, but i urge you all to read it, it's really quite good.theultimateend said:Keyword bolded.
If Piracy ended, I would no longer have the only quick way of seeing if a game is worth my time or my money. Every single game I've ever demo'd has been purchased and every single game I've hated has been lamented (I think that's the word I'm looking for).
Now for most pirates that I've ever known, this is how the system works. I don't care what you 'think' all the pirates are doing, that doesn't matter to me, I'm not here to defend all pirates. But every single one I've ever known has worked like this. We all have copius gaming shelves full of only the best games, what makes a game the best game you might ask "IT'S A GAME YOU ACTUALLY LIKE REGARDLESS OF WHAT OTHER PEOPLE SAY!"
-snip-
Now you might say "That's what Demo's are for." and I agree. Any company that has ever provided me a Demo has never seen my IP on any torrent site for their game. Well I suppose I should rephrase that. Any company that has provided me a real demo has gotten that courtesy. DoWII for instance gave me the option to demo their game (because I bought Soulstorm, a game I pirated first I might add) and I appreciate that. I mean I'm not going to buy it because to me it's a complete piece of shit. That's my opinion, I know many of you don't agree with it but that's how >I< feel. (I'm being specific here to limit the amount of bitchy responses if anyone is curious)
-snip-
There are exceptions to some of the above of course. If a game is properly priced I will buy it without checking in advance, a few of my DS purchases have been like that, they were cheaper than their competitors and I appreciated that nod to me. They realized that I have other bills in my life and while I want to support them I can't fork out 35 dollars everytime I want a handheld game. In the end they get a thank you, some money, and I get a product which is how I used to feel the gaming world worked.
-snip-
It is entirely possible to produce games of exceptional quality with absolutely minimal protection (See CD Key) and still survive and become a thriving and utterly dominating company.
-snip-
The biggest issue I think I have is that piracy nuts believe there is a direct and almost unanimous correlation between piracy and loss in sales. Never once questioning the developers or the product. It is no wonder that SPORE was pirated so many times and didn't get many sales, I imagine most people pirated it and were appalled at what had become of a revolutionary concept. Games like Crysis complain about piracy but frankly it was a turd with a shiny crown on it, it did nothing exceptionally well except cover up its problems with beautiful landscapes. That's admirable but I have high definition images when I want pretty.
-snip-
now, on to the fun part!
Ok, if you don't think, based on info you've seen (you've seen info, you know about the game, right?) that the game is going to be worth your time and money, then don't buy it. It's a little hard to grasp at times that you AREN'T entitled to try before you buy (outside of officially licenced demos, which, i agree, would hopefully stop a lot of this) because of the very nature of replicated software. It's easy to copy, to hold on to forever, to sell on again. this is why when you buy software, you don't get The Game, you get Licence to Use The Game. The car metaphor that was mentioned a few pages back, about Honda not telling you where you can drive your car? well you have a licence, with certain rights and responsibilites, that if violated will result in legal issues. Try to keep that in mind, as it's how I'll be responding in this case.
I would like to know why you feel your opinion is ultimate as to what games should be on shelves when thousands of dollars of market research has gone into deciding what sells and what doesn't. It's not an uncommon opinion, ie "only the games I want should be available", but if that is how you feel, i would start bankrolling EA, commission various independant designers. this, i promise you, will get you the game you want to play, and ONLY the games you want to play.
Again, back to the demos, that is EXACTLY what they are for, but I am curious as to how much of a demo you would like. I mean, when you say REAL demo, do you mean like a level? A few levels? a cinematic?
I would argue that "properly priced" is again a very subjective term. I mean how do you price a game? each unit has to pay for so many things (team members. graphic designers, programmers ect), perhaps you would rather take a hit in one of these areas to lower the price of the game?
While i love, LOVE cd keys and the like, the fact is they are just too simple to bypass. Random number generators alone have been known to break them. These things are just not practical anymore. It's a shame, but it's a fact.
On to the final point, I don't think there's a DIRECT link between lost sales and piracy, but there is definately a link. If you rip a game and put it on a torrenting website, sooner or later somebody is going to download that game and not buy it. I really dislike the idea of people downloading, installing finishing and then MAYBE deciding the game was worth it. Sometimes in life you have to pay for things. I mean if you work, you have to give some money to the government, regardless of whether you like what they do. You need to eat, so you buy what they have at the supermarket, regardless of whether or not it's your favorite food.
I personally think an "In Rainbows" solution would work really well. Radiohead put their album "In Rainbows" online for download under a Pay What You Want scheme. anything from $1 all the way up to Trent Reznor's $10 000 copy. anybody who pirates anything like that, would need to be shot
Humanity as we know it is doomed...Tenmar said:My god i might actually have to get my free music by listening to...RADIO!
Some threads were around a while back, saying how terrible Censorship was. In any case, the censored sites were pirate sites, and should have been censored. The issue is, they were talking about how many more sites would be censored to combat piracy, such as Youtube.HSIAMetalKing said:How is censorship part of this equation? I understand DRM and am not too bothered by it... but in what way is censorship justified by pirating?Lord Krunk said:So, to return to my title statement; DRM and Censorship, you brought it on yourselves.
Which is not true, period. Censorship existed long before piracy.Lord Krunk said:Ergo, Censorship is caused by piracy.
Really? You don't understand? Maybe because THIS is what you actually said:Flour said:I don't see how that post could have meant anything other than "less copy protection = less chances of something going wrong = less excuses to download games"
Sounds to me like you are inferring that a lack of quality and addition of SecuRom/DRM is why most people copy games, and if games were better and didn't require DRM "pirates would stop downloading and actually buy the games"."If things like SecuRom were removed from all games tomorrow, games got some actual quality and only required a cd-key or cd/dvd in the drive, most pirates would stop downloading and actually buy the games."
Yeah, but it's swelling up a lot recently, on the internet.Alleged_Alec said:Which is not true, period. Censorship existed long before piracy.Lord Krunk said:Ergo, Censorship is caused by piracy.
Story of my life.Knight Templar said:Don't steal and ***** when you are no longer trusted.
Try something? Like trust their customers and make good games and services? Works for Stardock.HectorTheLamerGamer said:But really it is there because the programmers have to try something.
You may want to clear that up as what most people have probably mistaken you for is the censorship of things in videogames (like F.E.A.R 2's gratuitous amount of blood, sex scenes in GTA4 and Mass Effect etc) being caused by DRM, which wouldn't make any sense.Lord Krunk said:Some threads were around a while back, saying how terrible Censorship was. In any case, the censored sites were pirate sites, and should have been censored. The issue is, they were talking about how many more sites would be censored to combat piracy, such as Youtube.HSIAMetalKing said:How is censorship part of this equation? I understand DRM and am not too bothered by it... but in what way is censorship justified by pirating?Lord Krunk said:So, to return to my title statement; DRM and Censorship, you brought it on yourselves.
Ergo, Censorship is caused by piracy.